Pleasure pulse
| This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
| This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General - Missing real summary and analysis. Also needs participant kinds and numbers. |
Pleasure pulse
Emit an intense psychic pulse that makes any psychically sensitive individual in the region happier but reduces their desire to work. This will replace the effect of other active pulses.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Pleasure pulse
- Ritual Duration
- 10,000 ticks (2.78 mins)
- Ritual Cooldown
- 300,000 ticks (83.33 mins)
Pleasure pulse is a psychic ritual that improves the mood and libido of pawns on the map at the time of casting[Verify] at the expense of slowing their global work speed.
Acquisition[edit]
The pleasure pulse psychic ritual can be performed once every 300,000 ticks (5 in-game days) at a psychic ritual spot at the cost of
30 Bioferrite, once the Pleasure pulse research project has been completed. Note that this research requires dark study to unlock. The ritual takes 10,000 ticks (4 in-game hours) to complete.
Summary[edit]
This person has been impacted by a psychic pulse of pleasurable sensations and emotions. They feel unnaturally happy, distracting them from their work.
— Hediff description
- Effect duration ranges from 1 day at 0% ritual quality to 25 days at 100% quality.
- +12 Pleasure pulse mood, scaled by Psychic sensitivity of each pawn, up to +21.
- Global Work Speed x 80%
- MTB Lovin' Factor: ×0.5
Analysis[edit]
Due to the cost of a reduced global work speed, this is not a ritual that should be kept up at all times, even putting aside the bioferrite cost to maintain a mood buff. However, it is the perfect counter for a psychic drone, particularly a high one. If you have multiple psychically sensitive pawns, and a negative psychic drone swiftly starts driving them insane, a counter-pulse should enable your pawns to work through the duration of the drone without issue.
It could also be used to help counteract huge morale losses like a dead spouse, but only if there are multiple pawns suffering from harsh, long lasting mood maluses: If there's only a single pawn with a long term negative thought, Brainwipe may be more useful if you value the work speed of your colony more, at the cost of a shard over bioferrite.
Version history[edit]
- Anomaly DLC Release - Added.
