Subcore softscanner

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Subcore softscanner

Subcore softscanner

A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.
Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.
Higher tier subcores can be created by building a subcore ripscanner.

Base Stats

Type
BuildingBiotech (Buildings)
Market Value
985 Silver [Note]
Mass
25 kg
Beauty
0
HP
250
Flammability
50%

Building

Size
2 × 3
Minifiable
False
Passability
pass through only
Cover Effectiveness
30%
Terrain Affordance
Light
Power
150 W
Room Role
Laboratory

Creation

Required Research
Standard mechtech
Skill Required
Construction 5
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 200 + Plasteel 50 + Component 4
Deconstruct yield
Steel 100 + Plasteel 25 + Component 2
Destroy yield
Steel 50 + Plasteel 12 - 13 + Component 1

The subcore softscanner is a building added by the Biotech DLC that allows for the creation of standard subcores by scanning human minds.

Acquisition[edit]

Subcore softscanners can be constructed once the Standard mechtech research project has been completed. Note that this research requires a signal chip to unlock. Each requires Steel 200 Steel, Plasteel 50 Plasteel, Component 4 Components, 8,000 ticks (2.22 mins) of work modified by the construction speed of the builder, and a construction skill of 5.

Once constructed, they cannot be re-installed; they can only be deconstructed.

Summary[edit]

The subcore softscanner takes 150 W of power. Its only purpose is to produce a standard subcore, which is an ingredient used in the gestation of the following mechanoids:

  • Product Ingredients Type
    Lancer Lancer Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Pikeman Pikeman Steel 100 + Plasteel 40 + Component 4 + Standard subcore 1 Mechanoid
    Scyther Scyther Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Scorcher Scorcher Content added by the Biotech DLC Steel 80 + Plasteel 32 + Component 3 + Standard subcore 1 Mechanoid
    Tunneler Tunneler Content added by the Biotech DLC Steel 150 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Cyclops Cyclops Content added by the Odyssey DLC Steel 120 + Plasteel 40 + Component 5 + Standard subcore 1 Mechanoid
  • The scanner must be loaded with Steel 50 Steel and Component 4 Components before each scan. Then any human (who is not a temporary faction member or baby) without scanning sickness can be selected for scanning by using the "Insert Person" button when selecting the subcore softscanner building. Upon selection, colonists and slaves will walk to the scanner if able, however prisoners or downed persons must be carried to the building by someone else. The scanning process takes 7,500 ticks (2.08 mins) and inflicts scanning sickness upon completion.

    Scanning sickness[edit]

    "This person was scanned by a softscanner to produce a mechanoid subcore. The high-energy scanning device has caused disturbances in their brain chemistry which will take time to resolve themselves. There won't be any long-term damage."

    — In-game description

    A person scanned in a subcore softscanner to produce a standard subcore is afflicted with scanning sickness starting with a severity of 4 and decreasing in severity by 1 per in-game day for non-mechanitor pawns and severity decreasing by 2 per day for mechanitor pawns. This has the following effects:

    Analysis[edit]

    Scanning sickness reduces a colonist's consciousness, moving, and manipulation by 25% for four in-game days, which results in a severe reduction in productivity. As such, prisoners are ideal candidates for scanning as they cannot do work anyways.

    Standard subcores are used in the gestation of a variety of useful mech types, such as tunnelers for mining ore deposits or scythers for general melee combat. The softscanner is not expensive to build, but if you do not need or want any of the mechs that are gestated using standard subcores, then it is safe to skip.

    Note that every mech that requires a standard subcore is created at a large mech gestator and uses the large mech recharger. These two buildings cost Steel 550 steel and Component 8 components. This is in addition to costs of the softscanner itself and the gestation of the mechs.

    See also[edit]

    Version history[edit]

    • Biotech DLC Release - Added.
    • 1.4.3534 - Added more feedback to subcore scanners.
    • 1.4.3541 - Fix: Softcore[sic] scanner tooltip formating.
    • 1.4.3555 - In the 'Completed scan' message sent when subcore scan is cancelled, changed 'cancel load' to 'cancel scan'.