Animal sleeping box
A small box for animals to sleep in. Fits smaller animals like chickens, cats, or small dogs.
Base Stats
- Type
- Building – Furniture
- Mass
- 3 kg
- HP
- 75
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Surgery Success Chance Factor
- 1
- Immunity Gain Speed Factor
- 1.05
- Rest Effectiveness
- 0.93
- Comfort
- 0.6
Creation
- Work To Make
- 180 ticks (3 secs)
- Stuff Tags
- Metallic, Woody, Stony
- Resources to make
25
- Deconstruct yield
12 - 13
- Destroy yield
6 - 7
An animal box provides a place for an animal to sleep and receive medical treatment, similar to the animal bed or the animal sleeping spot.
Acquisition[edit]
Animal sleeping boxes can be constructed, each requiring
25 Stuff (Metallic/Woody/Stony, 250 for SVMs) and 180 ticks (3 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Summary[edit]
Only animals with a body size under 0.55 can use an animal sleeping box. This includes the following animals:
Alphabeaver, Arctic fox, Boomrat, Cat, Chicken, Chinchilla, Cobra, Duck, Fennec fox, Guinea pig, Hare, Iguana, Megascarab, Monkey, Raccoon, Rat, Red fox, Snowhare, Squirrel, Tortoise, Yorkshire terrier, Waste rat
.
Larger animals need to use the animal bed.
Rest effectiveness[edit]
Rest effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.
Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level
Non-Stone and Jade
|
80% (13.13 h)
|
86% (12.27 h)
|
93% (11.29 h)
|
100% (10.45 h)
|
106% (9.9 h)
|
116% (9.03 h)
|
149% (7.06 h)
|
Stone except Jade |
72% (14.59 h)
|
77% (13.64 h)
|
84% (12.54 h)
|
90% (11.62 h)
|
95% (11 h)
|
105% (10.04 h)
|
134% (7.84 h)
|
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Comfort[edit]
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
Quality
|
Awful
|
Poor
|
Normal
|
Good
|
Excellent
|
Masterwork
|
Legendary
|
Comfort
|
46%
|
53%
|
60%
|
67%
|
74%
|
87%
|
102%
|
Surgery success chance factor[edit]
The surgery success chance factor is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type only, with both the animal sleeping box and animal bed having a base value of 100% while the animal sleeping spot has a lower value of 70%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
This table assumes the animal sleeping box is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the animal sleeping box outside see Surgery Success Chance Factor.
Analysis[edit]
Stats table
Animal sleeping box
|
Awful |
Bioferrite |
0 | 0.46 | 68% (15.45 h) | 90% | 000,450 ticks (7.5 secs) | 150 | 75% | 10 |
Awful |
Gold |
-2 | 0.46 | 80% (13.13 h) | 90% | 000,162 ticks (2.7 secs) | 45 | 40% | 1,250 |
Awful |
Granite blocks |
0 | 0.46 | 72% (14.59 h) | 90% | 001,220 ticks (20.33 secs) | 128 | 0% | 13 |
Awful |
Limestone blocks |
0 | 0.46 | 72% (14.59 h) | 90% | 001,220 ticks (20.33 secs) | 116 | 0% | 13 |
Awful |
Marble blocks |
0 | 0.46 | 72% (14.59 h) | 90% | 001,130 ticks (18.83 secs) | 90 | 0% | 13 |
Awful |
Plasteel |
0 | 0.46 | 80% (13.13 h) | 90% | 000,396 ticks (6.6 secs) | 210 | 0% | 113 |
Awful |
Sandstone blocks |
0 | 0.46 | 72% (14.59 h) | 90% | 001,040 ticks (17.33 secs) | 105 | 0% | 13 |
Awful |
Silver |
-1 | 0.46 | 80% (13.13 h) | 90% | 000,180 ticks (3 secs) | 53 | 40% | 125 |
Awful |
Slate blocks |
0 | 0.46 | 72% (14.59 h) | 90% | 001,220 ticks (20.33 secs) | 98 | 0% | 13 |
Awful |
Steel |
0 | 0.46 | 80% (13.13 h) | 90% | 000,180 ticks (3 secs) | 75 | 40% | 24 |
Awful |
Jade |
-1 | 0.46 | 80% (13.13 h) | 90% | 000,900 ticks (15 secs) | 38 | 0% | 64 |
Awful |
Uranium |
0 | 0.46 | 80% (13.13 h) | 90% | 000,342 ticks (5.7 secs) | 188 | 0% | 76 |
Awful |
Wood |
0 | 0.46 | 80% (13.13 h) | 90% | 000,126 ticks (2.1 secs) | 49 | 100% | 15 |
Poor |
Bioferrite |
0 | 0.53 | 73% (14.44 h) | 95% | 000,450 ticks (7.5 secs) | 150 | 75% | 15 |
Poor |
Gold |
10 | 0.53 | 86% (12.27 h) | 95% | 000,162 ticks (2.7 secs) | 45 | 40% | 1,875 |
Poor |
Granite blocks |
0 | 0.53 | 77% (13.64 h) | 95% | 001,220 ticks (20.33 secs) | 128 | 0% | 20 |
Poor |
Limestone blocks |
0 | 0.53 | 77% (13.64 h) | 95% | 001,220 ticks (20.33 secs) | 116 | 0% | 20 |
Poor |
Marble blocks |
0 | 0.53 | 77% (13.64 h) | 95% | 001,130 ticks (18.83 secs) | 90 | 0% | 20 |
Poor |
Plasteel |
0 | 0.53 | 86% (12.27 h) | 95% | 000,396 ticks (6.6 secs) | 210 | 0% | 170 |
Poor |
Sandstone blocks |
0 | 0.53 | 77% (13.64 h) | 95% | 001,040 ticks (17.33 secs) | 105 | 0% | 20 |
Poor |
Silver |
3 | 0.53 | 86% (12.27 h) | 95% | 000,180 ticks (3 secs) | 53 | 40% | 188 |
Poor |
Slate blocks |
0 | 0.53 | 77% (13.64 h) | 95% | 001,220 ticks (20.33 secs) | 98 | 0% | 20 |
Poor |
Steel |
0 | 0.53 | 86% (12.27 h) | 95% | 000,180 ticks (3 secs) | 75 | 40% | 36 |
Poor |
Jade |
5 | 0.53 | 86% (12.27 h) | 95% | 000,900 ticks (15 secs) | 38 | 0% | 96 |
Poor |
Uranium |
0 | 0.53 | 86% (12.27 h) | 95% | 000,342 ticks (5.7 secs) | 188 | 0% | 113 |
Poor |
Wood |
0 | 0.53 | 86% (12.27 h) | 95% | 000,126 ticks (2.1 secs) | 49 | 100% | 23 |
Normal |
Bioferrite |
0 | 0.6 | 79% (13.28 h) | 100% | 000,450 ticks (7.5 secs) | 150 | 75% | 20 |
Normal |
Gold |
20 | 0.6 | 93% (11.29 h) | 100% | 000,162 ticks (2.7 secs) | 45 | 40% | 2,500 |
Normal |
Granite blocks |
0 | 0.6 | 84% (12.54 h) | 100% | 001,220 ticks (20.33 secs) | 128 | 0% | 27 |
Normal |
Limestone blocks |
0 | 0.6 | 84% (12.54 h) | 100% | 001,220 ticks (20.33 secs) | 116 | 0% | 27 |
Normal |
Marble blocks |
1 | 0.6 | 84% (12.54 h) | 100% | 001,130 ticks (18.83 secs) | 90 | 0% | 27 |
Normal |
Plasteel |
0 | 0.6 | 93% (11.29 h) | 100% | 000,396 ticks (6.6 secs) | 210 | 0% | 225 |
Normal |
Sandstone blocks |
0 | 0.6 | 84% (12.54 h) | 100% | 001,040 ticks (17.33 secs) | 105 | 0% | 26 |
Normal |
Silver |
6 | 0.6 | 93% (11.29 h) | 100% | 000,180 ticks (3 secs) | 53 | 40% | 250 |
Normal |
Slate blocks |
0 | 0.6 | 84% (12.54 h) | 100% | 001,220 ticks (20.33 secs) | 98 | 0% | 27 |
Normal |
Steel |
0 | 0.6 | 93% (11.29 h) | 100% | 000,180 ticks (3 secs) | 75 | 40% | 48 |
Normal |
Jade |
10 | 0.6 | 93% (11.29 h) | 100% | 000,900 ticks (15 secs) | 38 | 0% | 128 |
Normal |
Uranium |
0 | 0.6 | 93% (11.29 h) | 100% | 000,342 ticks (5.7 secs) | 188 | 0% | 151 |
Normal |
Wood |
0 | 0.6 | 93% (11.29 h) | 100% | 000,126 ticks (2.1 secs) | 49 | 100% | 31 |
Good |
Bioferrite |
0 | 0.67 | 85% (12.3 h) | 105% | 000,450 ticks (7.5 secs) | 150 | 75% | 25 |
Good |
Gold |
40 | 0.67 | 100% (10.45 h) | 105% | 000,162 ticks (2.7 secs) | 45 | 40% | 3,000 |
Good |
Granite blocks |
0 | 0.67 | 90% (11.62 h) | 105% | 001,220 ticks (20.33 secs) | 128 | 0% | 34 |
Good |
Limestone blocks |
0 | 0.67 | 90% (11.62 h) | 105% | 001,220 ticks (20.33 secs) | 116 | 0% | 34 |
Good |
Marble blocks |
2 | 0.67 | 90% (11.62 h) | 105% | 001,130 ticks (18.83 secs) | 90 | 0% | 33 |
Good |
Plasteel |
0 | 0.67 | 100% (10.45 h) | 105% | 000,396 ticks (6.6 secs) | 210 | 0% | 285 |
Good |
Sandstone blocks |
0 | 0.67 | 90% (11.62 h) | 105% | 001,040 ticks (17.33 secs) | 105 | 0% | 33 |
Good |
Silver |
12 | 0.67 | 100% (10.45 h) | 105% | 000,180 ticks (3 secs) | 53 | 40% | 315 |
Good |
Slate blocks |
0 | 0.67 | 90% (11.62 h) | 105% | 001,220 ticks (20.33 secs) | 98 | 0% | 34 |
Good |
Steel |
0 | 0.67 | 100% (10.45 h) | 105% | 000,180 ticks (3 secs) | 75 | 40% | 60 |
Good |
Jade |
20 | 0.67 | 100% (10.45 h) | 105% | 000,900 ticks (15 secs) | 38 | 0% | 160 |
Good |
Uranium |
0 | 0.67 | 100% (10.45 h) | 105% | 000,342 ticks (5.7 secs) | 188 | 0% | 189 |
Good |
Wood |
0 | 0.67 | 100% (10.45 h) | 105% | 000,126 ticks (2.1 secs) | 49 | 100% | 38 |
Excellent |
Bioferrite |
0 | 0.74 | 90% (11.65 h) | 110% | 000,450 ticks (7.5 secs) | 150 | 75% | 31 |
Excellent |
Gold |
60 | 0.74 | 106% (9.9 h) | 110% | 000,162 ticks (2.7 secs) | 45 | 40% | 3,500 |
Excellent |
Granite blocks |
0 | 0.74 | 95% (11 h) | 110% | 001,220 ticks (20.33 secs) | 128 | 0% | 40 |
Excellent |
Limestone blocks |
0 | 0.74 | 95% (11 h) | 110% | 001,220 ticks (20.33 secs) | 116 | 0% | 40 |
Excellent |
Marble blocks |
3 | 0.74 | 95% (11 h) | 110% | 001,130 ticks (18.83 secs) | 90 | 0% | 40 |
Excellent |
Plasteel |
0 | 0.74 | 106% (9.9 h) | 110% | 000,396 ticks (6.6 secs) | 210 | 0% | 340 |
Excellent |
Sandstone blocks |
0 | 0.74 | 95% (11 h) | 110% | 001,040 ticks (17.33 secs) | 105 | 0% | 39 |
Excellent |
Silver |
18 | 0.74 | 106% (9.9 h) | 110% | 000,180 ticks (3 secs) | 53 | 40% | 375 |
Excellent |
Slate blocks |
0 | 0.74 | 95% (11 h) | 110% | 001,220 ticks (20.33 secs) | 98 | 0% | 40 |
Excellent |
Steel |
0 | 0.74 | 106% (9.9 h) | 110% | 000,180 ticks (3 secs) | 75 | 40% | 72 |
Excellent |
Jade |
30 | 0.74 | 106% (9.9 h) | 110% | 000,900 ticks (15 secs) | 38 | 0% | 192 |
Excellent |
Uranium |
0 | 0.74 | 106% (9.9 h) | 110% | 000,342 ticks (5.7 secs) | 188 | 0% | 225 |
Excellent |
Wood |
0 | 0.74 | 106% (9.9 h) | 110% | 000,126 ticks (2.1 secs) | 49 | 100% | 46 |
Masterwork |
Bioferrite |
0 | 0.87 | 99% (10.63 h) | 115% | 000,450 ticks (7.5 secs) | 150 | 75% | 51 |
Masterwork |
Gold |
100 | 0.87 | 116% (9.03 h) | 115% | 000,162 ticks (2.7 secs) | 45 | 40% | 4,500 |
Masterwork |
Granite blocks |
0 | 0.87 | 105% (10.04 h) | 115% | 001,220 ticks (20.33 secs) | 128 | 0% | 67 |
Masterwork |
Limestone blocks |
0 | 0.87 | 105% (10.04 h) | 115% | 001,220 ticks (20.33 secs) | 116 | 0% | 67 |
Masterwork |
Marble blocks |
5 | 0.87 | 105% (10.04 h) | 115% | 001,130 ticks (18.83 secs) | 90 | 0% | 67 |
Masterwork |
Plasteel |
0 | 0.87 | 116% (9.03 h) | 115% | 000,396 ticks (6.6 secs) | 210 | 0% | 565 |
Masterwork |
Sandstone blocks |
0 | 0.87 | 105% (10.04 h) | 115% | 001,040 ticks (17.33 secs) | 105 | 0% | 66 |
Masterwork |
Silver |
30 | 0.87 | 116% (9.03 h) | 115% | 000,180 ticks (3 secs) | 53 | 40% | 625 |
Masterwork |
Slate blocks |
0 | 0.87 | 105% (10.04 h) | 115% | 001,220 ticks (20.33 secs) | 98 | 0% | 67 |
Masterwork |
Steel |
0 | 0.87 | 116% (9.03 h) | 115% | 000,180 ticks (3 secs) | 75 | 40% | 120 |
Masterwork |
Jade |
50 | 0.87 | 116% (9.03 h) | 115% | 000,900 ticks (15 secs) | 38 | 0% | 320 |
Masterwork |
Uranium |
0 | 0.87 | 116% (9.03 h) | 115% | 000,342 ticks (5.7 secs) | 188 | 0% | 380 |
Masterwork |
Wood |
0 | 0.87 | 116% (9.03 h) | 115% | 000,126 ticks (2.1 secs) | 49 | 100% | 76 |
Legendary |
Bioferrite |
0 | 1.02 | 126% (8.3 h) | 130% | 000,450 ticks (7.5 secs) | 150 | 75% | 102 |
Legendary |
Gold |
160 | 1.02 | 149% (7.06 h) | 130% | 000,162 ticks (2.7 secs) | 45 | 40% | 5,500 |
Legendary |
Granite blocks |
0 | 1.02 | 134% (7.84 h) | 130% | 001,220 ticks (20.33 secs) | 128 | 0% | 135 |
Legendary |
Limestone blocks |
0 | 1.02 | 134% (7.84 h) | 130% | 001,220 ticks (20.33 secs) | 116 | 0% | 135 |
Legendary |
Marble blocks |
8 | 1.02 | 134% (7.84 h) | 130% | 001,130 ticks (18.83 secs) | 90 | 0% | 133 |
Legendary |
Plasteel |
0 | 1.02 | 149% (7.06 h) | 130% | 000,396 ticks (6.6 secs) | 210 | 0% | 1,130 |
Legendary |
Sandstone blocks |
0 | 1.02 | 134% (7.84 h) | 130% | 001,040 ticks (17.33 secs) | 105 | 0% | 131 |
Legendary |
Silver |
48 | 1.02 | 149% (7.06 h) | 130% | 000,180 ticks (3 secs) | 53 | 40% | 1,255 |
Legendary |
Slate blocks |
0 | 1.02 | 134% (7.84 h) | 130% | 001,220 ticks (20.33 secs) | 98 | 0% | 135 |
Legendary |
Steel |
0 | 1.02 | 149% (7.06 h) | 130% | 000,180 ticks (3 secs) | 75 | 40% | 240 |
Legendary |
Jade |
80 | 1.02 | 149% (7.06 h) | 130% | 000,900 ticks (15 secs) | 38 | 0% | 640 |
Legendary |
Uranium |
0 | 1.02 | 149% (7.06 h) | 130% | 000,342 ticks (5.7 secs) | 188 | 0% | 755 |
Legendary |
Wood |
0 | 1.02 | 149% (7.06 h) | 130% | 000,126 ticks (2.1 secs) | 49 | 100% | 153 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the animal sleeping box is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a animal sleeping box outside see Surgery Success Chance Factor.
Version history[edit]