Butchery Efficiency

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Butchery Efficiency is a stat: How efficiently a butcher can turn a fresh corpse into meat and leather. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%.

Butchery efficiency acts as a multiplier to the butchered animal's meat amount and leather amount.

For example, if a corpse with a meat amount of 40 is butchered at a butcher table by a colonist with 90% butchering efficiency, the yield will be 40 * 90% = 36 meat. If a butcher spot is used instead, yield is multiplied by 70% (resulting in 25 meat in this example).

Factors[edit]

All factors are multiplicative with each other.

  • Skills
    • Cooking: 75% plus 2.5% per skill level.
  • Capacities
  • Precepts Content added by the Ideology DLC (if present)
    • Ranching multiplies efficiency by ×120%
Cooking Skill Level CollapseButchery Efficiency
100% Manipulation 125% Manipulation 150% Manipulation
0 75% 91.88% 108.75%
1 77.5% 94.94% 112.38%
2 80% 98% 116%
3 82.5% 101.06% 119.63%
4 85% 104.13% 123.25%
5 87.5% 107.19% 126.88%
6 90% 110.25% 130.5%
7 92.5% 113.31% 134.13%
8 95% 116.38% 137.75%
9 97.5% 119.44% 141.38%
10 100% 122.5% 145%
11 102.5% 125.56% 148.63%
12 105% 128.63% 150%
13 107.5% 131.69% 150%
14 110% 134.75% 150%
15 112.5% 137.81% 150%
16 115% 140.88% 150%
17 117.5% 143.94% 150%
18 120% 147% 150%
19 122.5% 150% 150%
20 125% 150% 150%

Version history[edit]