Meat

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Meat

Meat

Raw butchered flesh. Can be cooked into meals or eaten raw.

Base Stats

Type
FoodRaw food
Market Value
Silver
Mass
0.03 kg
Beauty
-4
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Creation

Crafted At
Butcher spot / Butcher table
Work To Make
450 ticks (7.5 secs)
Work Speed Stat
Butchery Speed

Meat is one of the primary sources of food, obtained by butchering the corpses of animals, including humans. The amount obtained depends on the Meat Amount of the butchered animal, as well as the Butchery Efficiency of the butcher. It can be used alone to produce simple meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists dislike eating uncooked meat.

Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them.

There are three exceptions: insect meat, human meat, and twisted meat.Content added by the Anomaly DLC

Summary[edit]

As a raw food, meat can be be eaten raw, with a flat 2% chance of giving food poisoning, or cooked into a meal with a food poisoning chance dependent on the skill of the cook and the cleanliness of the kitchen. Animals are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of nutrition, such as fine meals, meat are classified as meat

As with most raw food, eating meat directly results in a −7 Ate raw food mood for 1 day. This mood penalty is negated if the pawn has the ascetic trait or the robust digestion Content added by the Biotech DLC gene.

Gallery[edit]

Version history[edit]