Grand sculpture

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Grand sculpture

Grand sculpture

A huge sculpture sized to dominate a room.

Base Stats

Type
Art
Mass
28 kg
Beauty
400
Style Dominance
40
HP
300
Flammability
100%
Path Cost
50 (21%)

Building

Size
2 × 2
Cover Effectiveness
50%

Creation

Crafted At
Art bench
Work To Make
105,000 ticks (29.17 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 400
Technical


Grand sculptures are the largest and most costly of the three beauty-oriented sculptures. The other two are:

Acquisition[edit]

Grand sculptures can be crafted at an art bench, each requiring Stuff 400 Stuff (Metallic/Woody/Stony, 4000 for SVMs) and 105,000 ticks (29.17 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material. Unlike most crafted items, the quality of the sculpture depends on the artistic skill of the sculptor.

Unlike the smaller sculptures, grand sculptures can sometimes be found in ancient shrines.

Summary[edit]

Sculptures have a high base beauty rating, which is modified by the sculpture's material and quality. All sculptures have a 1.1x Sell Price Multiplier, making them sell for more when compared to other items of the same market value.

Similar to items of high quality, all sculptures will have descriptions of the art work they depict randomly generated for them. For further details, see the Sculptures page.

Although the grand sculpture occupies 2x2 tiles, the beauty of the piece is attributed to one of the four tiles only. This means that for materials with no beauty offset it yields the same overall beauty per tile as four large sculptures, which would also cost the same materials but take more work. However, as the beauty offset from materials like marble and gold only applies once per item, four large sculptures will have slightly higher beauty when using those materials.

Meditation[edit]

Pawns with the Artistic meditation focus type can use sculptures in a 10-tile radius to increase psyfocus. This includes all pawns who are not Tribal or Ascetic.

The highest quality sculpture is the primary source of psyfocus:

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Base Strength +12% +16% +20% +22% +24% +26% +28%

The other, surrounding sculptures give a much smaller boost:

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Strength Offset +0% +0% +1% +1% +1% +2% +2%

The maximum meditation focus strength is thus 44% for a legendary sculpture surrounded by 8 additional sculptures of masterwork or legendary quality.

Analysis[edit]

Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual beauty need. Certain rooms give increasing mood buffs for being more impressive:

  • Dining room
  • Rec room
  • Bedroom (inc. Barrack, Prison Room)
  • Hospital
  • Throne room Content added by the Royalty DLC & Ritual room Content added by the Ideology DLC

Other than these rooms, place art where pawns will stay for a long time, such as work stations. For extra efficiency, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.

Note that sculptures increase a room's beauty rating from anywhere inside, but will only fulfill the beauty need when in an 8-tile radius from a pawn.

Which sculpture to create[edit]

An initial consideration is the material the sculpture is to be constructed from - some materials, namely Gold, Marble blocks, Silver, Jade, have a beauty offset. This offset is added after the beauty multiplier and only applied once per item. As such, there is an advantage in beauty per tile for large sculptures over grand sculptures when made of one of those materials. For example, Jade has beauty factor of 2.5 and an offset of 10. As such a Jade grand sculpture would have a total beauty of (400 × 2.5) + 10 or 1010. Conversely, the 4 large sculptures you could construct with the same materials would have a total beauty of 1040. In a similar vein, there is an advantage in beauty per material for small sculptures and, to a lesser extent, large sculptures. The effects of this offset are most visible at lower qualities, and the other factors in choosing a sculpture size are usually more relevant, however, it should be considered if one of the aforementioned materials will be used.

Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest Market Value per material. Therefore, small sculptures are the most profitable to sell per material. Small sculptures also have another advantage when selling: quality is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of gold or silver, are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.

Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.

Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have inspired creativity, assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A gold grand sculpture costs 40340 Silver at Normal quality and 43340 Silver at Legendary quality, an increase of 3000 Silver. Four large sculptures would cost 40380 Silver at Normal quality and 52380 Silver at Legendary quality, an increase of 12000 Silver.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Grand sculpture Grand sculpture Beauty Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 100 262,500 ticks (72.92 mins) 600 75% 1,245 Silver
    Normal Gold Gold 1620 094,500 ticks (26.25 mins) 180 40% 40,340 Silver
    Normal Granite blocks Granite blocks 400 136,500 ticks (37.92 mins) 510 0% 850 Silver
    Normal Limestone blocks Limestone blocks 400 136,500 ticks (37.92 mins) 465 0% 850 Silver
    Normal Marble blocks Marble blocks 541 120,750 ticks (33.54 mins) 360 0% 795 Silver
    Normal Plasteel Plasteel 400 231,000 ticks (64.17 mins) 840 0% 4,430 Silver
    Normal Sandstone blocks Sandstone blocks 440 115,500 ticks (32.08 mins) 420 0% 775 Silver
    Normal Silver Silver 806 105,000 ticks (29.17 mins) 210 40% 4,380 Silver
    Normal Slate blocks Slate blocks 440 136,500 ticks (37.92 mins) 390 0% 850 Silver
    Normal Steel Steel 400 105,000 ticks (29.17 mins) 300 40% 1,140 Silver
    Normal Jade Jade 1010 147,000 ticks (40.83 mins) 150 0% 2,530 Silver
    Normal Uranium Uranium 200 199,500 ticks (55.42 mins) 750 0% 3,120 Silver
    Normal Wood Wood 400 073,500 ticks (20.42 mins) 195 100% 745 Silver
  • Variants[edit]

    Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style.

    Version history[edit]

    • 0.9.722 - Sculptures now have sizes - small, large, and grand.
    • Beta 19 - Mass 5kg -> 3kg
    • 1.1.2654 - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality.
    • Ideology DLC Release - Received styles via new Ideoligion style system.