Melee Cooldown
Jump to navigation
Jump to search
| This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links. |
Melee Cooldown is a stat: A multiplier on attack delay for weapons made of this material. Its minimum allowed value is 5%. Its default value is 100%.
Factors[edit]
| Material | Category | Melee Cooldown Factor |
|---|---|---|
| Gold | Metal | 1 |
| Granite blocks | Stone | 1.3 |
| Jade | Stone | 1.3 |
| Limestone blocks | Stone | 1.3 |
| Marble blocks | Stone | 1.3 |
| Plasteel | Metal | 0.8 |
| Sandstone blocks | Stone | 1.3 |
| Silver | Metal | 1 |
| Slate blocks | Stone | 1.3 |
| Steel | Metal | 1 |
| Uranium | Metal | 1.1 |
| Wood | Woody | 1 |
| Bioferrite |
Metal | 1 |
| Obsidian |
1 | |
| Vacstone blocks |
Stone | 1.3 |
Stat Def Data[edit]
| Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
|---|---|---|---|---|---|
|
A multiplier on attack delay for weapons made of this material. |
|
|
- | 4504 |
Version history[edit]
- Between 0.7.581 and 0.9.722 inclusive - Added.
- Sometime before Version/1.5.4241 - Description changed from "How long it takes to recover after striking with this as a melee weapon." -> "A multiplier on attack delay for weapons made of this material."