Flesh whip

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Flesh whip

Flesh whip

A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
It has its own neural structures and may become dangerous if removed.

Base Stats

Type
Medical ItemsBody Parts
Market Value
Silver
Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Blade
20.5 dmg (Cut)
60% AP
2 seconds cooldown
Body Part
Shoulder

A flesh whip is an body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm and acting as a body part weapon.

Acquisition[edit]

Horax cult pawns can spawn with Flesh whip.

Like other mutated body parts, the Flesh whip can not be harvested from a pawn. But pawns can start with one in the Anomaly starting scenario.

Twisted obelisk[edit]

The Flesh whip is one of the options for random mutation that may be selected by the twisted obelisk during either random activation or intentional mutation.

Random activations only occur when suppressing or studying the obelisk, and happen on average every 24 hours spent doing so. Should a body part mutation be selected as the outcome, it will target the pawn studying or suppressing the obelisk, instantly replacing the normal version of the part. There is a ~16.7% chance for the Flesh whip to be selected as the outcome. See the twisted obelisk page for further information on other possible outcomes.

Intentional mutations can be performed once the obelisk has been sufficiently studied and are triggered and targeted by the player. A single non-ghoul human[Verify] pawn[Colonist only?] can be targeted for mutation, after which there is a 5 day cooldown. There is a 25% chance for the Flesh whip to be selected as the outcome.

Regardless of source, mutations cannot replace artificial body parts or existing fleshmass parts, and the mutation attempt will fail with no other effect should such a part be randomly targeted. Note that that any cooldowns will still be enforced. Mutations can replace missing body parts however.

Summary[edit]

Combat[edit]

A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful Cut attack. When social fighting, colonists will not use the flesh whip to attack their opponent.[Verify]

  • Name Damage DPS AP Damage Type SilverValue
    Heart Human Fist 8.2 4.1 12% Blunt -
    Flesh whip Flesh whip 20.5 60% Cut -
  • Removal[edit]

    Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.

    Removing the part requires ???? of work, ??x medicine of herbal quality or better, and a Medical skill skill of ????.

    Analysis[edit]

    The flesh whip is the best body part provided by the twisted obelisk. It has slightly better dps than the elbow bladeContent added by the Royalty DLC. With an AP of 60%, it's even better than power claws against armored foes. A baseliner pawn with no modifications will get a significant boost to melee damage with 1 flesh whip, and a smaller but still worthwhile gain with 2. An adult baseliner with 0 skill in melee will have a melee dps of 2.05 with no modifications, a dps of 4.36 with 1 flesh whip, and a dps of 5.13 with 2 flesh whips.

    However, it is inferior to power claws in term of damage when used by ghouls, because its Melee AP stat isn't improved by ghoul's high melee damage factor. It makes up for this in terms of move speed though. See Ghoul #Body parts for more details

    Another benefit of flesh whip is that it is cloned by the corrupted obelisk, allowing you to mass-produce colonists or ghouls with high melee damage. It also doesn't increase the pawn's market value like other body part weapon. On the contrary, the beauty debuff of a flesh whip lowers the pawn's market value by −20%.

    Gallery[edit]

    Version history[edit]