Psychic Sensitivity

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Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its minimum allowed value is 0%. Its default value is 100%. At the time of writing, the maximum possible psychic sensitivity is 2211% with a pawn void touched,Content added by the Anomaly DLC psychically hypersensitive pawn, with a psychic sensitizerContent added by the Royalty DLC installed, under the effect of psychophagy,Content added by the Anomaly DLC voidsight serum,Content added by the Anomaly DLC and four psychofluid pumps,Content added by the Biotech DLC with a psychic bondContent added by the Biotech DLC and the super psy-sensitive geneContent added by the Biotech DLC and wearing an eltex shirt,Content added by the Royalty DLC and a weapon, plate armor, headwear, and slave collarContent added by the Ideology DLC all made of bioferrite. All listed items must be of Legendary quality. Finally they must be blind and have the Blind psysense: Strong precept.Content added by the Ideology DLC

Maximum possible psychic sensitivity

Psychic sensitivity acts as a scalar value for things such as Psychic drones, some Psycasts,Content added by the Royalty DLC and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.

Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%. DevourersContent added by the Anomaly DLC have a psychic sensitivity of 200%.

Bases[edit]

  • Click to
    Pawn Psychic Sensitivity
    Alpaca 1
    Alphabeaver 1
    Arctic fox 1
    Arctic wolf 1
    Bison 1
    Boomalope 1
    Boomrat 1
    Capybara 1
    Caribou 1
    Cassowary 1
    Cat 1
    Centipede 0.75
    Centipede blaster 0.75
    Centipede burner 0.75
    Centipede gunner 0.75
    Chicken 1
    Chinchilla 1
    Cobra 1
    Cougar 1
    Cow 1
    Deer 1
    Donkey 1
    Dromedary 1
    Duck 1
    Elephant 1
    Elk 1
    Emu 1
    Fennec fox 1
    Gazelle 1
    Goat 1
    Goose 1
    Grizzly bear 1
    Guinea pig 1
    Hare 1
    Horse 1
    Human 1
    Husky 1
    Ibex 1
    Iguana 1
    Labrador retriever 1
    Lancer 0.5
    Lynx 1
    Megascarab 1
    Megasloth 1
    Megaspider 1
    Monkey 1
    Muffalo 1
    Ostrich 1
    Panther 1
    Pig 1
    Pikeman 0.5
    Polar bear 1
    Raccoon 1
    Rat 1
    Red fox 1
    Rhinoceros 1
    Scyther 0.5
    Sheep 1
    Snowhare 1
    Spelopede 1
    Squirrel 1
    Termite 0.75
    Thrumbo 1
    Timber wolf 1
    Tortoise 1
    Turkey 1
    Warg 1
    Wild boar 1
    Yak 1
    Yorkshire terrier 1
    BulbfreakContent added by the Anomaly DLC 1
    ChimeraContent added by the Anomaly DLC 1
    CreepjoinerContent added by the Anomaly DLC 1
    DevourerContent added by the Anomaly DLC 2
    DreadmeldContent added by the Anomaly DLC 0.5
    FingerspikeContent added by the Anomaly DLC 1
    Fleshmass nucleusContent added by the Anomaly DLC 1
    GhoulContent added by the Anomaly DLC 1
    GorehulkContent added by the Anomaly DLC 2
    MetalhorrorContent added by the Anomaly DLC 1.5
    NociosphereContent added by the Anomaly DLC 1
    NoctolContent added by the Anomaly DLC 1
    RevenantContent added by the Anomaly DLC 2
    ShamblerContent added by the Anomaly DLC 0
    SightstealerContent added by the Anomaly DLC 2
    Tactical turretContent added by the Anomaly DLC 1
    ToughspikeContent added by the Anomaly DLC 1
    TrispikeContent added by the Anomaly DLC 1
    AgrihandContent added by the Biotech DLC 1
    ApocritonContent added by the Biotech DLC 0.5
    CenturionContent added by the Biotech DLC 0.75
    CleansweeperContent added by the Biotech DLC 1
    ConstructoidContent added by the Biotech DLC 1
    DiabolusContent added by the Biotech DLC 0.75
    FabricorContent added by the Biotech DLC 1
    LegionaryContent added by the Biotech DLC 0.5
    LifterContent added by the Biotech DLC 1
    Megascarab cocoonContent added by the Biotech DLC 1
    Megaspider cocoonContent added by the Biotech DLC 1
    MilitorContent added by the Biotech DLC 0.5
    ParamedicContent added by the Biotech DLC 1
    ScorcherContent added by the Biotech DLC 0.5
    Spelopede cocoonContent added by the Biotech DLC 1
    TesseronContent added by the Biotech DLC 0.5
    ToxalopeContent added by the Biotech DLC 1
    TunnelerContent added by the Biotech DLC 0.5
    War queenContent added by the Biotech DLC 0.75
    War urchinContent added by the Biotech DLC 0.5
    Waste ratContent added by the Biotech DLC 1
    Barkskin dryadContent added by the Ideology DLC 1
    Berrymaker dryadContent added by the Ideology DLC 1
    Carrier dryadContent added by the Ideology DLC 1
    Clawer dryadContent added by the Ideology DLC 1
    Gaumaker dryadContent added by the Ideology DLC 1
    Immature dryadContent added by the Ideology DLC 1
    Medicinemaker dryadContent added by the Ideology DLC 1
    Woodmaker dryadContent added by the Ideology DLC 1
    AlligatorContent added by the Odyssey DLC 1
    Alpha thrumboContent added by the Odyssey DLC 1
    ArmadilloContent added by the Odyssey DLC 1
    BadgerContent added by the Odyssey DLC 1
    BluebirdContent added by the Odyssey DLC 1
    Bog houndContent added by the Odyssey DLC 1
    BullfrogContent added by the Odyssey DLC 1
    Colossus toadContent added by the Odyssey DLC 1
    CrowContent added by the Odyssey DLC 1
    CyclopsContent added by the Odyssey DLC 1
    FlamingoContent added by the Odyssey DLC 1
    GorillaContent added by the Odyssey DLC 1
    GreatwolfContent added by the Odyssey DLC 1
    Hermit crabContent added by the Odyssey DLC 1
    HeronContent added by the Odyssey DLC 1
    HippoContent added by the Odyssey DLC 1
    Hive queenContent added by the Odyssey DLC 1
    Hunter droneContent added by the Odyssey DLC 1
    LarvaContent added by the Odyssey DLC 1
    Lava snailContent added by the Odyssey DLC 1
    LocustContent added by the Odyssey DLC 1
    MacawContent added by the Odyssey DLC 1
    MastodonContent added by the Odyssey DLC 1
    MegavoleContent added by the Odyssey DLC 1
    MinkContent added by the Odyssey DLC 1
    Monitor lizardContent added by the Odyssey DLC 1
    MooseContent added by the Odyssey DLC 1
    MuskoxContent added by the Odyssey DLC 1
    OtterContent added by the Odyssey DLC 1
    PandaContent added by the Odyssey DLC 1
    PeafowlContent added by the Odyssey DLC 1
    PenguinContent added by the Odyssey DLC 1
    PorcupineContent added by the Odyssey DLC 1
    Prairie dogContent added by the Odyssey DLC 1
    QuailContent added by the Odyssey DLC 1
    Scimitar catContent added by the Odyssey DLC 1
    Sea lionContent added by the Odyssey DLC 1
    Sea turtleContent added by the Odyssey DLC 1
    SealContent added by the Odyssey DLC 1
    Sentry droneContent added by the Odyssey DLC 1
    SparrowContent added by the Odyssey DLC 1
    Stone crabContent added by the Odyssey DLC 1
    SwanContent added by the Odyssey DLC 1
    TigerContent added by the Odyssey DLC 1
    VultureContent added by the Odyssey DLC 1
    WalrusContent added by the Odyssey DLC 1
    Wasp droneContent added by the Odyssey DLC 0
    WolverineContent added by the Odyssey DLC 1
  • Effects[edit]

    Name Effect of Stat
    Psychic drone event Multiplier on moodlet.
    Psychic suppressor Multiplier on lost Consciousness.
    Psychic animal pulser ??? [Effect of PS, if any]
    Psychic insanity lance Immunity at 0%. No other effect.
    Psychic shock lance Immunity at 0%. No other effect.
    Psychic soothe pulser Multiplier on moodlet.
    Psychic emanator Multiplier on moodlet.
    Psychic reader Content added by the Royalty DLC Multiplier on the Negotiation Ability and Trade Price Improvement bonuses granted.
    Psychic harmonizer Content added by the Royalty DLC Multiplier on applied moodlet, both positive and negative.
    Multiplier on received moodlet, both positive and negative.
    Psycasts Content added by the Royalty DLC Multiplier on duration (the target's sensitivity is used). [A]
    Neural Heat Limit Content added by the Royalty DLC Multiplier on Neural Heat Limit.
    Psychic rituals Content added by the Anomaly DLC Ritual quality bonus based on Invoker's sensitivity. Maximum bonus (+25%) at 281% sensitivity.
    ^A This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is also the target. See Psycasts for more information.

    Factors[edit]

    The following modifiers exist:

    Name Type Sensitivity Bonus Sensitivity Multiplier Neural Heat Limit [C] Recovery Rate Bonus
    Content from Rimworld core game only Sight Capacity +0 – 50%[B] - +0 - 40 -
    Content from Rimworld core game only Psychically hypersensitive Trait +80% - +64 -
    Content from Rimworld core game only Psychically sensitive Trait +40% - +32 -
    Content from Rimworld core game only Psychically dull Trait −50% - −40 -
    Content from Rimworld core game only Psychically deaf Trait −100% - −80 -
    Content from Rimworld core game only Psychic foil helmet Apparel −90% - −72 -
    Content added by the Royalty DLC Prestige recon armor Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige recon helmet Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige marine armor Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige marine helmet Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige cataphract armor Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige cataphract helmet Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Eltex shirt Apparel +5 – 15% [Q] - +4 – 12 [Q] +0.033
    Content added by the Royalty DLC Eltex vest Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.05
    Content added by the Royalty DLC Eltex robe Apparel +10 – 30% [Q] - +8 – 24 [Q] +0.083
    Content added by the Royalty DLC Eltex helmet Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.066
    Content added by the Royalty DLC Eltex skullcap Apparel +20 – 60% [Q] - +16 – 48 [Q] +0.091
    Content added by the Royalty DLC Eltex staff Weapon +25 – 75% [Q] - +20 – 60 [Q] +0.083
    Content added by the Royalty DLC Psychic hypersensitizer persona weapon [A] Weapon +40% - +32 -
    Content added by the Royalty DLC Psychic sensitizer persona weapon [A] Weapon +20% - +16 -
    Content added by the Royalty DLC Psychic quiet persona weapon [A] Weapon −15% - −12 -
    Content added by the Royalty DLC Psychic fog persona weapon [A] Weapon −30% - −24 -
    Content added by the Royalty DLC Neural cooling persona weapon [A] Weapon - - - +0.15
    Content added by the Royalty DLC Psychic sensitizer Implant +25% - +20 -
    Content added by the Ideology DLC Blinded with blind psysense Condition +30%[D] - +24[D] -
    Content added by the Biotech DLC Psychic bonding Gene +5 – 10%[E] - +4 – 8[E] -
    Content added by the Biotech DLC Psy-sensitive Gene +20% - +16 +0.1
    Content added by the Biotech DLC Super psy-sensitive Gene +40% - +32 +0.2
    Content added by the Biotech DLC Psychofluid pump Deathrest building +25 – 100% [DR] - +20 – 80 [DR] +0.05 - 0.2
    Content added by the Biotech DLC Deathrest exhaustion Condition −100% - −80 -
    Content added by the Anomaly DLC Psychophage Condition +50% [P] - +40 [P] -
    Content added by the Anomaly DLC Psychically dead Condition - ×0% - -
    Content added by the Anomaly DLC Voidsight Condition - ×125% - -
    Content added by the Anomaly DLC Void touched Condition - ×200% - -
    Content added by the Anomaly DLC Bioferrite equipment Apparel / Weapon - ×106 − 120% [QB] +4 − 18 [QBH] +0.04
    ^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
    ^B Sight capacity provides is a +1% bonus for each percentage point below 50% sight before offsets and post-factors. This means blindfolds and similar items will not provide this bonus, while drugs such as go-juice will not reduce it. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
    ^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
    ^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
    ^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
    ^Q Value scales with Quality. 0.5× → 0.66× → 0.83× → 1.00× → 1.16× → 1.32× → 1.5×. Note that Normal quality is not 1.00×
    ^QB Value scales with Quality. 1.06x → 1.08x → 1.1x → 1.13x → 1.15x → 1.17x → 1.20x. Note that Normal quality is not 1.00×
    ^QBH Value scales with Quality. +4+6+8+11+13+15+18.
    ^DR Each pump stacks additively, up to a maximum of 4 times.
    ^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.

    Stat Def Data[edit]

    Name Description Category Parameters Complex Parameters Display Priority In Category
    • Def Name:
      PsychicSensitivity
    • Label:
      psychic sensitivity
    More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
    • Display Order: 11
    • Def Name:
      BasicsPawn
    • Label:
      Basics
    • Display All By Default: false
    • Default Base Value: 100%
    • To String Style: PercentZero
    • Show On Animals: false
    • Min Value: 0%
    • Scenario Randomizable: true
    • Cacheable: true
    3500

    Version history[edit]