Psychofluid pump
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Psychofluid pump
This device enhances the psychic sensitivity of a deathresting person by rhythmically stimulating neural tissues. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.
Base Stats
- Type
- Building – Biotech (Buildings)
- Mass
- 50 kg
- Beauty
- 0
- HP
- 200
- Flammability
- 40%
- Path Cost
- 42 (24%)
Fuel
- Usable Item(s)
Hemogen pack
- Capacity
- 5
- Consumption Rate
- 0.5
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -100 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 4,000 ticks (1.11 mins)
The psychofluid pump is a building added by the Biotech DLC that improves the psychic sensitivity and psycasting ability of a deathrester.
Acquisition[edit]
Psychofluid pumps can be constructed once the Deathrest research project has been completed. Each requires 50 Steel,
100 Plasteel,
6 Components,
5 Hemogen packs, 4,000 ticks (1.11 mins) of work modified by the construction speed of the builder, and a construction skill of 4.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?. |
Active psychofluid pumps require a pawn capable of deathrest and must be connected to a deathrest casket. Each psychofluid pump consumes 100W of power and 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. It will be automatically refueled by a haulers so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.
Like other deathrest buildings, psychofluid pump permanently bind to the first pawn that uses them, as long as the following is true:
- The pawn has enough capacity and the building has not reached its maximum allowed.
- This capacity starts at 1 and can be increased ingesting deathrest capacity serums.
- There is clear line of sight between this building and the deathrest casket, with no distance limit.
- This psychofluid pump is powered and unbound.
- Either:
- This building was present when Deathrest started.
- This building was constructed/installed while Deathrest is in progress.
As all other bound deathrest buildings, a minified psychofluid pump will become unbound and lose any progress it may have. There is no penalty for deconstruction, beyond the lost resources. Additionally, it needs to reach at least 75% progress in order to apply its buff at the end of the deathrest.
A functional pump grants 1 stack of Psychofluid Rush after a pawn wakes from a non-interrupted deathrest. Up to 4 psychofluid pumps can be connected at a time. This effect lasts until the next deathrest, and stacks additively for each psychofluid pump connected. The bonus will be lost if the deathrest gene is removed from the pawn.
Psychofluid Rush "Psychic sensitivity is enhanced because this person used a psychofluid pump while deathresting. This effect lasts until the next deathrest."
- +25% Psychic Sensitivity
- +5% / day meditation psyfocus gain
- +0.05 neural heat recovery rate
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Expound upon the benefits for psycasters, and contextualize them relative to both raw power and other buffs you could acquire instead. |
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with deep drills and fabrication benches. The psychofluid pump also requires plasteel, making it one of the more expensive deathresting machines.
The main purpose of a psychofluid pump is to increase the potency of psycasting or psychic harmonizers.
Without the Royalty DLC, the uses for a psychofluid pump are rather limited.
For psycasters, the buffs are significant both in individual power and the density of different benefits given a single source. Best case scenario, a focus-less meditator, the bonus to meditation rate from 4 pumps cuts the meditation time by −29%, reducing the time from 0% to 100% psyfocus by 0.57 days. For a super psy-sensitive psycaster with the best possible focus, the relative improvement of 4 pumps drops to −15%, reducing the time from 0% to 100% psyfocus by 0.13 days. This is still a significant buff.
Gallery[edit]
Images
Audio
Working Start
Working Loop
Working Stop
Trivia[edit]
In the game's files, the psychofluid pump has a separate north facing sprite, despite it being identical to the south facing sprite.
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3529 - Fix: Deathrest buildings use hemogen when not in use.
- 1.4.3534 - Fix: Deathrest bonuses are not removed if deathrest gene is removed.
- 1.4.3563 - Fix: Hemogen wasted when refueling deathrest buildings.