Animal sleeping spot

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Animal sleeping spot

Animal sleeping spot

Designates a spot on the ground where animals should sleep.

Base Stats

Type
BuildingFurniture

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Blocks Wind
False
Terrain Affordance
Light
Surgery Success Chance Factor
0.7
Immunity Gain Speed Factor
1
Rest Effectiveness
0.8
Comfort
0

Creation

Work To Make
ticks (0 secs)
Technical


Animal sleeping spots, like human sleeping spots, require no materials and can be instantly placed and deconstructed. It can fit any animal. A sleeping spot is functionally equivalent to sleeping on the ground.

Acquisition[edit]

Animal sleeping spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary[edit]

Animal sleeping spots can be used to direct animals where to sleep. Both pen and free-roaming animals can use sleeping spots. Pen animals will use animal sleeping spots within their pen, and free-roaming animals will use animal sleeping spots within their allowed areas.

Rest effectiveness[edit]

Rest effectiveness is a measure how fast a pawn will regain rest. An animal sleeping in an animal sleeping spot with 80% rest effectiveness would refill their sleep need at 80% of their normal speed, and thus require 125% of the time required in an animal box or bed with 100% rest effectiveness. Since animal sleeping spots cannot be of worse or better quality, they will always have a rest effectiveness of 80%.

  • Animal sleeping spot
    Rest effectiveness 80%
    (13.13 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Surgery success chance factor[edit]

    The Surgery success chance factor is exactly what it sounds like: a multiplier on the chance for a successful surgery on the spot. The base value depends on the building type and quality, but not material. Both the animal sleeping box and animal bed have a base value of 100%, while the animal sleeping spot has a lower value of 70%.

  • Animal sleeping spot
    Surgery Success Chance Factor 70%
  • This table assumes the animal sleeping spot is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the animal sleeping spot outside see Surgery Success Chance Factor.

    Analysis[edit]

    Sleeping spots can be used to direct animals where to sleep. For example, place sleeping spots in a roofed area during a toxic fallout, a heated area in extreme cold (most animals are comfortable up to -50 °C (-58 °F)), or near your corpses for carnivorous animals. Animals will prioritize navigating to and sleeping in accessible animal sleeping spots instead of falling asleep where they stand as they usually do. This applies to both pen and free-roaming animals. Pen animals will attempt to navigate to and sleep in sleeping spots within their pen or any nearby to them if they are not contained within a pen, and free-roaming animals will attempt to navigate to and sleep in sleeping spots that are within their allowed areas.

    Since animals that can't be assigned allowed areas still attempt to sleep in animal sleeping spots, assigning sleeping spots can be a convenient way to control their behavior in a way you otherwise couldn't without a pen and an animal handler to rope them. Also, placing sleeping spots near the entrance of a pen causes the animals to all cluster near the entrance at night, potentially saving your colonists significant time when treating animal diseases and collecting products from animals in the morning. This practice can save even more time when applied to large pens containing lots of animals.

    Animals will rest in a valid sleeping area if they are sick. Therefore, placing a sleeping spot will allow them to rest during the day. Being tired decreases Immunity Gain Speed.

    Sleeping comparison[edit]

    Compared to a normal quality, non-stone animal sleeping box, the sleeping spot requires 18% more sleep. Compared to a normal quality animal bed, the sleeping spot requires 25% more sleep. The better the quality, the more sleep time saved. However, in practice, animal sleeping time is almost entirely negligible. Most animal products are created even while sleeping, and even for haulers, the impact is quite small.

    Therefore, creating a box/bed is mostly useful for health recovery, surgeries and Immunity Gain Speed. Of those, animals rarely require surgery. Meanwhile, the immunity boost is rather small (+7% for animal bed, of any quality); animals are more resistant against diseases like infection, so this mostly helps for healing battle wounds and the plague.

    On the plus side, both animal boxes and animal beds are fairly cheap. The latter can be created for only Cloth 40 cloth or other fabric, which is easy to grow in a temperate biome and not that expensive to trade for.

    Version history[edit]