Meat

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Property "Stub Reason" (as page type) with input value "Add consideration of how Ideoligion affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see Butcher spot). Also general - for that see [[Insect meat" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

Meat

Meat

Raw butchered flesh. Can be cooked into meals or eaten raw.

Base Stats

Type
FoodRaw food
Market Value
Silver
Mass
0.03 kg
Beauty
-4
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Creation

Crafted At
Butcher spot / Butcher table
Work To Make
450 ticks (7.5 secs)
Work Speed Stat
Butchery Speed

Meat is one of the primary sources of food, obtained by butchering the corpses of animals, including humans. The amount obtained depends on the Meat Amount of the butchered animal, as well as the Butchery Efficiency of the butcher. It can be used alone to produce simple meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists dislike eating uncooked meat.

Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them.

There are three exceptions: insect meat, human meat, and twisted meat.Content added by the Anomaly DLC

Gallery[edit]

Version history[edit]