Healing enhancer
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Healing enhancer
Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Spacer
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Creation
- Required Research
- Healing factors

- Skill Required
- Crafting 8
- Work To Make
- 26,000 ticks (7.22 mins)
- thingSetMakerTags
- RewardStandardLowFreq
- techHediffsTags
- Advanced, ImplantEmpireCommon
- tradeTags
- Bionic, ImplantEmpireCommon
A healing enhancer gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.
Acquisition[edit]
Healing enhancers can be crafted at a fabrication bench once the Healing factors research project has been completed. Note that this research requires a techprint. Each requires
15 Plasteel,
4 Advanced components, 26,000 ticks (7.22 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Healing enhancers can be found installed in characters from Ancient shrine, and can be harvested from them without incurring a mood penalty.
Summary[edit]
When installed, a healing enhancer improves a pawn's Natural Healing Factor by ×150%. On an adult human, this equates to +4 HP per day before modifiers to Injury Healing Factor like the healing genes.
Note that the healing enhancer does not multiply the extra healing from sleeping in a bed or tend quality.[Verify]
Installation[edit]
It is installed in the torso, alongside any other enhancers installed in the torso.
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part will be destroyed.
Analysis[edit]
Healing enhancers allow pawns to recover from battles faster, reducing the chance that a raid happens while the colonist remains injured. Frontline fighters, particularly melee fighters, should receive healing enhancers, as they will tend to take the most damage.
The healing enhancer is a relatively low priority implant, particularly when playing with Phoebe or Cassandra, who both have a set cooldown between raids. This is because the buff only matters when the colonist is heavily injured, and the implant is expensive, costing as much as bionic parts. Also, a skin gland implant should likely be sought after first if the movement penalty can be afforded, as the skin glands will make a difference mid-combat while also reducing recovery time (by reducing damage taken). Still, the healing enhancer has no downsides other than cost.
The healing enhancer stacks with the superfast wound healing gene,
making the healing speed of the pawn become ≈ 5.33 times faster than the default.
Version history[edit]
- 1.6.4518 - Fix: Healing enhancer says it replaces all bionics.
