Shard shock lance
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Shard shock lance
A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping them into a state of psychic shock. There is a risk of brain damage. This shock lance was crafted from a broken shard of dark archotechnology. It has a shorter range than its non-shard based counterpart and it requires line of sight.
Base Stats
- Tech Level
- Archotech
- Mass
- 0.7 kg
- Beauty
- -3
- HP
- 60
- Flammability
- 100%
Apparel
- Clothing For Nudity
- False
- Coverage
- Waist
- Layer
- Belt
- Lifestage
- Adult
Ranged Combat
- Warm-Up
- 2.4 ticks (0.04 secs)
- Range
- 16.9 tile(s)
Creation
- Required Research
- Insanity Weaponry
- Skill Required
- Crafting 4
- Work To Make
- 18,000 ticks (5 mins)
- Work Speed Stat
- General Labor Speed
The shard shock lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to inflict psychic shock on a target, rendering them unconscious.
The shard shock lance behaves almost identically to the psychic shock lance, just with a shorter range.
Acquisition[edit]
Shard shock lances can be crafted at a bioferrite shaper once the Insanity Weaponry research project has been completed. Each requires 1 Shard,
60 Bioferrite, 18,000 ticks (5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Summary[edit]
Analysis[edit]
Can be used to reliably capture thrumbo, megasloth, or elephant shamblers, that are more likely to die than be downed. These shamblers give a respectable bioferrite yield of 4/day while requiring only 25 containment strength.
Another potential option is to use this along with the provoke pit gate psychic ritual to obtain a reliable source of bulbfreaks for containment, offering a massive bioferrite yeild of 7/day each at the cost of requiring 75 containment strength and being extremely fragile, meaning they could easily be killed on accident if not careful, especially during an entity escape. This can be done by searching for roaming bulbfreaks inside the pit gate, or attempting to stun the bulbfreak that spawns from the dreadmeld on death. This is on top of the dreadmeld dropping three shards upon death than can be used for even more Shard shock lances or any other uses, along with whatever other treasure and minerals can be obtained from within the pit gate. It is worth noting that this may potentially require both charges per bulbfreak depending how far away the bulbfreak is from the exit to the pit gate and the distance between the pit gate entrance and the containment area. This, however, can be partially mitigated by baiting the bulbfreak closer to the exit before shocking it. [Verify]
Version history[edit]
- Anomaly DLC Release - Added.