Provoke pit gate

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Provoke pit gate

Provoke pit gate

Use a psychic pulse to provoke underground fleshbeasts into opening a massive pit gate in the ground somewhere in the local area. The massive sinkhole will lead down to a fleshbeast-infested cavern which can be explored for resources.


Base Stats

Type
Psychic ritual

Creation

Required Research
Provoke pit gate
Ritual Duration
15,000 ticks (4.17 mins)
Ritual Cooldown
2,700,000 ticks (750 mins)
Resources to make
Bioferrite 75

Provoke pit gate is a psychic ritual that causes a pit gate to form on the map upon which it is cast.

Acquisition[edit]

The provoke pit gate psychic ritual can be performed once every 2,700,000 ticks (3 quadrums) at a psychic ritual spot at the cost of Bioferrite 75 Bioferrite, once the Provoke pit gate research project has been completed. Note that this research requires dark study to unlock. The ritual takes 15,000 ticks (6 in-game hours) to complete.

The ritual cannot be initiated in orbit.Content added by the Odyssey DLC

Summary[edit]

A higher-quality ritual will attract more fleshbeasts. The total number of flesh beasts is affected both by the ritual quantity and by the wealth of the tile; a ritual quality of 3% on a map with nothing of value on it can summon as little as a single fingerspike, while the same 3% ritual can draw up to 21 fleshbeasts on a map filled with gold flooring to inflate value.

Ritual quality has an effect on what kind of fleshbeasts can spawn, as a low quality ritual will only summon weaker fleshbeasts. On an unbuilt tile, a max quality ritual with a psychically sensitive pawn, 6 Legendary Void Sculptures, and 4 Shard Beacons will result in only a trispike and a Toughspike, showing that ritual quality is a distant second factor compared to tile wealth.[Confirm calculation for wealth + ritual quality threat scaling]

Analysis[edit]

Utilizing Provoke Pit Gate is an important part of progression through the Anomaly DLC, as many things you may desire, such as Ghouls, or need to deal with, like the golden cube will require shards. Of the various psychic rituals available, only Provoke Pit Gate will spawn something that always leaves shards when defeated, that being the Dreadmeld. This makes this ritual one the most consistent and convenient sources for a resource most colonies will need in abundance.

Unlike draw fleshbeasts, Provoke Pit Gate will spawn significantly higher numbers of fleshbeasts at a higher ritual quality. It will also draw more dangerous fleshbeasts, most notably bulbfreaks, which are not summoned by the other ritual.

Bulbfreaks summoned are highly desirable for capture, as they give the second highest bioferrite per day, at 7, only 0.2 behind the absolute highest, the Nociosphere. Unlike the Nociosphere, bulbfreaks can be obtained en masse and held long term, assuming that an electroharvester isn't used. The main issue is that they cannot be damaged by virtually any source without being forcibly ruptured into smaller, non-valuable fleshbeasts. Instead, a source of Psychic Shock must be used to down them.[Brain fire?] A Shard shock lance is suitable for this purpose, and renewable, as the shard they cost to craft is paid back in triplicate for defeating the Dreadmeld of the pit gate. Careful fire control is required for this however. It is extremely plausible for any colonist's missed shots against the other fleshbeasts spawned by the pit gate's opening to hit a downed bulbfreak and explode them, ruining the capture operation.

Threat minimization[edit]

Since the better quality ritual draws more fleshbeasts, if you just want to open the pit with minimum troubles, intentionally tanking the ritual quality will significantly lower the number of emerging fleshbeasts. To do this, create a separate psychic ritual spot without void sculptures and shard beacons. Then use the pawn with the lowest possible psychic sensitivity as the invoker. A psychically dull or regularly sensitive pawn wearing a psychic foil helmet are good choices, however a psychically deaf pawn wearing a single item of prestige armorContent added by the Royalty DLC is close to ideal at only 5% sensitivity.

It is not confirmed whether the ritual's quality affects the quality of the loot in the pit gate, either from flesh pods, number of fleshbeasts inside, or in the form of ores spawned.[Detail needed]

Version history[edit]