Subcore softscanner
| This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Subcore softscanner
A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.
Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.
Higher tier subcores can be created by building a subcore ripscanner.
Base Stats
- Type
- Building – Biotech (Buildings)
- Mass
- 25 kg
- Beauty
- 0
- HP
- 250
- Flammability
- 50%
Building
- Size
- 2 × 3
- Minifiable
- False
- Passability
- pass through only
- Cover Effectiveness
- 30%
- Terrain Affordance
- Light
- Power
- 150 W
- Room Role
- Laboratory
Creation
- Required Research
- Standard mechtech
- Skill Required
- Construction 5
- Work To Make
- 8,000 ticks (2.22 mins)
The subcore softscanner is a building added by the Biotech DLC that allows for the creation of standard subcores by scanning human minds.
Acquisition[edit]
Subcore softscanners can be constructed once the Standard mechtech research project has been completed. Note that this research requires a signal chip to unlock. Each requires
200 Steel,
50 Plasteel,
4 Components, 8,000 ticks (2.22 mins) of work modified by the construction speed of the builder, and a construction skill of 5.
Once constructed, they cannot be re-installed; they can only be deconstructed.
Summary[edit]
The subcore softscanner takes 150 W of power. Its only purpose is to produce a standard subcore, which is an ingredient used in the gestation of the following mechanoids:
| Product | Ingredients | Type |
|---|---|---|
| Mechanoid | ||
| Mechanoid | ||
| Mechanoid | ||
| Mechanoid | ||
| Mechanoid | ||
| Mechanoid |
The scanner must be loaded with
50 Steel and
4 Components before each scan. Then any human (who is not a temporary faction member or baby) without scanning sickness can be selected for scanning by using the "Insert Person" button when selecting the subcore softscanner building. Upon selection, colonists and slaves will walk to the scanner if able, however prisoners or downed persons must be carried to the building by someone else. The scanning process takes 7,500 ticks (2.08 mins) and inflicts scanning sickness upon completion.
Scanning sickness[edit]
"This person was scanned by a softscanner to produce a mechanoid subcore. The high-energy scanning device has caused disturbances in their brain chemistry which will take time to resolve themselves. There won't be any long-term damage."
— In-game description
A person scanned in a subcore softscanner to produce a standard subcore is afflicted with scanning sickness starting with a severity of 4 and decreasing in severity by 1 per in-game day for non-mechanitor pawns and severity decreasing by 2 per day for mechanitor pawns. This has the following effects:
- Consciousness: ×75% (Post factors)
- Manipulation: ×75% (Post factors)
- Moving: ×75% (Post factors)
- Vomiting MTB: 1.5 days
- Mood: −8
Analysis[edit]
Scanning sickness reduces a colonist's consciousness, moving, and manipulation by 25% for four in-game days, which results in a severe reduction in productivity. As such, prisoners are ideal candidates for scanning as they cannot do work anyways.
Standard subcores are used in the gestation of a variety of useful mech types, such as tunnelers for mining ore deposits or scythers for general melee combat. The softscanner is not expensive to build, but if you do not need or want any of the mechs that are gestated using standard subcores, then it is safe to skip.
Note that every mech that requires a standard subcore is created at a large mech gestator and uses the large mech recharger. These two buildings cost
550 steel and
8 components. This is in addition to costs of the softscanner itself and the gestation of the mechs.
See also[edit]
- Subcore encoder - Creates basic subcores.
- Subcore ripscanner - Creates high subcores.
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3534 - Added more feedback to subcore scanners.
- 1.4.3541 - Fix: Softcore[sic] scanner tooltip formating.
- 1.4.3555 - In the 'Completed scan' message sent when subcore scan is cancelled, changed 'cancel load' to 'cancel scan'.
