Shard shock lance

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Shard shock lance

Shard shock lance

A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping them into a state of psychic shock. There is a risk of brain damage. This shock lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.

Base Stats

Type
GearUtility
Tech Level
Archotech
Market Value
510 Silver
Mass
0.7 kg
Beauty
-3
HP
60
Flammability
100%

Apparel

Clothing For Nudity
False
Lifestage
Adult
Coverage
Waist
Layer
Belt

Ranged Combat

Warm-Up
2.4 ticks (0.04 secs)
Range
16.9 tile(s)

Creation

Crafted At
Bioferrite_shaper
Required Research
Insanity weaponry
Skill Required
Crafting 4
Work To Make
18,000 ticks (5 mins)
Work Speed Stat
General Labor Speed
Resources to make
Shard 1 + Bioferrite 60
Technical
defName
Apparel_ShardPsychicShockLance
thingCategories
ApparelUtility
thingSetMakerTags
RewardStandardLowFreq
tradeTags
UtilitySpecial


The shard shock lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to inflict psychic shock on a target, rendering them unconscious.

The shard shock lance behaves almost identically to the psychic shock lance, just with a shorter range.

Acquisition[edit]

Shard shock lances can be crafted at a bioferrite shaper once the insanity weaponry research project has been completed. Note that this research requires dark study to unlock. Each requires Shard 1 Shard, Bioferrite 60 Bioferrite, 18,000 ticks (5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

Summary[edit]

Analysis[edit]

Can be used to reliably capture thrumbo, megasloth, or elephant shamblers, that are more likely to die than be downed. These shamblers give a respectable bioferrite yield of 4/day while requiring only 25 containment strength.

Version history[edit]