Component

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Component

Component

Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.

Base Stats

Type
Crafted resources
Market Value
32 Silver
Stack Limit
50
Mass
0.6 kg
HP
70
Deterioration Rate
2
Flammability
60%

Creation

Crafted At
Fabrication bench
Skill Required
Crafting 8
Work To Make
5,000 ticks (1.39 mins)
Work Speed Stat
General Labor Speed
Resources to make
Steel 12
Technical
defName
ComponentIndustrial
thingCategories
Manufactured


Components are materials required to build and repair electrical devices, as well as produce firearms, armor, and ship parts.

Acquisition[edit]

Components can be crafted at a fabrication bench, each requiring Steel 12 Steel, 5,000 ticks (1.39 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 8.
Components can be bought from the following traders: Neolithic base trader, Orbital bulk goods trader, Orbital combat supplier, Orbital exotic goods trader, Outlander base trader, Outlander bulk goods trader, Outlander exotic goods trader, Outlander visitor, Slave ship, Empire base traderContent added by the Royalty DLC, Imperial trader caravanContent added by the Royalty DLC, Orbital imperial traderContent added by the Royalty DLC.

They can also be obtained by:

Ore[edit]

Compacted machinery in game

Compacted machinery tiles have 2,000 health each, making them slower to mine than stone or many ores, but still significantly faster than uranium and plasteel ore. They can be found in small veins, ranging from 3 to 6 tiles in size. Each mined block has a base yield of 2 components, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.

Usage[edit]

Components are used in the following crafting recipes:

Feature Toggle
CollapseRitual Quality Check On.pngRitual Quality Check Off.png
  • Product Ingredients Type
    Hospital bed Hospital bed Stuff 40 (Metallic, 400 for SVMs) + Steel 80 + Component 5 Building - Furniture
    Comms console Comms console Steel 120 + Component 4 Building - Misc
    Cryptosleep casket Cryptosleep casket Steel 180 + Uranium 5 + Component 4 + Advanced component 1 Building - Misc
    Firefoam popper Firefoam popper Steel 75 + Component 1 Building - Misc
    Ground-penetrating scanner Ground-penetrating scanner Steel 150 + Component 4 + Advanced component 1 Building - Misc
    Long-range mineral scanner Long-range mineral scanner Steel 200 + Component 6 + Advanced component 2 Building - Misc
    Moisture pump Moisture pump Steel 75 + Component 4 Building - Misc
    Multi-analyzer Multi-analyzer Steel 40 + Plasteel 50 + Gold 20 + Component 8 Building - Misc
    Orbital trade beacon Orbital trade beacon Steel 40 + Component 1 Building - Misc
    Pod launcher Pod launcher Steel 50 + Component 1 Building - Misc
    Transport pod Transport pod Steel 60 + Component 1 Building - Misc
    Vitals monitor Vitals monitor Steel 50 + Component 3 Building - Misc
    Battery Battery Steel 70 + Component 2 Building - Power
    Chemfuel powered generator Chemfuel powered generator Steel 100 + Component 3 Building - Power
    Geothermal generator Geothermal generator Steel 340 + Component 8 Building - Power
    Power switch Power switch Steel 15 + Component 1 Building - Power
    Solar generator Solar generator Steel 100 + Component 3 Building - Power
    Watermill generator Watermill generator Wood 280 + Steel 80 + Component 3 Building - Power
    Wind turbine Wind turbine Steel 100 + Component 2 Building - Power
    Wood-fired generator Wood-fired generator Steel 100 + Component 2 Building - Power
    Biofuel refinery Biofuel refinery Steel 150 + Component 3 Building - Production
    Deep drill Deep drill Steel 100 + Component 2 Building - Production
    Drug lab Drug lab Stuff 50 (Metallic/Woody, 500 for SVMs) + Steel 75 + Component 6 Building - Production
    Electric crematorium Electric crematorium Stuff 150 (Stony) + Steel 20 + Component 2 Building - Production
    Electric smelter Electric smelter Steel 170 + Component 2 Building - Production
    Electric smithy Electric smithy Steel 100 + Component 3 Building - Production
    Electric stove Electric stove Steel 80 + Component 2 Building - Production
    Electric tailor bench Electric tailor bench Stuff 75 (Metallic/Woody, 750 for SVMs) + Steel 50 + Component 2 Building - Production
    Fabrication bench Fabrication bench Steel 200 + Component 12 + Advanced component 2 Building - Production
    Hi-tech research bench Hi-tech research bench Stuff 150 (Metallic, 1500 for SVMs) + Steel 100 + Component 10 Building - Production
    Hydroponics basin Hydroponics basin Steel 100 + Component 1 Building - Production
    Machining table Machining table Steel 150 + Component 5 Building - Production
    Nutrient paste dispenser Nutrient paste dispenser Steel 125 + Component 3 Building - Production
    Flatscreen television Flatscreen television Steel 140 + Component 16 Building - Recreation
    Tube television Tube television Steel 80 + Component 4 Building - Recreation
    Autocannon turret Autocannon turret Steel 350 + Plasteel 40 + Component 6 Building - Security
    Foam turret Foam turret Stuff 30 (Metallic, 300 for SVMs) + Steel 70 + Component 3 + Chemfuel 140 Building - Security
    Mini-turret Mini-turret Stuff 30 (Metallic, 300 for SVMs) + Steel 70 + Component 3 Building - Security
    Mortar Mortar Stuff 50 (Metallic, 500 for SVMs) + Reinforced barrel 1 + Component 6 Building - Security
    Rocketswarm launcher Rocketswarm launcher Plasteel 20 + Steel 200 + Component 2 + Chemfuel 180 Building - Security
    Uranium slug turret Uranium slug turret Steel 300 + Plasteel 30 + Uranium 60 + Component 6 Building - Security
    Sensor cluster Sensor cluster Steel 140 + Gold 4 + Component 6 + Advanced component 6 Building - Ship
    Ship cryptosleep casket Ship cryptosleep casket Steel 120 + Uranium 14 + Component 3 + Advanced component 3 Building - Ship
    Ship structural beam Ship structural beam Steel 200 + Plasteel 40 + Component 3 + Advanced component 1 Building - Ship
    Autodoor Autodoor Stuff 25 (Metallic/Woody/Stony, 250 for SVMs) + Steel 40 + Component 2 Building - Structure
    Cooler Cooler Steel 90 + Component 3 Building - Temperature
    Heater Heater Steel 50 + Component 1 Building - Temperature
    Advanced component Advanced component Component 1 + Steel 20 + Plasteel 10 + Gold 3 Crafted resources
    EMP shell EMP shell Steel 15 + Component 2 Crafted resources - Mortar shell
    Assault rifle Assault rifle Steel 60 + Component 7 Equipment - Weapons
    Autopistol Autopistol Steel 30 + Component 2 Equipment - Weapons
    Bolt-action rifle Bolt-action rifle Steel 60 + Component 3 Equipment - Weapons
    Chain shotgun Chain shotgun Steel 70 + Component 5 Equipment - Weapons
    EMP grenades EMP grenades Steel 20 + Component 6 Equipment - Weapons
    EMP launcher EMP launcher Steel 75 + Component 8 Equipment - Weapons
    Heavy SMG Heavy SMG Steel 75 + Component 4 Equipment - Weapons
    Incendiary launcher Incendiary launcher Steel 75 + Component 4 Equipment - Weapons
    LMG LMG Steel 75 + Component 5 Equipment - Weapons
    Machine pistol Machine pistol Steel 45 + Component 3 Equipment - Weapons
    Minigun Minigun Steel 160 + Component 20 Equipment - Weapons
    Pump shotgun Pump shotgun Steel 60 + Component 3 Equipment - Weapons
    Revolver Revolver Steel 30 + Component 2 Equipment - Weapons
    Smoke launcher Smoke launcher Steel 75 + Component 4 Equipment - Weapons
    Sniper rifle Sniper rifle Steel 60 + Component 8 Equipment - Weapons
    Flak helmet Flak helmet Stuff 40 (Metallic, 400 for SVMs) + Component 2 + Plasteel 10 Gear - Armor
    Flak jacket Flak jacket Steel 70 + Cloth 50 + Component 1 Gear - Armor
    Flak pants Flak pants Steel 60 + Cloth 30 + Component 1 Gear - Armor
    Flak vest Flak vest Steel 60 + Cloth 30 + Component 1 Gear - Armor
    Firefoam pop pack Firefoam pop pack Steel 20 + Component 1 + Chemfuel 30 Gear - Utility
    Shield belt Shield belt Steel 50 + Plasteel 20 + Component 2 Gear - Utility
    Smokepop pack Smokepop pack Steel 20 + Component 1 + Chemfuel 40 Gear - Utility
    Centipede blaster Centipede blaster Steel 255 + Plasteel 355 + Component 8 + High subcore 1 Mechanoid
    Centipede burner Centipede burner Steel 255 + Plasteel 255 + Component 8 + High subcore 1 Mechanoid
    Centipede gunner Centipede gunner Steel 255 + Plasteel 255 + Component 8 + High subcore 1 Mechanoid
    Lancer Lancer Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Pikeman Pikeman Steel 100 + Plasteel 40 + Component 4 + Standard subcore 1 Mechanoid
    Scyther Scyther Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Cochlear implant Cochlear implant Steel 20 + Component 4 Medical Items - Body Parts
    Joywire Joywire Steel 20 + Component 4 Medical Items - Body Parts
    Painstopper Painstopper Steel 20 + Component 4 Medical Items - Body Parts
    Power claw Power claw Steel 40 + Component 8 Medical Items - Body Parts
    Prosthetic arm Prosthetic arm Steel 40 + Component 4 Medical Items - Body Parts
    Prosthetic heart Prosthetic heart Steel 25 + Component 4 Medical Items - Body Parts
    Prosthetic leg Prosthetic leg Steel 40 + Component 4 Medical Items - Body Parts
    Atmospheric heater Atmospheric heaterContent added by the Anomaly DLC Shard 2 + Bioferrite 150 + Steel 150 + Component 8 Building - Anomaly (Buildings)
    Bioferrite harvester Bioferrite harvesterContent added by the Anomaly DLC Steel 50 + Component 1 Building - Anomaly (Buildings)
    Bioferrite shaper Bioferrite shaperContent added by the Anomaly DLC Component 2 + Bioferrite 40 + Steel 50 Building - Anomaly (Buildings)
    Electroharvester ElectroharvesterContent added by the Anomaly DLC Component 1 + Bioferrite 25 + Steel 50 Building - Anomaly (Buildings)
    Proximity detector Proximity detectorContent added by the Anomaly DLC Bioferrite 15 + Component 1 Building - Anomaly (Buildings)
    Serum lab Serum labContent added by the Anomaly DLC Shard 1 + Component 2 + Bioferrite 80 + Steel 100 Building - Anomaly (Buildings)
    Bioferrite generator Bioferrite generatorContent added by the Anomaly DLC Steel 50 + Bioferrite 100 + Component 4 + Shard 1 Building - Power
    Security door Security doorContent added by the Anomaly DLC Plasteel 50 + Component 2 Building - Structure
    Hellcat rifle Hellcat rifleContent added by the Anomaly DLC Steel 60 + Bioferrite 20 + Component 7 Equipment - Weapons
    Incinerator IncineratorContent added by the Anomaly DLC Steel 75 + Component 6 + Bioferrite 30 Equipment - Weapons
    Disruptor flare pack Disruptor flare packContent added by the Anomaly DLC Bioferrite 30 + Component 1 Gear - Utility
    Turret pack Turret packContent added by the Anomaly DLC Steel 70 + Component 2 Gear - Utility
    Adrenal heart Adrenal heartContent added by the Anomaly DLC Bioferrite 20 + Component 1 Medical Items - Body Parts
    Blood warmer Blood warmerContent added by the Anomaly DLCContent added by the Odyssey DLC Bioferrite 10 + Component 1 + Chemfuel 10 Medical Items - Body Parts
    Corrosive heart Corrosive heartContent added by the Anomaly DLC Bioferrite 20 + Component 1 Medical Items - Body Parts
    Metalblood heart Metalblood heartContent added by the Anomaly DLC Bioferrite 20 + Component 1 Medical Items - Body Parts
    Kid vacsuit Kid vacsuitContent added by the Biotech DLCContent added by the Odyssey DLC Component 3 + Steel 45 + Plasteel 10 Apparel - Armor
    Band node Band nodeContent added by the Biotech DLC Steel 200 + Component 4 Building - Biotech (Buildings)
    Deathrest accelerator Deathrest acceleratorContent added by the Biotech DLC Steel 300 + Component 4 Building - Biotech (Buildings)
    Deathrest casket Deathrest casketContent added by the Biotech DLC Steel 100 + Component 3 Building - Biotech (Buildings)
    Gene assembler Gene assemblerContent added by the Biotech DLC Steel 200 + Component 4 Building - Biotech (Buildings)
    Gene bank Gene bankContent added by the Biotech DLC Steel 50 + Component 1 Building - Biotech (Buildings)
    Gene processor Gene processorContent added by the Biotech DLC Steel 100 + Plasteel 25 + Component 2 Building - Biotech (Buildings)
    Glucosoid pump Glucosoid pumpContent added by the Biotech DLC Steel 150 + Component 6 + Hemogen pack 5 Building - Biotech (Buildings)
    Hemogen amplifier Hemogen amplifierContent added by the Biotech DLC Steel 200 + Component 4 + Hemogen pack 5 Building - Biotech (Buildings)
    Hemopump HemopumpContent added by the Biotech DLC Steel 100 + Component 4 + Hemogen pack 5 Building - Biotech (Buildings)
    Large mech gestator Large mech gestatorContent added by the Biotech DLC Steel 300 + Component 6 Building - Biotech (Buildings)
    Large mech recharger Large mech rechargerContent added by the Biotech DLC Steel 250 + Component 2 Building - Biotech (Buildings)
    Mech booster Mech boosterContent added by the Biotech DLC Steel 100 + Component 4 Building - Biotech (Buildings)
    Mech gestator Mech gestatorContent added by the Biotech DLC Steel 150 + Component 3 Building - Biotech (Buildings)
    Mech recharger Mech rechargerContent added by the Biotech DLC Steel 125 + Component 1 Building - Biotech (Buildings)
    Mechband antenna Mechband antennaContent added by the Biotech DLC Steel 50 + Component 4 Building - Biotech (Buildings)
    Pollution pump Pollution pumpContent added by the Biotech DLC Steel 75 + Component 1 Building - Biotech (Buildings)
    Psychofluid pump Psychofluid pumpContent added by the Biotech DLC Steel 50 + Plasteel 100 + Component 6 + Hemogen pack 5 Building - Biotech (Buildings)
    Subcore encoder Subcore encoderContent added by the Biotech DLC Steel 100 + Component 3 Building - Biotech (Buildings)
    Subcore ripscanner Subcore ripscannerContent added by the Biotech DLC Steel 200 + Plasteel 150 + Component 6 Building - Biotech (Buildings)
    Subcore softscanner Subcore softscannerContent added by the Biotech DLC Steel 200 + Plasteel 50 + Component 4 Building - Biotech (Buildings)
    Crashed mechanitor ship Crashed mechanitor shipContent added by the Biotech DLC Steel 40 + Plasteel 70 + Component 10 Building - Misc
    Toxifier generator Toxifier generatorContent added by the Biotech DLC Steel 125 + Component 3 Building - Power
    Basic subcore Basic subcoreContent added by the Biotech DLC Steel 50 + Component 2 Crafted resources
    Tox grenades Tox grenadesContent added by the Biotech DLC Steel 20 + Component 6 Equipment - Weapons
    Toxbomb launcher Toxbomb launcherContent added by the Biotech DLC Steel 75 + Component 4 Equipment - Weapons
    Integrator headset Integrator headsetContent added by the Biotech DLC Plasteel 50 + Component 4 + Advanced component 4 + Powerfocus chip 1 Gear - Armor
    Mechcommander helmet Mechcommander helmetContent added by the Biotech DLC Plasteel 60 + Component 6 + Signal chip 1 Gear - Armor
    Airwire headset Airwire headsetContent added by the Biotech DLC Steel 50 + Component 4 Gear - Clothing
    Array headset Array headsetContent added by the Biotech DLC Steel 50 + Component 8 Gear - Clothing
    Bandwidth pack Bandwidth packContent added by the Biotech DLC Steel 50 + Component 8 + Signal chip 2 Gear - Utility
    Control pack Control packContent added by the Biotech DLC Steel 100 + Component 6 Gear - Utility
    Tox pack Tox packContent added by the Biotech DLC Steel 10 + Component 1 + Chemfuel 35 Gear - Utility
    Legionary LegionaryContent added by the Biotech DLC Plasteel 100 + Component 6 + High subcore 1 Mechanoid
    Scorcher ScorcherContent added by the Biotech DLC Steel 80 + Plasteel 32 + Component 3 + Standard subcore 1 Mechanoid
    Tesseron TesseronContent added by the Biotech DLC Plasteel 110 + Component 7 + High subcore 1 Mechanoid
    Tunneler TunnelerContent added by the Biotech DLC Steel 150 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Control sublink (high) Control sublink (high)Content added by the Biotech DLC Powerfocus chip 1 + Component 3 + Advanced component 3 Medical Items - Body Parts
    Control sublink (standard) Control sublink (standard)Content added by the Biotech DLC Signal chip 1 + Component 4 Medical Items - Body Parts
    Mech gestation processor Mech gestation processorContent added by the Biotech DLC Signal chip 1 + Component 6 Medical Items - Body Parts
    Remote repairer Remote repairerContent added by the Biotech DLC Powerfocus chip 1 + Component 6 Medical Items - Body Parts
    Remote shielder Remote shielderContent added by the Biotech DLC Powerfocus chip 1 + Component 6 Medical Items - Body Parts
    Autobong AutobongContent added by the Ideology DLC Stuff 100 (Metallic/Woody, 1000 for SVMs) + Smokeleaf leaves 25 + Component 3 Building - Ideology (Buildings)
    Biosculpter pod Biosculpter podContent added by the Ideology DLC Steel 120 + Component 4 Building - Ideology (Buildings)
    Lightball LightballContent added by the Ideology DLC Steel 30 + Component 1 Building - Ideology (Buildings)
    Loudspeaker LoudspeakerContent added by the Ideology DLC Steel 80 + Component 2 Building - Ideology (Buildings)
    Neural supercharger Neural superchargerContent added by the Ideology DLC Steel 50 + Component 4 Building - Ideology (Buildings)
    Sleep accelerator Sleep acceleratorContent added by the Ideology DLC Steel 50 + Component 5 Building - Ideology (Buildings)
    Vacsuit VacsuitContent added by the Odyssey DLC Component 3 + Steel 90 + Plasteel 20 Apparel - Armor
    Vacsuit helmet Vacsuit helmetContent added by the Odyssey DLC Steel 40 + Component 2 Apparel - Armor
    Large thruster Large thrusterContent added by the Odyssey DLC Steel 220 + Vacstone blocks 50 + Component 6 Building - Odyssey (Buildings)
    Oxygen pump Oxygen pumpContent added by the Odyssey DLC Steel 100 + Component 2 Building - Odyssey (Buildings)
    Passenger shuttle Passenger shuttleContent added by the Odyssey DLC Steel 250 + Plasteel 150 + Component 6 + Shuttle engine 1 Building - Odyssey (Buildings)
    Vac barrier Vac barrierContent added by the Odyssey DLC Steel 40 + Component 2 + Gravlite panel 2 Building - Odyssey (Buildings)
    Hunter pack Hunter packContent added by the Odyssey DLC Steel 60 + Chemfuel 40 + Component 2 Gear - Utility
    Cyclops CyclopsContent added by the Odyssey DLC Steel 120 + Plasteel 40 + Component 5 + Standard subcore 1 Mechanoid
    Ship landing beacon Ship landing beaconContent added by the Royalty DLC Steel 40 + Component 1 Building - Misc
    Grenadier armor Grenadier armorContent added by the Royalty DLC Plasteel 100 + Uranium 20 + Advanced component 4 + Steel 75 + Component 4 Gear - Armor
    Locust armor Locust armorContent added by the Royalty DLC Plasteel 120 + Uranium 10 + Advanced component 3 + Component 3 + Chemfuel 100 Gear - Armor
    Phoenix armor Phoenix armorContent added by the Royalty DLC Plasteel 150 + Uranium 50 + Advanced component 6 + Steel 75 + Component 4 + Chemfuel 40 Gear - Armor
    Jump pack Jump packContent added by the Royalty DLC Plasteel 30 + Component 3 + Chemfuel 100 Gear - Utility
    Low-shield pack Low-shield packContent added by the Royalty DLC Shield core 1 + Component 1 Gear - Utility
    Drill arm Drill armContent added by the Royalty DLC Steel 60 + Component 8 Medical Items - Body Parts
    Elbow blade Elbow bladeContent added by the Royalty DLC Steel 40 + Component 7 Medical Items - Body Parts
    Field hand Field handContent added by the Royalty DLC Steel 60 + Component 8 Medical Items - Body Parts
    Hand talon Hand talonContent added by the Royalty DLC Steel 40 + Component 7 Medical Items - Body Parts
    Knee spike Knee spikeContent added by the Royalty DLC Steel 40 + Component 7 Medical Items - Body Parts
    Venom fangs Venom fangsContent added by the Royalty DLC Steel 40 + Component 7 Medical Items - Body Parts
    Venom talon Venom talonContent added by the Royalty DLC Steel 40 + Component 7 Medical Items - Body Parts
  • Components are also used for repairing component breakdowns. Every so often, electrical devices may become dysfunctional, until they are replaced with a new component. See List of affected buildings for the full list.

    Components will deteriorate when left outside.

    Analysis[edit]

    For large portions of the game, before fabrication benches are researched, components will be limited. The main sources of components in the early game are ship chunks and compacted machinery, which can run out, and trade, which is reliable but requires a way to generate money and someone to trade with. Almost every electrical device in the game uses components, so they present a very real bottleneck to most colonies. In the late game, components remain in high demand because they are used to create advanced components. With Fabrication, a colony can still be limited by the steel required to make components.

    It is recommended to always keep a couple components (3-5) in reserve, in case devices breakdown. If a geothermal generator breaks down, for instance, the colony will be out of power until a new component is found.

    Acquisition analysis[edit]

    • Conserve your components. Often, the simplest way to have components is to not use them. Don't build unnecessary power generators. Hydroponics are unnecessary if you can just use sun lamps and soil. "Rerolling" weapons for quality consumes a lot of components.
    • ABC - (Always) Buy Components. Traders are, for a significant part of the game, the only renewable source of components. Excess food, leathers, drugs, and other resources can be used to buy components. Even if a large stash is available right now, a component supply can run out surprisingly quickly. Even when Fabrication is researched, trade can convert excess and otherwise useless resources into useful components.
    • Research Fabrication quickly. Fabrication is an important and useful technology, but requires Microelectronics and Multi-analyzer before it is available. It is also necessary to buy or obtain 2 advanced components before the actual fabrication bench can be constructed, and steel is needed to craft components. While Fabrication may not be an immediate priority - defensive research like Gas Operation or Mortars may be even more important - it is still worth researching.
    The preferred way to get steel is using a ground-penetrating scanner and deep drills. Once a ground scanner is available, deep drills, and a fabrication bench, obtaining components should be much less of an issue. Note that the process of crafting components takes a chunk of time on its own.
    • Long-range mineral scanner. Unlike the ground-penetrating scanner, the long-range mineral scanner can find components directly. Every scan brings 100 - 140 components (before Mining Yield and difficulty), ready to be used. Note that the long-range scanner requires its own research and 2 advanced components to make. In addition, colonists must travel to and from this deposit; the weight of components can be an issue.
    • New Settlement. Settling on a new tile, either by enabling multiple colonies in the settings or using a gravship,Content added by the Odyssey DLC will generate fresh ores, although at a 50% rate.

    Trivia[edit]

    • In the code, components are called "ComponentIndustrial"

    Version history[edit]