Slab double bed

From RimWorld Wiki
Jump to navigation Jump to search

Slab double bed

Slab double bed

A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good. This one is wide enough to fit two people.

Base Stats

Type
BuildingFurniture
Tech Level
Medieval
Mass
50 kg
HP
200
Flammability
0%
Path Cost
20

Building

Size
2 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
30%
Terrain Affordance
Light
Facility
End table, Dresser, Sleep accelerator
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1
Comfort
0

Creation

Required Research
Complex furniture
Work To Make
750 ticks (12.5 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 85
Deconstruct yield
Stuff 42 - 43
Destroy yield
Stuff 21 - 22
Technical
Has Quality
True


Slab double beds are a type of furniture added by the Ideology DLC. They are a variant of the regular double bed that provides no comfort to their users but does provide a mood boost to those with the correct precept.

Acquisition[edit]

Slab double beds can be constructed once the complex furniture research project has been completed. Each requires Stuff 85 Stuff (Metallic/Woody/Stony, 850 for SMVs) and 750 ticks (12.5 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material. The constructor must follow an ideoligion with the Pain is virtue meme in order to build it.

Summary[edit]

Slab double beds are a form of sleep furniture. Up to two pawns can sleep on one at a time.

Slab double beds function as do other beds, but provide no comfort to their users. Instead, they provide a +2"Slept on slab bed" mood buff to pawns with an ideoligion with the Slab bed preferred precept. As of 1.3.3117, the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking to the it as well, but neither facility improves the bed.

Otherwise, their bed stats act as they do on other beds.

Rest Effectiveness[edit]

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 86%
    (12.21 h)
    92%
    (11.41 h)
    100%
    (10.5 h)
    108%
    (9.72 h)
    114%
    (9.21 h)
    125%
    (8.4 h)
    160%
    (6.56 h)
    Non-Stone and Jade
    + Sleep accelerator Content added by the Ideology DLC
    116%
    (9.04 h)
    124%
    (8.45 h)
    135%
    (7.78 h)
    146%
    (7.2 h)
    154%
    (6.82 h)
    169%
    (6.22 h)
    216%
    (4.86 h)
    Stone except Jade 77%
    (13.57 h)
    83%
    (12.68 h)
    90%
    (11.67 h)
    97%
    (10.8 h)
    103%
    (10.23 h)
    113%
    (9.33 h)
    144%
    (7.29 h)
    Stone except Jade
    + Sleep accelerator Content added by the Ideology DLC
    108%
    (9.77 h)
    115%
    (9.13 h)
    125%
    (8.4 h)
    135%
    (7.78 h)
    143%
    (7.37 h)
    156%
    (6.72 h)
    200%
    (5.25 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Surgery Success Chance Factor[edit]

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90% 95% 100% 105% 110% 115% 130%
  • This table assumes the slab double bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the slab double bed outside see Surgery Success Chance Factor.

    Healing[edit]

    A pawn resting in a slab double bed of any quality will have their Immunity Gain Speed multiplied by ×1.07 and heal an additional +? HP from injuries per day.

    Analysis[edit]

    Double slab beds are an obvious choice for pawns following Pain is Virtue, which always has Comfort: Ignored. For the same resting stats, they cost fewer materials, require less work, and have a +2 moodlet over a regular bed. For other pawns, the loss of comfort often turns a possible +10 moodlet into a −3 Uncomfortable moodlet.

    Indeed, the real comparison is not between slab and regular beds, but if you should take Pain is Virtue as a whole. The lack of comfort means you don't have to build dining chairs or armchairs, but lose out on the comfort bonuses later on. Other than that, you will have to deal with Scarification, but gain the benefits of Rough living (making the earlygame easier) and Pain: Idealized (allowing pawns to remain stable in the toughest of times). Scars can make up for mood, but come at the usual costs of pain.

    For couples that have both a comfort-ignoring and comfort-appreciating member, it is recommended to use a normal bed - the ignoring pawn will only lose the small +2 bonus, which is less than the huge loss of comfort.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Slab double bed Slab double bed Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 0 0 74% (14.2 h) 90% 001,875 ticks (31.25 secs) 400 0% 35 Silver
    Awful Gold Gold -2 0 86% (12.21 h) 90% 000,675 ticks (11.25 secs) 120 0% 4,250 Silver
    Awful Granite blocks Granite blocks 0 0 77% (13.57 h) 90% 004,640 ticks (1.29 mins) 340 0% 47 Silver
    Awful Limestone blocks Limestone blocks 0 0 77% (13.57 h) 90% 004,640 ticks (1.29 mins) 310 0% 47 Silver
    Awful Marble blocks Marble blocks 0 0 77% (13.57 h) 90% 004,265 ticks (1.18 mins) 240 0% 46 Silver
    Awful Plasteel Plasteel 0 0 86% (12.21 h) 90% 001,650 ticks (27.5 secs) 560 0% 385 Silver
    Awful Sandstone blocks Sandstone blocks 0 0 77% (13.57 h) 90% 003,890 ticks (1.08 mins) 280 0% 45 Silver
    Awful Silver Silver -1 0 86% (12.21 h) 90% 000,750 ticks (12.5 secs) 140 0% 425 Silver
    Awful Slate blocks Slate blocks 0 0 77% (13.57 h) 90% 004,640 ticks (1.29 mins) 260 0% 47 Silver
    Awful Steel Steel 0 0 86% (12.21 h) 90% 000,750 ticks (12.5 secs) 200 0% 82 Silver
    Awful Jade Jade -1 0 86% (12.21 h) 90% 003,750 ticks (1.04 mins) 100 0% 220 Silver
    Awful Uranium Uranium 0 0 86% (12.21 h) 90% 001,425 ticks (23.75 secs) 500 0% 260 Silver
    Awful Wood Wood 0 0 86% (12.21 h) 90% 000,525 ticks (8.75 secs) 130 0% 52 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 0 0 79% (13.27 h) 95% 001,875 ticks (31.25 secs) 400 0% 53 Silver
    Poor Gold Gold 10 0 92% (11.41 h) 95% 000,675 ticks (11.25 secs) 120 0% 6,375 Silver
    Poor Granite blocks Granite blocks 0 0 83% (12.68 h) 95% 004,640 ticks (1.29 mins) 340 0% 70 Silver
    Poor Limestone blocks Limestone blocks 0 0 83% (12.68 h) 95% 004,640 ticks (1.29 mins) 310 0% 70 Silver
    Poor Marble blocks Marble blocks 0 0 83% (12.68 h) 95% 004,265 ticks (1.18 mins) 240 0% 69 Silver
    Poor Plasteel Plasteel 0 0 92% (11.41 h) 95% 001,650 ticks (27.5 secs) 560 0% 580 Silver
    Poor Sandstone blocks Sandstone blocks 0 0 83% (12.68 h) 95% 003,890 ticks (1.08 mins) 280 0% 68 Silver
    Poor Silver Silver 3 0 92% (11.41 h) 95% 000,750 ticks (12.5 secs) 140 0% 640 Silver
    Poor Slate blocks Slate blocks 0 0 83% (12.68 h) 95% 004,640 ticks (1.29 mins) 260 0% 70 Silver
    Poor Steel Steel 0 0 92% (11.41 h) 95% 000,750 ticks (12.5 secs) 200 0% 123 Silver
    Poor Jade Jade 5 0 92% (11.41 h) 95% 003,750 ticks (1.04 mins) 100 0% 330 Silver
    Poor Uranium Uranium 0 0 92% (11.41 h) 95% 001,425 ticks (23.75 secs) 500 0% 385 Silver
    Poor Wood Wood 0 0 92% (11.41 h) 95% 000,525 ticks (8.75 secs) 130 0% 78 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 0 86% (12.21 h) 100% 001,875 ticks (31.25 secs) 400 0% 71 Silver
    Normal Gold Gold 20 0 100% (10.5 h) 100% 000,675 ticks (11.25 secs) 120 0% 8,500 Silver
    Normal Granite blocks Granite blocks 0 0 90% (11.67 h) 100% 004,640 ticks (1.29 mins) 340 0% 93 Silver
    Normal Limestone blocks Limestone blocks 0 0 90% (11.67 h) 100% 004,640 ticks (1.29 mins) 310 0% 93 Silver
    Normal Marble blocks Marble blocks 1 0 90% (11.67 h) 100% 004,265 ticks (1.18 mins) 240 0% 92 Silver
    Normal Plasteel Plasteel 0 0 100% (10.5 h) 100% 001,650 ticks (27.5 secs) 560 0% 770 Silver
    Normal Sandstone blocks Sandstone blocks 0 0 90% (11.67 h) 100% 003,890 ticks (1.08 mins) 280 0% 91 Silver
    Normal Silver Silver 6 0 100% (10.5 h) 100% 000,750 ticks (12.5 secs) 140 0% 855 Silver
    Normal Slate blocks Slate blocks 0 0 90% (11.67 h) 100% 004,640 ticks (1.29 mins) 260 0% 93 Silver
    Normal Steel Steel 0 0 100% (10.5 h) 100% 000,750 ticks (12.5 secs) 200 0% 164 Silver
    Normal Jade Jade 10 0 100% (10.5 h) 100% 003,750 ticks (1.04 mins) 100 0% 440 Silver
    Normal Uranium Uranium 0 0 100% (10.5 h) 100% 001,425 ticks (23.75 secs) 500 0% 515 Silver
    Normal Wood Wood 0 0 100% (10.5 h) 100% 000,525 ticks (8.75 secs) 130 0% 104 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 0 0 93% (11.3 h) 105% 001,875 ticks (31.25 secs) 400 0% 88 Silver
    Good Gold Gold 40 0 108% (9.72 h) 105% 000,675 ticks (11.25 secs) 120 0% 9,000 Silver
    Good Granite blocks Granite blocks 0 0 97% (10.8 h) 105% 004,640 ticks (1.29 mins) 340 0% 117 Silver
    Good Limestone blocks Limestone blocks 0 0 97% (10.8 h) 105% 004,640 ticks (1.29 mins) 310 0% 117 Silver
    Good Marble blocks Marble blocks 2 0 97% (10.8 h) 105% 004,265 ticks (1.18 mins) 240 0% 115 Silver
    Good Plasteel Plasteel 0 0 108% (9.72 h) 105% 001,650 ticks (27.5 secs) 560 0% 965 Silver
    Good Sandstone blocks Sandstone blocks 0 0 97% (10.8 h) 105% 003,890 ticks (1.08 mins) 280 0% 113 Silver
    Good Silver Silver 12 0 108% (9.72 h) 105% 000,750 ticks (12.5 secs) 140 0% 1,065 Silver
    Good Slate blocks Slate blocks 0 0 97% (10.8 h) 105% 004,640 ticks (1.29 mins) 260 0% 117 Silver
    Good Steel Steel 0 0 108% (9.72 h) 105% 000,750 ticks (12.5 secs) 200 0% 205 Silver
    Good Jade Jade 20 0 108% (9.72 h) 105% 003,750 ticks (1.04 mins) 100 0% 550 Silver
    Good Uranium Uranium 0 0 108% (9.72 h) 105% 001,425 ticks (23.75 secs) 500 0% 645 Silver
    Good Wood Wood 0 0 108% (9.72 h) 105% 000,525 ticks (8.75 secs) 130 0% 130 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 0 0 98% (10.71 h) 110% 001,875 ticks (31.25 secs) 400 0% 106 Silver
    Excellent Gold Gold 60 0 114% (9.21 h) 110% 000,675 ticks (11.25 secs) 120 0% 9,500 Silver
    Excellent Granite blocks Granite blocks 0 0 103% (10.23 h) 110% 004,640 ticks (1.29 mins) 340 0% 140 Silver
    Excellent Limestone blocks Limestone blocks 0 0 103% (10.23 h) 110% 004,640 ticks (1.29 mins) 310 0% 140 Silver
    Excellent Marble blocks Marble blocks 3 0 103% (10.23 h) 110% 004,265 ticks (1.18 mins) 240 0% 138 Silver
    Excellent Plasteel Plasteel 0 0 114% (9.21 h) 110% 001,650 ticks (27.5 secs) 560 0% 1,155 Silver
    Excellent Sandstone blocks Sandstone blocks 0 0 103% (10.23 h) 110% 003,890 ticks (1.08 mins) 280 0% 136 Silver
    Excellent Silver Silver 18 0 114% (9.21 h) 110% 000,750 ticks (12.5 secs) 140 0% 1,280 Silver
    Excellent Slate blocks Slate blocks 0 0 103% (10.23 h) 110% 004,640 ticks (1.29 mins) 260 0% 140 Silver
    Excellent Steel Steel 0 0 114% (9.21 h) 110% 000,750 ticks (12.5 secs) 200 0% 245 Silver
    Excellent Jade Jade 30 0 114% (9.21 h) 110% 003,750 ticks (1.04 mins) 100 0% 660 Silver
    Excellent Uranium Uranium 0 0 114% (9.21 h) 110% 001,425 ticks (23.75 secs) 500 0% 775 Silver
    Excellent Wood Wood 0 0 114% (9.21 h) 110% 000,525 ticks (8.75 secs) 130 0% 156 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 0 0 108% (9.77 h) 115% 001,875 ticks (31.25 secs) 400 0% 176 Silver
    Masterwork Gold Gold 100 0 125% (8.4 h) 115% 000,675 ticks (11.25 secs) 120 0% 10,500 Silver
    Masterwork Granite blocks Granite blocks 0 0 113% (9.33 h) 115% 004,640 ticks (1.29 mins) 340 0% 235 Silver
    Masterwork Limestone blocks Limestone blocks 0 0 113% (9.33 h) 115% 004,640 ticks (1.29 mins) 310 0% 235 Silver
    Masterwork Marble blocks Marble blocks 5 0 113% (9.33 h) 115% 004,265 ticks (1.18 mins) 240 0% 230 Silver
    Masterwork Plasteel Plasteel 0 0 125% (8.4 h) 115% 001,650 ticks (27.5 secs) 560 0% 1,925 Silver
    Masterwork Sandstone blocks Sandstone blocks 0 0 113% (9.33 h) 115% 003,890 ticks (1.08 mins) 280 0% 225 Silver
    Masterwork Silver Silver 30 0 125% (8.4 h) 115% 000,750 ticks (12.5 secs) 140 0% 2,130 Silver
    Masterwork Slate blocks Slate blocks 0 0 113% (9.33 h) 115% 004,640 ticks (1.29 mins) 260 0% 235 Silver
    Masterwork Steel Steel 0 0 125% (8.4 h) 115% 000,750 ticks (12.5 secs) 200 0% 410 Silver
    Masterwork Jade Jade 50 0 125% (8.4 h) 115% 003,750 ticks (1.04 mins) 100 0% 1,095 Silver
    Masterwork Uranium Uranium 0 0 125% (8.4 h) 115% 001,425 ticks (23.75 secs) 500 0% 1,290 Silver
    Masterwork Wood Wood 0 0 125% (8.4 h) 115% 000,525 ticks (8.75 secs) 130 0% 260 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 0 0 138% (7.63 h) 130% 001,875 ticks (31.25 secs) 400 0% 355 Silver
    Legendary Gold Gold 160 0 160% (6.56 h) 130% 000,675 ticks (11.25 secs) 120 0% 11,500 Silver
    Legendary Granite blocks Granite blocks 0 0 144% (7.29 h) 130% 004,640 ticks (1.29 mins) 340 0% 465 Silver
    Legendary Limestone blocks Limestone blocks 0 0 144% (7.29 h) 130% 004,640 ticks (1.29 mins) 310 0% 465 Silver
    Legendary Marble blocks Marble blocks 8 0 144% (7.29 h) 130% 004,265 ticks (1.18 mins) 240 0% 460 Silver
    Legendary Plasteel Plasteel 0 0 160% (6.56 h) 130% 001,650 ticks (27.5 secs) 560 0% 3,770 Silver
    Legendary Sandstone blocks Sandstone blocks 0 0 144% (7.29 h) 130% 003,890 ticks (1.08 mins) 280 0% 450 Silver
    Legendary Silver Silver 48 0 160% (6.56 h) 130% 000,750 ticks (12.5 secs) 140 0% 3,855 Silver
    Legendary Slate blocks Slate blocks 0 0 144% (7.29 h) 130% 004,640 ticks (1.29 mins) 260 0% 465 Silver
    Legendary Steel Steel 0 0 160% (6.56 h) 130% 000,750 ticks (12.5 secs) 200 0% 820 Silver
    Legendary Jade Jade 80 0 160% (6.56 h) 130% 003,750 ticks (1.04 mins) 100 0% 2,190 Silver
    Legendary Uranium Uranium 0 0 160% (6.56 h) 130% 001,425 ticks (23.75 secs) 500 0% 2,575 Silver
    Legendary Wood Wood 0 0 160% (6.56 h) 130% 000,525 ticks (8.75 secs) 130 0% 520 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the slab double bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a slab double bed outside see Surgery Success Chance Factor.

    Version history[edit]

    • 1.4.3527 - Fix: Double slab bed is not next to single slab bed in the architect menu.