Psychic sensitizer
| This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Psychic sensitizer
This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.
Base Stats
- Type
- Medical Items – Body Parts
- Tech Level
- Archotech
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
- thingSetMakerTags
- ImplantEmpireRoyal
- techHediffsTags
- ImplantEmpireRoyal
- tradeTags
- ImplantEmpireRoyal
The psychic sensitizer is an implant in the Royalty DLC that gives a pawn that's been implanted with it a bonus of 25% Psychic Sensitivity.
Acquisition[edit]
Psychic sensitizers cannot be crafted. Instead they are only available as a Quest reward and through trade, specifically from Empire traders, Empire and Outlander faction bases, and Exotic Goods traders.
They can also be found implanted into some Imperial forces, namely Bestowers, Stellic Wardens, and Stellic Defenders. If captured Alive, these pawns can be recruited or the implants removed to allow access to them.
Summary[edit]
Once implanted in the brain, the psychic sensitizer additively increases the psychic sensitivity of the implantee by +25%. That is, a normal pawn would have their sensitivity increase from 100% to 125%, while a Psychically hypersensitive pawn would have their sensitivity increase from 180% to 205%.
In turn this increases the neural heat of the pawn.
| Stat | Increase |
|---|---|
| Psychic Sensitivity | +25% |
| Neural Heat Limit | +20 |
Psychic sensitivity also affects a number of other mechanics. For further details, see the psychic sensitivity page.
Unlike some other brain implants, it does not carry the risk of brain shock when the implantee is hit by EMP damage.
Installation[edit]
Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.
Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.
If the operation fails, the part will be destroyed.
Analysis[edit]
The psychic sensitizer is most useful on psycasters, who can appreciate a small yet unique boost to neural heat limit. It is also useful on pawns with psychic harmonizers. In addition, it has a tiny but non-zero effect on psychic reader and psychic rituals
effectiveness. Otherwise, psychic sensitivity is usually a downside due to the increased danger of psychic drones.
It is worth acquiring for psycasters at some point, but in the early and midgame, it should be a lesser priority than more tangible items (e.g., psytrainers, doomsday rocket launchers, components). Harmonizers should be a lesser priority, with it only providing +2 mood before any sensitivity multipliers.
On a pawn that already has a psychic reader and 20 Social skill, the psychic sensitizer will increase Trade Price Improvement stat by flat +0.75% before any multipliers. In order to make up the 1k market value, that pawn would need to buy/sell goods worth a total of
133333 silver (133k). By the time that is possible, 1k is a drop in the bucket, so it does not make any real impact. Bioferrite
equipment can multiply the boost, but the broader point remains true.
