Animal sleeping box

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Animal sleeping box

Animal sleeping box

A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.

Base Stats

Type
BuildingFurniture
Mass
3 kg
HP
75
Flammability
100%
Path Cost
14 (48%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.05
Rest Effectiveness
0.93
Comfort
0.6

Creation

Work To Make
180 ticks (3 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 25
Deconstruct yield
Stuff 12 - 13
Destroy yield
Stuff 6 - 7
Technical


An animal box provides a place for an animal to sleep and receive medical treatment, similar to the animal bed or the animal sleeping spot.

Acquisition[edit]

Animal sleeping boxes can be constructed, each requiring Stuff 25 Stuff (Metallic/Woody/Stony, 250 for SVMs) and 180 ticks (3 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary[edit]

Only animals with a body size under 0.55 can use an animal sleeping box. This includes the following animals: Alphabeaver, Arctic fox, Boomrat, Cat, Chicken, Chinchilla, Cobra, Duck, Fennec fox, Guinea pig, Hare, Iguana, Megascarab, Monkey, Raccoon, Rat, Red fox, Snowhare, Squirrel, Tortoise, Yorkshire terrier, Waste rat Content added by the Biotech DLC. Larger animals need to use the animal bed.

Rest effectiveness[edit]

Rest effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 80%
    (13.13 h)
    86%
    (12.27 h)
    93%
    (11.29 h)
    100%
    (10.45 h)
    106%
    (9.9 h)
    116%
    (9.03 h)
    149%
    (7.06 h)
    Stone except Jade 72%
    (14.59 h)
    77%
    (13.64 h)
    84%
    (12.54 h)
    90%
    (11.62 h)
    95%
    (11 h)
    105%
    (10.04 h)
    134%
    (7.84 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort[edit]

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 46% 53% 60% 67% 74% 87% 102%
  • Surgery success chance factor[edit]

    The surgery success chance factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the animal sleeping spot has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90% 95% 100% 105% 110% 115% 130%
  • This table assumes the animal sleeping box is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the animal sleeping box outside see Surgery Success Chance Factor.

    Analysis[edit]

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.png
  • Animal sleeping box Animal sleeping box Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.6 79% (13.28 h) 100% 000,450 ticks (7.5 secs) 150 75% 20 Silver
    Normal Gold Gold 20 0.6 93% (11.29 h) 100% 000,162 ticks (2.7 secs) 45 40% 2,500 Silver
    Normal Granite blocks Granite blocks 0 0.6 84% (12.54 h) 100% 001,220 ticks (20.33 secs) 128 0% 27 Silver
    Normal Limestone blocks Limestone blocks 0 0.6 84% (12.54 h) 100% 001,220 ticks (20.33 secs) 116 0% 27 Silver
    Normal Marble blocks Marble blocks 1 0.6 84% (12.54 h) 100% 001,130 ticks (18.83 secs) 90 0% 27 Silver
    Normal Plasteel Plasteel 0 0.6 93% (11.29 h) 100% 000,396 ticks (6.6 secs) 210 0% 225 Silver
    Normal Sandstone blocks Sandstone blocks 0 0.6 84% (12.54 h) 100% 001,040 ticks (17.33 secs) 105 0% 26 Silver
    Normal Silver Silver 6 0.6 93% (11.29 h) 100% 000,180 ticks (3 secs) 53 40% 250 Silver
    Normal Slate blocks Slate blocks 0 0.6 84% (12.54 h) 100% 001,220 ticks (20.33 secs) 98 0% 27 Silver
    Normal Steel Steel 0 0.6 93% (11.29 h) 100% 000,180 ticks (3 secs) 75 40% 48 Silver
    Normal Jade Jade 10 0.6 93% (11.29 h) 100% 000,900 ticks (15 secs) 38 0% 128 Silver
    Normal Uranium Uranium 0 0.6 93% (11.29 h) 100% 000,342 ticks (5.7 secs) 188 0% 151 Silver
    Normal Wood Wood 0 0.6 93% (11.29 h) 100% 000,126 ticks (2.1 secs) 49 100% 31 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the animal sleeping box is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a animal sleeping box outside see Surgery Success Chance Factor.

    Version history[edit]