Flesh whip
| This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
| Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Flesh whip
A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
It has its own neural structures and may become dangerous if removed.
Base Stats
- Type
- Medical Items – Body Parts
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Blade
20.5 dmg (Cut)
60% AP
2 seconds cooldown - Body Part
- Shoulder
A flesh whip is an body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm and acting as a body part weapon.
Acquisition[edit]
Horax cult pawns can spawn with Flesh whip.
Like other mutated body parts, the Flesh whip can not be harvested from a pawn. But pawns can start with one in the Anomaly starting scenario.
Twisted obelisk[edit]
The Flesh whip is one of the options for random mutation that may be selected by the twisted obelisk during either random activation or intentional mutation.
Random activations only occur when suppressing or studying the obelisk, and happen on average every 24 hours spent doing so. Should a body part mutation be selected as the outcome, it will target the pawn studying or suppressing the obelisk, instantly replacing the normal version of the part. There is a ~16.7% chance for the Flesh whip to be selected as the outcome. See the twisted obelisk page for further information on other possible outcomes.
Intentional mutations can be performed once the obelisk has been sufficiently studied and are triggered and targeted by the player. A single pawn (not downed, not in mental break, non-ghoul human colonist or slave) can be ordered to trigger a mutation on themselves, after which there is a 5 day cooldown. There is a 25% chance for the Flesh whip to be selected as the outcome.
Regardless of source, mutations cannot replace artificial body parts or existing fleshmass parts, and the mutation attempt will fail with no other effect should such a part be randomly targeted. Note that that any cooldowns will still be enforced. Mutations can replace missing body parts however.
Summary[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs a proper body part section like other similar pages. Bullet point list is just to ensure info is retained in the meantime.. |
- 100% part efficiency
- Replaces the entire arm.
- −1 Beauty
- −6 Flesh whip mood, disabled by the Body modder trait and the inhumanized condition.
Combat[edit]
A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful Cut attack. When social fighting, colonists will not use the flesh whip to attack their opponent.[Verify]
Removal[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for. |
Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.
Removing the part requires ???? of work, ??x medicine of herbal quality or better, and a Medical skill skill of ????.
Analysis[edit]
| This section has been suggested for recoding. Reason: Uses the displayed DPS but this value is not accurate and doesn't account for Melee Verb system. Use Template: True Melee DPS Calculator. You can help RimWorld Wiki by improving it. |
The flesh whip is one of the best body part weapons in the game. It has slightly better DPS than the elbow blade
. With an AP of 60%, it's even better than power claws against armored foes. A baseliner pawn with no modifications will get a significant boost to melee damage with one flesh whip, and a smaller but still worthwhile gain with 2. An adult baseliner with 0 skill in melee will have a melee DPS of 2.05 with no modifications, a DPS of 4.36 with one flesh whip, and a DPS of 5.13 with two flesh whips.
However, it is inferior to power claws in term of damage when used by pawns with melee damage factor buffs, because its base DPS is lower and its AP stat isn't improved by the factor. This performance loss is counterbalanced somewhat by lack of moving penalty.
Another benefit of flesh whip is that it is cloned by the corrupted obelisk, allowing you to mass-produce colonists or ghouls with high melee damage. It also doesn't increase the pawn's market value like other body part weapon. On the contrary, the beauty debuff of a flesh whip lowers the pawn's market value by −20%.
Gallery[edit]
Version history[edit]
- Anomaly DLC Release - Added.


