Beam graser
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Beam graser
A gamma ray laser which fires a sweeping beam. The narrow, high-energy beam can pierce thick armor and ignite targets.
Base Stats
Ranged Combat
- Mode
- Beam
- Damage
- 10 dmg (Beam)
- Armor penetration
- 50%
- Warm-Up
- 60 ticks (1 sec)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 24.9 tile(s)
- Minimum Range
- 3.9 tiles
- Accuracy
- 60% - 70% - 65% - 55%
- Burst Count
- 5 (per burst)
- Burst Ticks
- 22 ticks (0.37 secs)
(163.64 RPM) - Total Burst Time
- 88 ticks (1.47 secs)
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2 seconds cooldown
Creation
- Required Research
- Beam weapons
- Skill Required
- Crafting 8
- Work To Make
- 47,000 ticks (13.06 mins)
- Has Quality
- False
- weaponTags
- BeamGraserGun
The beam graser is a ranged weapon added by the Biotech DLC. It is the main armament of the tesseron.
Acquisition[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Can it be obtained through trading? Reports of them finding them as faction base loot during 1.6 unstable - needs to be confirmed in stable. |
In the Biotech DLC alone, beam grasers cannot be crafted. Instead they can be found ??. Beam grasers also spawn on all tesserons, including those gestated by a colony, however they will not be dropped upon their death.
With the Odyssey DLC, Beam grasers can be crafted at a fabrication bench once the Beam weapons research project has been completed. Each requires 30 Plasteel,
30 Steel,
4 Advanced components, 47,000 ticks (13.06 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit). |
- This weapon has a minimum range of 3.9. It has special damage rules and an instant projectile.
- Creates a physical beam that sweeps from one end to another in a line. It hits everything that remains in its way, except for the intended target.
- The intended target is immune to the physical beam, but is hit directly, using regular accuracy mechanics.
- Checks heat armor. Has a 50% to light enemies on fire.
- Bypasses area shields. Personal shields block projectile, but not ignite chance.
<buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable> <buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Melee attacks table[edit]
Feature | Toggle |
---|---|
Attacks | ![]() ![]() |
![]() | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
4.4 | 13.13% | 9 | 2s | 13.5% | 4.5 | 37.5% | 9 | 2s | 13.5% | 4.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 144 ![]() |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3555 - Armor Penetration of Beam increased to 50% from 1%
- 1.6.4518 - No longer an unobtainable nor a mechanoid exclusive weapon. Can now be found in play. Crafting recipe added. Tech level changed from Ultra to Spacer. Description changed from "A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source. changed to "A gamma ray laser which fires a sweeping beam. The narrow, high-energy beam can pierce thick armor and ignite targets."