Accuracy (Short)

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Accuracy (Short) is a stat: The weapon's accuracy at a distance of 12 cells.
An actual shot's chance to hit will also be affected by other factors. Its minimum allowed value is 1%. Its maximum allowed value is 100%. Its default value is 100%.

Bases[edit]

  • Weapon Accuracy
    (Short)
    Base
    Assault rifle 70
    Autocannon 72
    Autocannon turret 72
    Autopistol 70
    Bolt-action rifle 80
    Chain shotgun 64
    Charge lance 85
    Charge rifle 64
    Foam turret 100
    Greatbow 85
    Heavy SMG 65
    Heavy charge blaster 26
    LMG 48
    Light charge blaster 26
    Machine pistol 65
    Mini-slugger 55
    Mini-turret 70
    Mini-turret gun 70
    Minigun 25
    Needle gun 80
    Pila 71
    Pump shotgun 87
    Recurve bow 78
    Revolver 75
    Rocketswarm launcher 75
    Short bow 65
    Sniper rifle 70
    Thump cannon 87
    Uranium slug cannon 33
    Uranium slug turret 33
    Hellcat rifleContent added by the Anomaly DLC 70
    Nerve spikerContent added by the Anomaly DLC 78
    Tactical turretContent added by the Anomaly DLC 70
    Tactical turret gunContent added by the Anomaly DLC 70
    Unique hellcat rifleContent added by the Anomaly DLCContent added by the Odyssey DLC 70
    Beam graserContent added by the Biotech DLC 70
    Charge blaster turretContent added by the Biotech DLC 80
    FlamebowContent added by the Biotech DLC 65
    Hellsphere cannonContent added by the Biotech DLC 100
    Mini-flameblasterContent added by the Biotech DLC 48
    Mini-shotgunContent added by the Biotech DLC 87
    Needle launcherContent added by the Biotech DLC 80
    SlugthrowerContent added by the Biotech DLC 30
    SpinerContent added by the Biotech DLC 30
    Toxic needle gunContent added by the Biotech DLC 80
    Ancient defender turretContent added by the Odyssey DLC 70
    Beam repeaterContent added by the Odyssey DLC 72
    ScattergunContent added by the Odyssey DLC 87
    Unique LMGContent added by the Odyssey DLC 48
    Unique assault rifleContent added by the Odyssey DLC 70... further results
  • Factors[edit]

    Accuracy (Short) is multiplied by a factor depending on weapon quality:

    Quality Factor
    Awful ×80%
    Poor ×90%
    Normal ×100%
    Good ×110%
    Excellent ×120%
    Masterwork ×135%
    Legendary ×150%

    Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      AccuracyShort
    • Label:
      Accuracy (short)
    The weapon's accuracy at a distance of 12 cells.

    An actual shot's chance to hit will also be affected by other factors.
    • Display Order:
      44
    • Def Name:
      Weapon_Ranged
    • Label:
      Weapon (ranged)
    • Display All By Default:
      false
    • Default Base Value: 100%
    • Min Value: 1%
    • Max Value: 100%
    • To String Style: PercentZero
    • Show If Undefined: false
    • Parts:
      • StatPart_Quality:
        • Factor Awful: ×80%
        • Factor Poor: ×90%
        • Factor Normal: ×100%
        • Factor Good: ×110%
        • Factor Excellent: ×120%
        • Factor Masterwork: ×135%
        • Factor Legendary: ×150%
    5109