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== Analysis == | == Analysis == | ||
− | In terms of [[Rest Effectiveness]], the ancient bed is near identical to an awful quality [[ | + | In terms of [[Rest Effectiveness]], the ancient bed is near identical to an awful quality [[Bed]] made out of anything but [[Stone blocks]], with 85%. [[Comfort]]-wise, it is identical to a normal quality bed of any type. In addition, the [[Surgery Success Chance Factor]] of an ancient bed is much worse than even an awful bed, with 65% compared to the 90% from an awful bed. Its [[Immunity gain speed|Immunity Gain Speed Factor]] is also worse, at 0.95 instead of the 1.07 base from any bed. Because of this, the ancient bed is only superior to a [[Sleeping spot|sleeping spot]], due to negating the {{--|4}} ''Slept on the ground'' [[mood]]let from using one. Therefore, they are only viable in the case that your entire colony is incapable of [[Skills#Construction|Construction]] or cannot find [[Wood|wood]] to make beds, which is nigh-impossible. Every default [[Scenario|scenario]], except for [[Scenario_system#Naked_Brutality|Naked Brutality]], starts the player with a select amount of wood, which can and should be used to supply your first few colonists with proper beds. The only biomes without wood to cut are the [[Ice sheet]] and [[Sea ice]] biomes, which do not have the [[Ruins]] that ancient beds spawn in anyways. Thus, ancient beds are almost completely inviable in every aspect. |
== Version history == | == Version history == |