Stone tile

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Stone tile

Stone tile

Carefully-cut and fit stone tiles for a castle feeling. They are pretty to look at, but they take a long time to lay.

Base Stats

Type
Floor
Market Value
Silver
Beauty
1
Flammability
0%

Building

Size
1 × 1
Placeable
True
Cleaning Time Multiplier
80%
Filth Multiplier
100%
Move Speed Factor
100%

Creation

Required Research
Stonecutting
Skill Required
Construction 3
Work To Make
1,100 ticks (18.33 secs)
Stuff Tags
Stony
Resources to make
Stuff 4

Stone tile are one of the floors that can be constructed, with a choice of granite, limestone, marble, sandstone, slate or vacstone.Content added by the Odyssey DLC

Acquisition[edit]

Stone tiles can be crafted once the Stonecutting research project has been completed. Each requires Stuff 4 Stuff (Stony), 1,100 ticks (18.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a construction skill of 3.

Summary[edit]

Stone tiles add +1 beauty per tile, and cleaning filth takes 80% the work. They are not flammable and do not penalize walk speed.

All stone tiles have the same stats and differ only in name and color; even marble has the same beauty value, despite its higher beauty when used for other buildings.

Analysis[edit]

Stone tiles share a similar role to concrete, paved tiles, and flagstone, as reasonably cheap and general use flooring. Compared to those floors, stone tile should be used if colonist time or stone blocks are at an excess.

Stone is a reasonably common material, and stone tile only requires Stonecutting. Stone tiles are reasonably impressive flooring that can be constructed early in a colony's life, as opposed to more beautiful flooring like carpet and fine stone tileContent added by the Royalty DLC.

Compared to sculptures[edit]

Creating sculptures can be more efficient for beauty, so long as they are being made by a competent artist.

With 100 Stuff, 25 stone tiles could be created for a total of +25 beauty (+50 relative to concrete). The same material can make a stone large sculpture; a normal quality sculpture is anywhere from +100 (granite, limestone) to +170 (marble) beauty. Even a poor quality sculpture, with half the beauty, can beat stone tiles. The sculpter would take more work: up to 180,000 ticks (50 mins) work, but paving 100 stone tiles would cost 110,000 ticks (30.56 mins) of work (for Construction 8).

Furthermore, sculptures can be made out of wood, which is easier to work with (taking 21,000 ticks (5.83 mins) of work for large sculpture), is a generally easier material to obtain, and has the same beauty as granite. Therefore, using wood is even better than stone for this purpose.

However, stone tiles have a few key advantages. Sculptures take up a tile of space, while tiles can be used to improve beauty and wealth without taking space. This can be relevant for smaller rooms like bedrooms where space has a bigger impact on impressiveness. In addition, stone tiles cannot be attacked, so they are safer if placed in a combat zone. Finally, Construction is a broadly useful skill while Artistic is not. Therefore, stone tiles can be worth installing but sculptures are still more resource and wealth efficient overall.

Version history[edit]