Double bed

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Double bed

Double bed

A simple double-wide bed that fits two people.

Base Stats

Type
BuildingFurniture
Tech Level
Medieval
Mass
50 kg
Beauty
2
HP
200
Flammability
100%
Path Cost
42 (24%)

Building

Size
2 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light
Facility
End table, Dresser, Sleep accelerator
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1
Comfort
0.75

Creation

Required Research
Complex furniture
Work To Make
1,500 ticks (25 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 85
Deconstruct yield
Stuff 42 - 43
Destroy yield
Stuff 21 - 22
Technical


A double bed costs almost twice as much as a regular bed, and provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.

Acquisition[edit]

Double beds can be constructed once the Complex furniture research project has been completed. Each requires Stuff 85 Stuff (Metallic/Woody/Stony, 850 for SVMs) and 1,500 ticks (25 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Summary[edit]

Double beds are a form of sleep furniture. Up to two pawns can sleep on one at a time.

Rest Effectiveness[edit]

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.

Rest effectiveness varies by quality and material. With the notable exception of jade, stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value.

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 86%
    (12.21 h)
    92%
    (11.41 h)
    100%
    (10.5 h)
    108%
    (9.72 h)
    114%
    (9.21 h)
    125%
    (8.4 h)
    160%
    (6.56 h)
    Non-Stone and Jade
    + Sleep accelerator Content added by the Ideology DLC
    116%
    (9.04 h)
    124%
    (8.45 h)
    135%
    (7.78 h)
    146%
    (7.2 h)
    154%
    (6.82 h)
    169%
    (6.22 h)
    216%
    (4.86 h)
    Stone except Jade 77%
    (13.57 h)
    83%
    (12.68 h)
    90%
    (11.67 h)
    97%
    (10.8 h)
    103%
    (10.23 h)
    113%
    (9.33 h)
    144%
    (7.29 h)
    Stone except Jade
    + Sleep accelerator Content added by the Ideology DLC
    108%
    (9.77 h)
    115%
    (9.13 h)
    125%
    (8.4 h)
    135%
    (7.78 h)
    143%
    (7.37 h)
    156%
    (6.72 h)
    200%
    (5.25 h)
    BioferriteContent added by the Anomaly DLC 73%
    (14.36 h)
    78%
    (13.43 h)
    85%
    (12.35 h)
    92%
    (11.44 h)
    97%
    (10.84 h)
    106%
    (9.88 h)
    136%
    (7.72 h)
    BioferriteContent added by the Anomaly DLC
    + Sleep accelerator Content added by the Ideology DLC
    103%
    (10.17 h)
    110%
    (9.51 h)
    120%
    (8.75 h)
    130%
    (8.1 h)
    137%
    (7.68 h)
    150%
    (7 h)
    192%
    (5.47 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort[edit]

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by quality but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. An adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 57% 66% 75% 84% 93% 109% 128%
    + End Table 61% 70% 80% 90% 99% 116% 136%
    + Dresser 61% 70% 80% 90% 99% 116% 136%
    + End Table & Dresser 65% 75% 85% 95% 105% 123% 145%
  • Surgery Success Chance Factor[edit]

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Surgery Success Chance Factor 90% 95% 100% 105% 110% 115% 130%
  • This table assumes the double bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the double bed outside see Surgery Success Chance Factor.

    Healing[edit]

    A pawn resting in a double bed of any quality will have their Immunity Gain Speed multiplied by ×1.07 and heal an additional +8 HP from injuries per day.

    Analysis[edit]

    Double beds are just a bed that two can share; all stats and in-game effects are otherwise the same. Colonists get a −5 moodlet for sleeping with someone they have 0 opinion of (changing by +/- 1 for every 20 opinion). Conversely, pawns in a relationship will do Lovin' in a double bed, and will become upset when they aren't assigned to the same room.

    Double beds are ~.94 times as much work as making two standard "single" beds, and require 5 less material. However, because of the mood penalty, you should just build regular beds unless a relationship happens.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.png
  • Double bed Double bed Beauty Comfort Rest
    effectiveness
    [A]
    Surgery
    success
    chance
    factor [B]
    Work to Build HP Flamma­bility Market
    Value
    Quality Material
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0 0.75 85% (12.35 h) 100% 003,750 ticks (1.04 mins) 400 75% 77 Silver
    Normal Gold Gold 28 0.75 100% (10.5 h) 100% 001,350 ticks (22.5 secs) 120 40% 8,505 Silver
    Normal Granite blocks Granite blocks 2 0.75 90% (11.67 h) 100% 009,140 ticks (2.54 mins) 340 0% 109 Silver
    Normal Limestone blocks Limestone blocks 2 0.75 90% (11.67 h) 100% 009,140 ticks (2.54 mins) 310 0% 109 Silver
    Normal Marble blocks Marble blocks 4 0.75 90% (11.67 h) 100% 008,390 ticks (2.33 mins) 240 0% 107 Silver
    Normal Plasteel Plasteel 2 0.75 100% (10.5 h) 100% 003,300 ticks (55 secs) 560 0% 775 Silver
    Normal Sandstone blocks Sandstone blocks 2 0.75 90% (11.67 h) 100% 007,640 ticks (2.12 mins) 280 0% 104 Silver
    Normal Silver Silver 10 0.75 100% (10.5 h) 100% 001,500 ticks (25 secs) 140 40% 855 Silver
    Normal Slate blocks Slate blocks 2 0.75 90% (11.67 h) 100% 009,140 ticks (2.54 mins) 260 0% 109 Silver
    Normal Steel Steel 2 0.75 100% (10.5 h) 100% 001,500 ticks (25 secs) 200 40% 167 Silver
    Normal Jade Jade 15 0.75 100% (10.5 h) 100% 007,500 ticks (2.08 mins) 100 0% 450 Silver
    Normal Uranium Uranium 1 0.75 100% (10.5 h) 100% 002,850 ticks (47.5 secs) 500 0% 520 Silver
    Normal Wood Wood 2 0.75 100% (10.5 h) 100% 001,050 ticks (17.5 secs) 130 100% 106 Silver
  • A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
    B This assumes the double bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a double bed outside see Surgery Success Chance Factor.

    Version history[edit]

    • 0.13.1135 - Added. Colonists in relationships can now share beds.