Ancient bed

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Ancient bed

Ancient bed

An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore.

Base Stats

Type
BuildingRuins
Tech Level
Medieval
Mass
20 kg
Beauty
1
HP
140
Flammability
80%
Path Cost
42 (24%)

Building

Size
1 × 2
Placeable
True
Cover Effectiveness
40%
Surgery Success Chance Factor
0.65
Immunity Gain Speed Factor
0.95
Rest Effectiveness
0.85
Comfort
0.75
Technical
Has Quality
False


Ancient bed are ruins added by the Ideology DLC. Can be used as a bed. Has no quality.

Summary[edit]

Ancient beds are a form of sleep furniture. One pawn can sleep on one at a time.

Rest Effectiveness[edit]

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep.

  • Ancient bed
    Rest effectiveness 85%
    (12.35 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort[edit]

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Ancient beds do not benefit from end tables or dressers.

  • Ancient bed
    Comfort 75%
  • Surgery Success Chance Factor[edit]

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery, assuming it is performed in an ancient bed. Most beds and bedrolls have a base value of 100%, which is multiplied by quality. Construction material does not matter. Ancient beds have no quality, and are always considered to have a ×100% multiplier to their base value.

  • Ancient bed
    Surgery Success Chance Factor 65%
  • This table assumes the ancient bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the ancient bed outside see Surgery Success Chance Factor.

    Healing[edit]

    A pawn resting in a ancient bed of any quality will have their Immunity Gain Speed multiplied by ×0.95 and heal an additional +5 HP from injuries per day.

    Analysis[edit]

    The ancient bed is near identical in terms of Rest Effectiveness to an awful quality non stone blocks bed, or to a poor quality stone blocks bed. Comfort-wise, it is equivalent to a normal quality bed of any material. It also has the worst Surgery Success Chance Factor and Immunity Gain Speed Factor of all beds, including sleeping spots. As such, it only has only 2 advantages over a sleeping spot:

    • It negates the −4 Slept on ground mood for 1 day for not using a bed.
    • It has a higher injury healing rate than a sleeping spot (+5 vs +4)

    Therefore, ancient beds are only viable if regular beds are impossible to procure. Such a case would require an entire colony incapable of Construction or a critical shortage of raw materials to make beds, both cases rather unlikely. The only biomes with no wood to cut, ice sheet and sea ice, do not spawn ruins with ancient beds. Even in such a case, the humble sleeping spot will be better for most medical uses with the sole exception of healing injuries (albeit barely). Due to the previously stated reasons, ancient beds have little practical use.

    Version history[edit]