Slab bed

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Slab bed

Slab bed

A slab of hard material made to sleep on. Slab beds are uncomfortable, but some see their use as a demonstration of moral good.

Base Stats

Type
BuildingFurniture
Tech Level
Medieval
Mass
30 kg
HP
140
Flammability
100%
Path Cost
20 (39%)

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
30%
Terrain Affordance
Light
Facility
End table, Dresser, Sleep accelerator
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1
Comfort
0

Creation

Required Research
Complex furniture
Work To Make
400 ticks (6.67 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 30
Deconstruct yield
Stuff 15
Destroy yield
Stuff 7 - 8
Technical


Slab beds are a type of furniture added by the Ideology DLC. They are a variant of the regular bed that provides no comfort to their users but does provide a mood boost to those with the correct precept.

Acquisition[edit]

Slab beds can be constructed once the Complex furniture research project has been completed. Each requires Stuff 30 Stuff (Metallic/Woody/Stony, 300 for SVMs) and 400 ticks (6.67 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material. The constructor must follow an ideoligion with the Pain is virtue meme in order to build it.

Summary[edit]

Slab beds are a form of sleep furniture. One pawn can sleep on one at a time.

Slab beds function as do other beds, but provide no comfort to their users. Instead, they provide a +2 "Slept on slab bed" mood buff to pawns with an ideoligion with the Slab bed: Preferred precept. As of 1.3.3117, the end table and dresser are as related options to build when the slab bed is selected, and the dresser is shown as linking to the it as well, but neither facility improves the bed.

Otherwise, their bed stats act as they do on other beds.

Rest Effectiveness[edit]

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 86%
    (12.21 h)
    92%
    (11.41 h)
    100%
    (10.5 h)
    108%
    (9.72 h)
    114%
    (9.21 h)
    125%
    (8.4 h)
    160%
    (6.56 h)
    Non-Stone and Jade
    + Sleep accelerator Content added by the Ideology DLC
    116%
    (9.04 h)
    124%
    (8.45 h)
    135%
    (7.78 h)
    146%
    (7.2 h)
    154%
    (6.82 h)
    169%
    (6.22 h)
    216%
    (4.86 h)
    Stone except Jade 77%
    (13.57 h)
    83%
    (12.68 h)
    90%
    (11.67 h)
    97%
    (10.8 h)
    103%
    (10.23 h)
    113%
    (9.33 h)
    144%
    (7.29 h)
    Stone except Jade
    + Sleep accelerator Content added by the Ideology DLC
    108%
    (9.77 h)
    115%
    (9.13 h)
    125%
    (8.4 h)
    135%
    (7.78 h)
    143%
    (7.37 h)
    156%
    (6.72 h)
    200%
    (5.25 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Surgery Success Chance Factor[edit]

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90% 95% 100% 105% 110% 115% 130%
  • This table assumes the slab bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the slab bed outside see Surgery Success Chance Factor.

    Healing[edit]

    A pawn resting in a slab bed of any quality will have their Immunity Gain Speed multiplied by ×1.07 and heal an additional +8 HP from injuries per day.

    Analysis[edit]

    Slab beds are an obvious choice for pawns following Pain is Virtue, which always has Comfort: Ignored. For the same resting stats, slab beds cost fewer materials, require less work, and have a +2 moodlet over a regular bed. For other pawns, the loss of comfort turns a possible +10 moodlet into a −3 Uncomfortable moodlet.

    The real comparison is not between slab and regular beds, but if you should take Pain is Virtue as a whole. The lack of comfort means you don't have to build dining chairs or armchairs, but lose out on the comfort bonuses later on. Other than that, you will have to deal with Scarification, but gain the benefits of Rough Living (making the earlygame easier) and Pain: Idealized (allowing pawns to remain stable in the toughest of times). Scars can make up for mood, but come at the usual costs of pain.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.png
  • Slab bed Slab bed Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 0 85% (12.35 h) 100% 001,000 ticks (16.67 secs) 280 75% 26 Silver
    Normal Gold Gold 20 0 100% (10.5 h) 100% 000,360 ticks (6 secs) 84 40% 3,000 Silver
    Normal Granite blocks Granite blocks 0 0 90% (11.67 h) 100% 002,540 ticks (42.33 secs) 238 0% 36 Silver
    Normal Limestone blocks Limestone blocks 0 0 90% (11.67 h) 100% 002,540 ticks (42.33 secs) 217 0% 36 Silver
    Normal Marble blocks Marble blocks 1 0 90% (11.67 h) 100% 002,340 ticks (39 secs) 168 0% 35 Silver
    Normal Plasteel Plasteel 0 0 100% (10.5 h) 100% 000,880 ticks (14.67 secs) 392 0% 275 Silver
    Normal Sandstone blocks Sandstone blocks 0 0 90% (11.67 h) 100% 002,140 ticks (35.67 secs) 196 0% 35 Silver
    Normal Silver Silver 6 0 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 98 40% 300 Silver
    Normal Slate blocks Slate blocks 0 0 90% (11.67 h) 100% 002,540 ticks (42.33 secs) 182 0% 36 Silver
    Normal Steel Steel 0 0 100% (10.5 h) 100% 000,400 ticks (6.67 secs) 140 40% 58 Silver
    Normal Jade Jade 10 0 100% (10.5 h) 100% 002,000 ticks (33.33 secs) 70 0% 157 Silver
    Normal Uranium Uranium 0 0 100% (10.5 h) 100% 000,760 ticks (12.67 secs) 350 0% 183 Silver
    Normal Wood Wood 0 0 100% (10.5 h) 100% 000,280 ticks (4.67 secs) 91 100% 37 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the slab bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a slab bed outside see Surgery Success Chance Factor.

    Version history[edit]

    • 1.3.3200 - Base flammability multiplier increased from 0% to 100%