Void provocation
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This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General - Missing real summary and analysis. Also needs participant kinds and numbers. |
Void provocation
Psychically commune with the void, attracting an entity which can be captured and studied. There’s a chance that the invoker will fall into a coma for several hours.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Void provocation
- Ritual Duration
- 5,000 ticks (1.39 mins)
- Ritual Cooldown
- 300,000 ticks (83.33 mins)
Void provocation is a psychic ritual that triggers an Entity related event to occur, but with a chance to render the invoker comatose.
Acquisition[edit]
The void provocation psychic ritual can be performed once every 300,000 ticks (5 in-game days) at a psychic ritual spot, once the Void provocation research project has been completed. Note that this research requires dark study to unlock. The ritual takes 5,000 ticks (2 in-game hours) to complete.
Summary[edit]
- Causes an entity event to occur between 2 to 4 hours, or 5,000 ticks (2 in-game hours) and 10,000 ticks (4 in-game hours), after completion of the ritual. If possible, Void Provocation will cause an undiscovered entity to appear. If there are no possible undiscovered entities to be sent, a random already discovered but possible entity will be sent. See Events/Anomaly. Some entities require a minimum Monolith Level and some have other requirements.
- Ritual quality dependent chance to fall into Dark psychic shock, being rendered unconscious for between 5,000 ticks (2 in-game hours) and 10,000 ticks (4 in-game hours)[Verify]
Dark psychic shock chance by Quality |
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Analysis[edit]
Version history[edit]
- Anomaly DLC Release - Added.