Butchery Efficiency
Jump to navigation
Jump to search
Butchery Efficiency is a stat: How efficiently a butcher can turn a fresh corpse into meat and leather. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%.
Butchery efficiency acts as a multiplier to the butchered animal's meat amount and leather amount.
For example, if a corpse with a meat amount of 40 is butchered at a butcher table by a colonist with 90% butchering efficiency, the yield will be 40 * 90% = 36 meat. If a butcher spot is used instead, yield is multiplied by 70% (resulting in 25 meat in this example).
Factors[edit]
All factors are multiplicative with each other.
- Skills
- Cooking: 75% plus 2.5% per skill level.
- Capacities
- Manipulation: 90% importance, no max.
- Sight: 40% importance, 100% max.
- Precepts
(if present)
- Ranching multiplies efficiency by ×120%
Cooking Skill Level | CollapseButchery Efficiency | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 75% | 91.88% | 108.75% |
1 | 77.5% | 94.94% | 112.38% |
2 | 80% | 98% | 116% |
3 | 82.5% | 101.06% | 119.63% |
4 | 85% | 104.13% | 123.25% |
5 | 87.5% | 107.19% | 126.88% |
6 | 90% | 110.25% | 130.5% |
7 | 92.5% | 113.31% | 134.13% |
8 | 95% | 116.38% | 137.75% |
9 | 97.5% | 119.44% | 141.38% |
10 | 100% | 122.5% | 145% |
11 | 102.5% | 125.56% | 148.63% |
12 | 105% | 128.63% | 150% |
13 | 107.5% | 131.69% | 150% |
14 | 110% | 134.75% | 150% |
15 | 112.5% | 137.81% | 150% |
16 | 115% | 140.88% | 150% |
17 | 117.5% | 143.94% | 150% |
18 | 120% | 147% | 150% |
19 | 122.5% | 150% | 150% |
20 | 125% | 150% | 150% |
Version history[edit]
- 1.5.4062 - Cap raised to 150%