Tox pack
| This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Tox pack
A reusable backpack containing canisters of reagents and a mechanism that uses them to generate tox gas. When the wearer activates the pack, it will begin spreading tox gas and continue for several seconds until it runs out of reagents.
Once used, it must be reloaded with chemfuel before it can be used again.
Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.
Base Stats
- Tech Level
- Industrial
- Mass
- 3 kg
- Beauty
- -3
- HP
- 100
- Deterioration Rate
- 2
- Flammability
- 60%
- Path Cost
- 14 (48%)
Apparel
- Clothing For Nudity
- False
- Coverage
- Waist
- Layer
- Belt
- Lifestage
- Adult
- Equip Delay
- 120 ticks (2 secs)
Creation
- Required Research
- Tox gas
- Skill Required
- Crafting 3
- Work To Make
- 3,600 ticks (1 min)
- Work Speed Stat
- General Labor Speed
- defName
- Apparel_PackTox
- thingCategories
- ApparelUtility
- tags
- BeltDefenseTox
- tradeTags
- Clothing
The tox pack is a utility item added by the Biotech DLC that allows the user to deploy tox gas.
Acquisition[edit]
Tox packs can be crafted at a machining table once the Tox gas research project has been completed. Each requires
10 Steel,
1 Component,
35 Chemfuel, 3,600 ticks (1 min) of work modified by the general labor speed of the crafter, and a crafting skill of 3.
Summary[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Mechanical detail- cloud size, deployment time, activation mechanics for both player pawns and NPCs etc.. |
| This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: AoE image in standard style. |
Tox packs create a cloud of tox gas centered on the user.
The pack can only be used once before needing to be refueled, at a cost of
35 chemfuel. To refuel it, select its user and right-click a pile of chemfuel.
Like all utility items, a tox pack is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.
Analysis[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General - e.g. strategies, use case, value proposition for making and opportunity cost for use vs other utility. |
Because the tox gas cloud is created centered on the user tox packs are best used on wasters or xenotypes with toxic resistance.
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3563 - Tox packs no longer activate upon stripping or butchering corpses wearing them.
