Underground

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Underground is a meta biome in RimWorld that is never generated on the world map.

Summary[edit]

A dark expanse of interconnected caves and tunnels.

Underground is a special biome that is never naturally generated on the world map. Instead, it's used as a base for certain pocket maps placed underground, such as the Undercave, the Ancient Stockpiles, and the Insect lair.

As of Version/1.6.4630, all current implementations of this biome have a constant temperature of 15 °C (59 °F).

This biome has no natural fauna, a plant density of 0.2 (comparable to a tundra) with no flora assigned, and blocks animals from wandering in here.

It has a max fish population is 200, yet there are no defined fish to be caught here.

There is a constant Underground weather present on this biome. This "weather" applies a constant cosmetic filter to the map, is considered good, and has no further effects.

Finally, all tiles are under overhead mountain.

Diseases[edit]

Underground has a disease MTB of 80 days. The following diseases can occur in the Underground :

Disease Commonality
Flu 100
Plague 80
Fibrous mechanites 40
Sensory mechanites 40
Gut worms 30
Muscle parasites 30
Animal flu 100
Animal plague 80

Excluding the impossibility of getting organ decay, this list is identical to the diseases available to cold biomes.

Implementation[edit]

Undercave[edit]

Used by Pit gate incident as home base for the Dreadmeld.

It uses the weather Undercave, whose only effect is special ambient music. All other distinctive characteristics, such as the fleshmass and the temporal nature of this biome, are created during map generation and not part of the definition of the biome itself. That said, the Pit gate is the only way to access it.

Ancient Stockpile[edit]

Insect lair[edit]

Analysis[edit]

There are no major threats underground, not even infestations, and enemies from above cannot enter an underground map. Therefore, once the threats inside are cleared (excluding the dreadmeld for the undercaveContent added by the Anomaly DLC), any of the underground maps are an entirely safe place to store pawns, items, buildings, and so on. Items stored underground are still counted towards the surface map's wealth, so underground maps cannot be used as a form of wealth management.

Permanent settlement[edit]

It is possible to make an entire colony underground, which can last indefinitely by growing nutrifungusContent added by the Ideology DLC under fungal gravel,Content added by the Ideology DLC or by using a pawn with body mastery.Content added by the Anomaly DLC Otherwise, a colony will eventually run out of food, as hydroponics can breakdown and there is no way to renewably obtain components while underground.

Note that none of the endings can be initiated "purely" underground, with Royal AscentContent added by the Royalty DLC requiring a bedroom on the main map. Also note that mechanoid raiders on the surface will not leave the map even after everything is destroyed, so if there is nothing defending the surface, it will be difficult to escape.