Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its minimum allowed value is 0%. Its default value is 100%. At the time of writing, the maximum possible psychic sensitivity is 2211% with a pawn void touched,
psychically hypersensitive pawn, with a psychic sensitizer
installed, under the effect of psychophagy,
voidsight serum,
and four psychofluid pumps,
with a psychic bond
and the super psy-sensitive gene
and wearing an eltex shirt,
and a weapon, plate armor, headwear, and slave collar
all made of bioferrite. All listed items must be of Legendary quality. Finally they must be blind and have the Blind psysense: Strong precept.
Maximum possible psychic sensitivity
Psychic sensitivity acts as a scalar value for things such as Psychic drones, some Psycasts
, and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.
Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%. Devourers
have a psychic sensitivity of 200%.
Effects[edit]
- ^A This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is also the target. See Psycasts for more information.
Factors[edit]
The following modifiers exist:
|
Sight
|
Capacity
|
+0 – 50%[B]
|
-
|
+0 - 40
|
-
|
|
Psychically hypersensitive
|
Trait
|
+80%
|
-
|
+64
|
-
|
|
Psychically sensitive
|
Trait
|
+40%
|
-
|
+32
|
-
|
|
Psychically dull
|
Trait
|
−50%
|
-
|
−40
|
-
|
|
Psychically deaf
|
Trait
|
−100%
|
-
|
−80
|
-
|
|
Psychic foil helmet
|
Apparel
|
−90%
|
-
|
−72
|
-
|
|
Prestige recon armor
|
Apparel
|
+5%
|
-
|
+4
|
+0.033
|
|
Prestige recon helmet
|
Apparel
|
+5%
|
-
|
+4
|
+0.033
|
|
Prestige marine armor
|
Apparel
|
+5%
|
-
|
+4
|
+0.033
|
|
Prestige marine helmet
|
Apparel
|
+5%
|
-
|
+4
|
+0.033
|
|
Prestige cataphract armor
|
Apparel
|
+5%
|
-
|
+4
|
+0.033
|
|
Prestige cataphract helmet
|
Apparel
|
+5%
|
-
|
+4
|
+0.033
|
|
Eltex shirt
|
Apparel
|
+5 – 15% [Q]
|
-
|
+4 – 12 [Q]
|
+0.033
|
|
Eltex vest
|
Apparel
|
+8 – 23% [Q]
|
-
|
+6 – 18 [Q]
|
+0.05
|
|
Eltex robe
|
Apparel
|
+10 – 30% [Q]
|
-
|
+8 – 24 [Q]
|
+0.083
|
|
Eltex helmet
|
Apparel
|
+8 – 23% [Q]
|
-
|
+6 – 18 [Q]
|
+0.066
|
|
Eltex skullcap
|
Apparel
|
+20 – 60% [Q]
|
-
|
+16 – 48 [Q]
|
+0.091
|
|
Eltex staff
|
Weapon
|
+25 – 75% [Q]
|
-
|
+20 – 60 [Q]
|
+0.083
|
|
Psychic hypersensitizer persona weapon [A]
|
Weapon
|
+40%
|
-
|
+32
|
-
|
|
Psychic sensitizer persona weapon [A]
|
Weapon
|
+20%
|
-
|
+16
|
-
|
|
Psychic quiet persona weapon [A]
|
Weapon
|
−15%
|
-
|
−12
|
-
|
|
Psychic fog persona weapon [A]
|
Weapon
|
−30%
|
-
|
−24
|
-
|
|
Neural cooling persona weapon [A]
|
Weapon
|
-
|
-
|
-
|
+0.15
|
|
Psychic sensitizer
|
Implant
|
+25%
|
-
|
+20
|
-
|
|
Blinded with blind psysense
|
Condition
|
+30%[D]
|
-
|
+24[D]
|
-
|
|
Psychic bonding
|
Gene
|
+5 – 10%[E]
|
-
|
+4 – 8[E]
|
-
|
|
Psy-sensitive
|
Gene
|
+20%
|
-
|
+16
|
+0.1
|
|
Super psy-sensitive
|
Gene
|
+40%
|
-
|
+32
|
+0.2
|
|
Psychofluid pump
|
Deathrest building
|
+25 – 100% [DR]
|
-
|
+20 – 80 [DR]
|
+0.05 - 0.2
|
|
Deathrest exhaustion
|
Condition
|
−100%
|
-
|
−80
|
-
|
|
Psychophage
|
Condition
|
+50% [P]
|
-
|
+40 [P]
|
-
|
|
Psychically dead
|
Condition
|
-
|
×0%
|
-
|
-
|
|
Voidsight
|
Condition
|
-
|
×125%
|
-
|
-
|
|
Void touched
|
Condition
|
-
|
×200%
|
-
|
-
|
|
Bioferrite equipment
|
Apparel / Weapon
|
-
|
×106 − 120% [QB]
|
-
|
+0.04
|
- ^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
- ^B Sight capacity provides is a +1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
- ^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
- ^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
- ^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
- ^Q Value scales with Quality. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
- ^QB Value scales with Quality. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00×
- ^DR Each pump stacks additively, up to a maximum of 4 times.
- ^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.
Stat Def Data[edit]
Name |
Description |
Category |
Parameters |
Complex Parameters |
Display Priority In Category
|
- Def Name:
PsychicSensitivity
- Label:
psychic sensitivity
|
More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
|
- Display Order: 11
- Def Name:
BasicsPawn
- Label:
Basics
- Display All By Default: false
|
- Default Base Value: 100%
- To String Style: PercentZero
- Show On Animals: false
- Min Value: 0%
- Scenario Randomizable: true
- Cacheable: true
|
- Parts:
- StatPart_GearStatOffset
- StatPart_GearStatFactor
- StatPart_SightPsychicSensitivityOffset
- StatPart_BlindPsychicSensitivityOffset

|
3500
|
Version history[edit]