Grand sculpture

From RimWorld Wiki
Jump to navigation Jump to search

Grand sculpture

Grand sculpture

A huge sculpture sized to dominate a room.

Base Stats

Type
Art
Mass
28 kg
Beauty
400
Style Dominance
40
HP
300
Flammability
100%

Building

Size
2 × 2
Cover Effectiveness
50%

Creation

Crafted At
Art bench
Work To Make
105,000 ticks (29.17 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 400
Technical
Has Quality
True
tradeTags
Art


Grand sculptures are the largest and most costly of the three beauty-oriented sculptures. The other two are:

Acquisition[edit]

Grand sculptures can be crafted at an art bench, each requiring Stuff 400 Stuff (Metallic/Woody/Stony, 4000 for SMVs) and 105,000 ticks (29.17 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material. Unlike most crafted items, the quality of the sculpture depends on the artistic skill of the sculptor.

Unlike the smaller sculptures, grand sculptures can sometimes be found in ancient shrines.

Summary[edit]

Sculptures have a high base beauty rating, which is modified by the sculpture's material and quality. All sculptures have a 1.1x Sell Price Multiplier, making them sell for more when compared to other items of the same market value.

Similar to items of high quality, all sculptures will have descriptions of the art work they depict randomly generated for them. For further details, see the Sculptures page.

Although the grand sculpture occupies 2x2 tiles, the beauty of the piece is attributed to one of the four tiles only. This means that for materials with no beauty offset it yields the same overall beauty per tile as four large sculptures, which would also cost the same materials but take more work. However, as the beauty offset from materials like marble and gold only applies once per item, four large sculptures will have slightly higher beauty when using those materials.

Meditation[edit]

Pawns with the Artistic meditation focus type can use sculptures in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or Ascetic.

The highest quality sculpture is the primary source of psyfocus:

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Base Strength +12% +16% +20% +22% +24% +26% +28%

The other, surrounding sculptures give a much smaller boost:

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Strength Offset +0% +0% +1% +1% +1% +2% +2%

The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.

Analysis[edit]

Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual beauty need. Certain rooms give increasing mood buffs for being more impressive:

  • Dining room
  • Rec room
  • Bedroom (inc. Barrack, Prison Room)
  • Hospital
  • Throne room Content added by the Royalty DLC & Ritual room Content added by the Ideology DLC

Other than these rooms, place art where pawns will stay for a long time, such as work stations. For extra efficiency, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.

Note that sculptures increase a room's beauty rating from anywhere inside, but will only fulfill the beauty need when in an 8-tile radius from a pawn.

Which sculpture to create[edit]

An initial consideration is the material the sculpture is to be constructed from - some materials, namely Gold, Marble blocks, Silver, Jade, have a beauty offset. This offset is added after the beauty multiplier and only applied once per item. As such, there is an advantage in beauty per tile for large sculptures over grand sculptures when made of one of those materials. For example, Jade has beauty factor of 2.5 and an offset of 10. As such a Jade grand sculpture would have a total beauty of (400 × 2.5) + 10 or 1010. Conversely, the 4 large sculptures you could construct with the same materials would have a total beauty of 1040. In a similar vein, there is an advantage in beauty per material for small sculptures and, to a lesser extent, large sculptures. The effects of this offset are most visible at lower qualities, and the other factors in choosing a sculpture size are usually more relevant, however, it should be considered if one of the aforementioned materials will be used.

Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest Market Value per material. Therefore, small sculptures are the most profitable to sell per material. Small sculptures also have another advantage when selling: quality is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of gold or silver, are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.

Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.

Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have inspired creativity, assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A gold grand sculpture costs 40340 Silver at Normal quality and 43340 Silver at Legendary quality, an increase of 3000 Silver. Four large sculptures would cost 40380 Silver at Normal quality and 52380 Silver at Legendary quality, an increase of 12000 Silver.

Stats table

Feature Toggle
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Grand sculpture Grand sculpture Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC -10 262,500 ticks (72.92 mins) 600 75% 620 Silver
    Awful Gold Gold -162 094,500 ticks (26.25 mins) 180 40% 20,170 Silver
    Awful Granite blocks Granite blocks -40 136,500 ticks (37.92 mins) 510 0% 425 Silver
    Awful Limestone blocks Limestone blocks -40 136,500 ticks (37.92 mins) 465 0% 425 Silver
    Awful Marble blocks Marble blocks -54 120,750 ticks (33.54 mins) 360 0% 395 Silver
    Awful Plasteel Plasteel -40 231,000 ticks (64.17 mins) 840 0% 2,215 Silver
    Awful Sandstone blocks Sandstone blocks -44 115,500 ticks (32.08 mins) 420 0% 390 Silver
    Awful Silver Silver -81 105,000 ticks (29.17 mins) 210 40% 2,190 Silver
    Awful Slate blocks Slate blocks -44 136,500 ticks (37.92 mins) 390 0% 425 Silver
    Awful Steel Steel -40 105,000 ticks (29.17 mins) 300 40% 570 Silver
    Awful Jade Jade -101 147,000 ticks (40.83 mins) 150 0% 1,265 Silver
    Awful Uranium Uranium -20 199,500 ticks (55.42 mins) 750 0% 1,560 Silver
    Awful Wood Wood -40 073,500 ticks (20.42 mins) 195 100% 370 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 50 262,500 ticks (72.92 mins) 600 75% 935 Silver
    Poor Gold Gold 810 094,500 ticks (26.25 mins) 180 40% 30,255 Silver
    Poor Granite blocks Granite blocks 200 136,500 ticks (37.92 mins) 510 0% 640 Silver
    Poor Limestone blocks Limestone blocks 200 136,500 ticks (37.92 mins) 465 0% 640 Silver
    Poor Marble blocks Marble blocks 270 120,750 ticks (33.54 mins) 360 0% 595 Silver
    Poor Plasteel Plasteel 200 231,000 ticks (64.17 mins) 840 0% 3,325 Silver
    Poor Sandstone blocks Sandstone blocks 220 115,500 ticks (32.08 mins) 420 0% 580 Silver
    Poor Silver Silver 403 105,000 ticks (29.17 mins) 210 40% 3,285 Silver
    Poor Slate blocks Slate blocks 220 136,500 ticks (37.92 mins) 390 0% 640 Silver
    Poor Steel Steel 200 105,000 ticks (29.17 mins) 300 40% 855 Silver
    Poor Jade Jade 505 147,000 ticks (40.83 mins) 150 0% 1,895 Silver
    Poor Uranium Uranium 100 199,500 ticks (55.42 mins) 750 0% 2,340 Silver
    Poor Wood Wood 200 073,500 ticks (20.42 mins) 195 100% 560 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 100 262,500 ticks (72.92 mins) 600 75% 1,245 Silver
    Normal Gold Gold 1620 094,500 ticks (26.25 mins) 180 40% 40,340 Silver
    Normal Granite blocks Granite blocks 400 136,500 ticks (37.92 mins) 510 0% 850 Silver
    Normal Limestone blocks Limestone blocks 400 136,500 ticks (37.92 mins) 465 0% 850 Silver
    Normal Marble blocks Marble blocks 541 120,750 ticks (33.54 mins) 360 0% 795 Silver
    Normal Plasteel Plasteel 400 231,000 ticks (64.17 mins) 840 0% 4,430 Silver
    Normal Sandstone blocks Sandstone blocks 440 115,500 ticks (32.08 mins) 420 0% 775 Silver
    Normal Silver Silver 806 105,000 ticks (29.17 mins) 210 40% 4,380 Silver
    Normal Slate blocks Slate blocks 440 136,500 ticks (37.92 mins) 390 0% 850 Silver
    Normal Steel Steel 400 105,000 ticks (29.17 mins) 300 40% 1,140 Silver
    Normal Jade Jade 1010 147,000 ticks (40.83 mins) 150 0% 2,530 Silver
    Normal Uranium Uranium 200 199,500 ticks (55.42 mins) 750 0% 3,120 Silver
    Normal Wood Wood 400 073,500 ticks (20.42 mins) 195 100% 745 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 200 262,500 ticks (72.92 mins) 600 75% 1,555 Silver
    Good Gold Gold 3240 094,500 ticks (26.25 mins) 180 40% 40,840 Silver
    Good Granite blocks Granite blocks 800 136,500 ticks (37.92 mins) 510 0% 1,065 Silver
    Good Limestone blocks Limestone blocks 800 136,500 ticks (37.92 mins) 465 0% 1,065 Silver
    Good Marble blocks Marble blocks 1082 120,750 ticks (33.54 mins) 360 0% 995 Silver
    Good Plasteel Plasteel 800 231,000 ticks (64.17 mins) 840 0% 4,930 Silver
    Good Sandstone blocks Sandstone blocks 880 115,500 ticks (32.08 mins) 420 0% 970 Silver
    Good Silver Silver 1612 105,000 ticks (29.17 mins) 210 40% 4,880 Silver
    Good Slate blocks Slate blocks 880 136,500 ticks (37.92 mins) 390 0% 1,065 Silver
    Good Steel Steel 800 105,000 ticks (29.17 mins) 300 40% 1,420 Silver
    Good Jade Jade 2020 147,000 ticks (40.83 mins) 150 0% 3,030 Silver
    Good Uranium Uranium 400 199,500 ticks (55.42 mins) 750 0% 3,620 Silver
    Good Wood Wood 800 073,500 ticks (20.42 mins) 195 100% 930 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 300 262,500 ticks (72.92 mins) 600 75% 1,865 Silver
    Excellent Gold Gold 4860 094,500 ticks (26.25 mins) 180 40% 41,340 Silver
    Excellent Granite blocks Granite blocks 1200 136,500 ticks (37.92 mins) 510 0% 1,275 Silver
    Excellent Limestone blocks Limestone blocks 1200 136,500 ticks (37.92 mins) 465 0% 1,275 Silver
    Excellent Marble blocks Marble blocks 1623 120,750 ticks (33.54 mins) 360 0% 1,190 Silver
    Excellent Plasteel Plasteel 1200 231,000 ticks (64.17 mins) 840 0% 5,430 Silver
    Excellent Sandstone blocks Sandstone blocks 1320 115,500 ticks (32.08 mins) 420 0% 1,165 Silver
    Excellent Silver Silver 2418 105,000 ticks (29.17 mins) 210 40% 5,380 Silver
    Excellent Slate blocks Slate blocks 1320 136,500 ticks (37.92 mins) 390 0% 1,275 Silver
    Excellent Steel Steel 1200 105,000 ticks (29.17 mins) 300 40% 1,705 Silver
    Excellent Jade Jade 3030 147,000 ticks (40.83 mins) 150 0% 3,530 Silver
    Excellent Uranium Uranium 600 199,500 ticks (55.42 mins) 750 0% 4,120 Silver
    Excellent Wood Wood 1200 073,500 ticks (20.42 mins) 195 100% 1,115 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 500 262,500 ticks (72.92 mins) 600 75% 3,110 Silver
    Masterwork Gold Gold 8100 094,500 ticks (26.25 mins) 180 40% 42,340 Silver
    Masterwork Granite blocks Granite blocks 2000 136,500 ticks (37.92 mins) 510 0% 2,130 Silver
    Masterwork Limestone blocks Limestone blocks 2000 136,500 ticks (37.92 mins) 465 0% 2,130 Silver
    Masterwork Marble blocks Marble blocks 2705 120,750 ticks (33.54 mins) 360 0% 1,985 Silver
    Masterwork Plasteel Plasteel 2000 231,000 ticks (64.17 mins) 840 0% 6,430 Silver
    Masterwork Sandstone blocks Sandstone blocks 2200 115,500 ticks (32.08 mins) 420 0% 1,940 Silver
    Masterwork Silver Silver 4030 105,000 ticks (29.17 mins) 210 40% 6,380 Silver
    Masterwork Slate blocks Slate blocks 2200 136,500 ticks (37.92 mins) 390 0% 2,130 Silver
    Masterwork Steel Steel 2000 105,000 ticks (29.17 mins) 300 40% 2,845 Silver
    Masterwork Jade Jade 5050 147,000 ticks (40.83 mins) 150 0% 4,530 Silver
    Masterwork Uranium Uranium 1000 199,500 ticks (55.42 mins) 750 0% 5,120 Silver
    Masterwork Wood Wood 2000 073,500 ticks (20.42 mins) 195 100% 1,860 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 800 262,500 ticks (72.92 mins) 600 75% 4,245 Silver
    Legendary Gold Gold 12960 094,500 ticks (26.25 mins) 180 40% 43,340 Silver
    Legendary Granite blocks Granite blocks 3200 136,500 ticks (37.92 mins) 510 0% 3,850 Silver
    Legendary Limestone blocks Limestone blocks 3200 136,500 ticks (37.92 mins) 465 0% 3,850 Silver
    Legendary Marble blocks Marble blocks 4328 120,750 ticks (33.54 mins) 360 0% 3,795 Silver
    Legendary Plasteel Plasteel 3200 231,000 ticks (64.17 mins) 840 0% 7,430 Silver
    Legendary Sandstone blocks Sandstone blocks 3520 115,500 ticks (32.08 mins) 420 0% 3,775 Silver
    Legendary Silver Silver 6448 105,000 ticks (29.17 mins) 210 40% 7,380 Silver
    Legendary Slate blocks Slate blocks 3520 136,500 ticks (37.92 mins) 390 0% 3,850 Silver
    Legendary Steel Steel 3200 105,000 ticks (29.17 mins) 300 40% 4,140 Silver
    Legendary Jade Jade 8080 147,000 ticks (40.83 mins) 150 0% 5,530 Silver
    Legendary Uranium Uranium 1600 199,500 ticks (55.42 mins) 750 0% 6,120 Silver
    Legendary Wood Wood 3200 073,500 ticks (20.42 mins) 195 100% 3,725 Silver
  • Variants[edit]

    Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style.

    Version history[edit]

    • 0.9.722 - Sculptures now have sizes - small, large, and grand.
    • Beta 19 - Mass 5kg -> 3kg
    • 1.1.2654 - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality.