Underground
Underground is a meta biome in RimWorld that is never generated on the world map.
Summary[edit]
A dark expanse of interconnected caves and tunnels.
Underground is a special biome that is never naturally generated on the world map. Instead, it's used as a base for certain pocket maps placed underground, such as the Undercave, the Ancient Stockpiles, and the Insect lair.
As of Version/1.6.4630, all current implementations of this biome have a constant temperature of 15 °C (59 °F).
This biome has no natural fauna, a plant density of 0.2 (comparable to a tundra) with no flora assigned, and blocks animals from wandering in here.
It has a max fish population is 200, yet there are no defined fish to be caught here.
There is a constant Underground weather present on this biome. This "weather" applies a constant cosmetic filter to the map, is considered good, and has no further effects.
Diseases[edit]
Underground has a disease MTB of 80 days. The following diseases can occur in the Underground :
| Disease | Commonality |
|---|---|
| Flu | 100 |
| Plague | 80 |
| Fibrous mechanites | 40 |
| Sensory mechanites | 40 |
| Gut worms | 30 |
| Muscle parasites | 30 |
| Animal flu | 100 |
| Animal plague | 80 |
Excluding the impossibility of getting organ decay, this list is identical to the diseases available to cold biomes.
Implementation[edit]
Undercave[edit]
Used by Pit gate incident as home base for the Dreadmeld.
It uses the weather Undercave, whose only effect is special ambient music. All other distinctive characteristics, such as the fleshmass and the temporal nature of this biome, are created during map generation and not part of the definition of the biome itself. That said, the Pit gate is the only way to access it.
Ancient Stockpile[edit]
Insect lair[edit]
Analysis[edit]
There are no major threats underground, not even infestations, and enemies from above cannot enter an underground map. Therefore, once the threats inside are cleared (excluding the dreadmeld for the undercave
), any of the underground maps are an entirely safe place to store pawns, items, buildings, and so on.
It is possible to make an entire colony underground, which can last a long time without going up to the surface, but not indefinitely. This is because components cannot be renewably obtained underground, and these are required for when hydroponics basins or their power sources breakdown. Also, none of the endings can be initiated "purely" underground, with Royal Ascent
requiring a bedroom on the main map.