Cerebrex node

From RimWorld Wiki
Jump to navigation Jump to search

Cerebrex node

Cerebrex node

An interlink node scavenged technology from the cerebrex core of a mechhive. It can be used to summon mechanoids or mechanoid transport pods from the planet-wide mechanoid satellite network.

Base Stats

Type
GearUtility
Tech Level
Spacer
Mass
5 kg
Flammability
0%

Apparel

Clothing For Nudity
False
Coverage
Waist
Layer
Belt
Lifestage
Adult
Technical
defName
Apparel_CerebrexNode
thingCategories
ApparelUtility
tradeTags
Clothing


The cerebrex node is a utility item added by the Odyssey DLC that acquired by choosing "scavenge technology" during the Odyssey ending.

Acquisition[edit]

The cerebrex node will drop next to the cerebrex core after inspecting it and choosing "scavenge technology".

Summary[edit]

When worn, it gives a mechanitorContent added by the Biotech DLC wearing it +15 Mech Bandwidth and +12% Mech Work Speed Offset. It has no quality.

Once the wearer is drafted, three abilities are available, all with 30 ticks (0.5 secs) of warm up time. The wearer does not need to be a mechanitorContent added by the Biotech DLC to use these abilities.

  • Call drop pods can spawn 2 to 3 mechanoid drop pods, each can hold up to 150 kg and can be launched up to 66 tiles, on a 180,000 ticks (50 mins) cooldown. The Drop Pods can land anywhere on the map within line of sight of the caster.
  • Call mechanoids can spawn 750 to 1250 raid points of hostile mechanoids, on a 7,500 ticks (2.08 mins) cooldown. There is no maximum range, call mechanoids can fire anywhere within line of sight of the caster.
  • Deactivate mechanoid can permanently disable a hostile mechanoid within 29.9 tiles, on a 7,500 ticks (2.08 mins) cooldown.

The cerebrex node is indestructible, including by collapsed rocks. However the cerebrex node can be lost if it is on a pawn or in a container and the containing thing is destroyed, by being thrown out of the map or from a caravan wipe.

Like all utility items, a cerebrex node is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.

Analysis[edit]

The Cerebrex node is effectively a better Bandwidth packContent added by the Biotech DLC, it is best used on a Mechanitor.Content added by the Biotech DLC

Version history[edit]