Silver
This metal is mostly used as a commodity currency. It can also be used for making decorations.
Base Stats
- Type
- Material – Metal
- Stuff Categories
- Metallic
- Market Value
- 1

- Stack Limit
- 500
- Mass
- 0.008 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 14 (48%)
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×2
- Beauty Offset
- +6
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×0.7
- Flammability
- ×0.4
- Armor - Sharp
- ×0.72
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.0
- Melee Sharp Damage
- ×0.85
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×1
Technical
- defName
- Silver
- Color
- (180,173,150)
- Small Volume
- true
Silver is a precious, uncommon material. It is recognized as a trade currency which all traders will readily accept.
Acquisition[edit]
Tiles of silver ore can be found on any map, but must be mined before they can be used. Once you've completed the research necessary to construct a deep drill, it can also be found in midsize deposits underground.
All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal raiders may carry silver with them when they attack.
Silver ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except compacted machinery have the same base yield of 40 per tile of ore but produce resources worth more than
1 each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders at 100% value, and is lighter than most other metals.
Summary[edit]
Silver is the primary trade currency, also represented by dollars ($).
In the trade menu, it will always appear as the topmost item, separated from the rest of the items. It cannot be bought or sold directly, but buying other items will cost silver and selling items will give the colony silver. Traders will always carry a finite amount of silver, and if they owe more than they have, any excess items are given for free.[Goodwill?]
Silver can be used as a material for stuffable items with the Metallic stuff tag, however as a small volume material (SVM), you need x10 the silver as you would non-SVM materials.
Silver can be used in the following recipes:
| Product |
Ingredients |
Type
|
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SVMs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SVMs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Dining chair
|
45 (Metallic/Woody, 450 for SVMs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SVMs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Furniture
|
Hospital bed
|
40 (Metallic, 400 for SVMs) + 80 + 5
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SVMs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SVMs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SVMs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Furniture
|
Egg box
|
20 (Metallic/Woody, 200 for SVMs)
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SVMs)
|
Building - Misc
|
Urn
|
20 (Metallic/Stony, 200 for SVMs)
|
Building - Misc
|
Art bench
|
75 (Metallic/Woody, 750 for SVMs) + 50
|
Building - Production
|
Butcher table
|
75 (Metallic/Woody, 750 for SVMs) + 20
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SVMs) + 75 + 6
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SVMs) + 50 + 2
|
Building - Production
|
Hand tailor bench
|
75 (Metallic/Woody, 750 for SVMs)
|
Building - Production
|
Hi-tech research bench
|
150 (Metallic, 1500 for SVMs) + 100 + 10
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SVMs) + 25
|
Building - Production
|
Stonecutter's table
|
75 (Metallic/Woody, 750 for SVMs) + 30
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SVMs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SVMs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SVMs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SVMs) + 50 + 25
|
Building - Recreation
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SVMs)
|
Building - Security
|
Foam turret
|
30 (Metallic, 300 for SVMs) + 70 + 3 + 140
|
Building - Security
|
Mini-turret
|
30 (Metallic, 300 for SVMs) + 70 + 3
|
Building - Security
|
Mortar
|
50 (Metallic, 500 for SVMs) + 1 + 6
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SVMs)
|
Building - Security
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SVMs) + 40 + 2
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SVMs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SVMs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SVMs)
|
Building - Structure
|
Breach axe
|
50 (Metallic, 500 for SVMs)
|
Equipment - Weapons
|
Club
|
40 (Metallic/Woody/Stony, 400 for SVMs)
|
Equipment - Weapons
|
Gladius
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Ikwa
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Knife
|
30 (Metallic, 300 for SVMs)
|
Equipment - Weapons
|
Longsword
|
100 (Metallic/Woody, 1000 for SVMs)
|
Equipment - Weapons
|
Mace
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Spear
|
75 (Metallic/Woody, 750 for SVMs)
|
Equipment - Weapons
|
Silver tile
|
70
|
Floor
|
Sterile tile
|
3 + 12
|
Floor
|
Flak helmet
|
40 (Metallic, 400 for SVMs) + 2 + 10
|
Gear - Armor
|
Plate armor
|
170 (Metallic/Woody, 1700 for SVMs)
|
Gear - Armor
|
Simple helmet
|
40 (Metallic, 400 for SVMs)
|
Gear - Armor
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SVMs)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SVMs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SVMs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SVMs)
|
Building - Furniture
|
Kid helmet
|
20 (Metallic, 200 for SVMs)
|
Gear - Armor
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Art
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SVMs)
|
Building - Furniture
|
Darklight brazier 
|
50 (Metallic/Stony, 500 for SVMs)
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SVMs)
|
Building - Furniture
|
Autobong
|
100 (Metallic/Woody, 1000 for SVMs) + 25 + 3
|
Building - Ideology (Buildings)
|
Gibbet cage
|
60 (Metallic, 600 for SVMs)
|
Building - Ideology (Buildings)
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SVMs)
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SVMs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Ideology (Buildings)
|
Reliquary
|
300 (Metallic/Stony, 3000 for SVMs) + 75
|
Building - Ideology (Buildings)
|
Skullspike
|
25 (Woody/Metallic, 250 for SVMs) + 1
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Ideology (Buildings)
|
Styling station
|
80 (Metallic/Woody, 800 for SVMs) + 30
|
Building - Ideology (Buildings)
|
Slave collar
|
25 (Metallic/Leathery, 250 for SVMs)
|
Gear - Clothing
|
Slicecap
|
15 (Woody/Metallic, 150 for SVMs)
|
Gear - Clothing
|
Torture crown
|
25 (Metallic/Woody, 250 for SVMs)
|
Gear - Clothing
|
Visage mask
|
15 (Woody/Metallic, 150 for SVMs)
|
Gear - Clothing
|
Statue
|
65 (Metallic/Woody/Stony, 650 for SVMs)
|
Art
|
Gravship hull
|
7 (Metallic, 70 for SVMs)
|
Building - Odyssey (Buildings)
|
Brazier
|
50 (Metallic/Stony, 500 for SVMs)
|
Building - Furniture
|
Grand meditation throne
|
300 (Metallic/Stony, 3000 for SVMs) + 75
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SVMs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SVMs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SVMs)
|
Building - Misc
|
Axe
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Warhammer
|
150 (Metallic/Woody, 1500 for SVMs)
|
Equipment - Weapons
|
Coronet
|
50 (Metallic, 500 for SVMs)
|
Gear - Clothing
|
Crown
|
75 (Metallic, 750 for SVMs)
|
Gear - Clothing
|
Stellic crown
|
85 (Metallic, 850 for SVMs)
|
Gear - Clothing
|
In addition, silver within the range of an orbital trade beacon is required for the following:
Analysis[edit]
For advice on acquiring silver, see
Money making guide.
For trading, silver is useful as a light and universal currency. For example, not all traders buy dusters, but you can sell dusters for silver at a faction base and use that to buy goods. Certain items like gold are also universally accepted while being more valuable, but since there is a penalty for buying and selling, it would be more economical to keep already obtained silver than to buy gold. Silver specifically is also required to create sterile tile, to pay for persona cores and ransoms, and less importantly, to create silver tile.
In extreme difficulties (Losing is Fun and higher), hoarding silver just because you might need it to buy a rare item is unwise, as the extra wealth will increase the difficulty of raids. This applies to all money making items, not just silver itself - see wealth management for details.
As a material[edit]
Silver is beautiful as furniture and art, but in most cases, it is more efficient to use jade instead. Jade buildings require half the market value (each jade is worth 5
, but requires 10x less materials) and are more beautiful than silver. Even when considering the colony trading disadvantage, buying jade for building is cheaper than using silver directly. Jade is heavier and not always available to buy, but if making silver buildings, it is likely that the colony is advanced enough to not worry about that.
Silver tiles do have the niche of taking up no space and having increased cleanliness, making them a strong option to boost room impressiveness when space is limited. They are also a fine floor
and competitive in that role. Compared to fine stone tiles,
silver tiles take less work, are more beautiful and cleaner, and are faster to clean. Compared to fine carpet,
silver tile is similar wealth while being nonflammable and faster to clean.
For weapons and armor, silver is equal to or worse than steel while being significantly more expensive.
When starting out on the sea ice, silver can be used to build walls to save on steel.
Gallery[edit]
Version history[edit]