Meat
| This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Add consideration of how Ideoligion affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see Butcher spot). Also general - for that see Insect meat. |
Meat
Raw butchered flesh. Can be cooked into meals or eaten raw.
Base Stats
- Mass
- 0.03 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 6
- Flammability
- 50%
- Days To Start Rot
- 2
Ingestion
- Nutrition
- 0.05
- Taste
- Raw
- Food Poison Chance
- 2%
Creation
- Work To Make
- 450 ticks (7.5 secs)
- Work Speed Stat
- Butchery Speed
Meat is one of the primary sources of food, obtained by butchering the corpses of animals, including humans. The amount obtained depends on the Meat Amount of the butchered animal, as well as the Butchery Efficiency of the butcher. It can be used alone to produce simple meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists dislike eating uncooked meat.
Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them.
There are three exceptions: insect meat, human meat, and twisted meat.
Summary[edit]
As a raw food, meat can be be eaten raw, with a flat 2% chance of giving food poisoning, or cooked into a meal with a food poisoning chance dependent on the skill of the cook and the cleanliness of the kitchen. Animals are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of nutrition, such as fine meals, meat are classified as meat
As with most raw food, eating meat directly results in a −7 Ate raw food mood for 1 day. This mood penalty is negated if the pawn has the ascetic trait or the robust digestion
gene.







