Monkey
Monkey
A small primate, the monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 35
- Move Speed
- 4.3 c/s
- Health Scale
- 45% HP
- Body Size
- 0.35
- Mass - Baby
- 4.2 kg
- Mass - Juvenile
- 10.5 kg
- Mass - Adult
- 21 kg
- Carrying Capacity
- 26
- Filth Rate
- 1
- Hunger Rate
- 0.2 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 30 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- Intermediate
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Nuzzle Interval
- 1 day
- Mate Interval
- 12 hours
- Maturity Age
- 0.266 years (16 days)
- Juvenile Age
- 0.2 years (12 days)
- Comfortable Temp Range
- -5 °C – 50 °C (23 °F – 122 °F)
Production
- Meat Yield
49 monkey meat
- Leather Yield
21 lightleather
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Left hand
3.6 dmg (Blunt)
5 % AP
1.5 second cooldown - Attack 2
- Right hand
3.6 dmg (Blunt)
5 % AP
1.5 second cooldown - Attack 3
- Teeth
4 dmg (Bite)
6 % AP
2 second cooldown
0.7 chance factor - Attack 4
- Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.4136
Monkeys are omnivorous animals that live in the tropical rainforest and swamp.
Analysis[edit]
Monkeys are small and have relatively low damage, making them poor as actual tame animals. They cannot haul, either.
However, monkeys are one of the few animals that can nuzzle, giving a +4 Nuzzled moodlet to colonists. They are one of 2 nuzzlers, along with the guinea pig, that can be found in the wild. Note that the guinea pig eats less, produces more offspring, and is just as difficult to tame, though is a rarer animal.
Training[edit]
This animal can be trained as follows:
Guard: | ![]() |
---|---|
Attack: | ![]() |
Rescue: | ![]() |
Haul: | ![]() |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Gallery[edit]
Trivia[edit]
The updated monkey texture was originally part of the Vanilla Textures Expanded mod, but was integrated into the base game by agreement.[1]
Version history[edit]
- 0.7.581 - Added.
- Beta 19/ 1.0 - nuzzle interval 72 -> 48 hours