Glowforest
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
Glowforest
Geysers spew out massive sulfur clouds that cast the region into permanent darkness. Huge fungal colonies bloom in the dark, fed by the nutrients that the geysers bring to the surface. These areas are alluring and dangerous.
Base Stats
- Type
- Biome
- Allows colonies
- Yes
- Allows Roads and Rivers
- Yes
- Animal Density
- 4.8
- Plant Density
- 0.75
- Disease MTB Days
- 50 days
- Movement Difficulty
- 2[Note]
- Forageability
- 100%
- Wild Plant Regrow Days
- 13 days
- Min Temperature
- N/A
- Max Temperature
- N/A
Glowforest is a temperate biome in RimWorld added by the Odyssey DLC.
Summary[edit]
Glowforest biomes are permanently covered in smoke, preventing sunlight from reaching at all. This means that a number of fungi can grow freely, and darkness-related precepts
will always be active outdoors.
In the lists below the number in brackets represents the relative commonality.
Flora[edit]
Agarilux (0.01)
Bryolux (0.05)
Glowstool (0.01)
Timbershroom (0.1)
Boomshroom
(0.01)
Night grass
(12)
Night rafflesia
(0.01)
Psilocap
(0.01)
Willowgill
(0.2)
Fauna[edit]
Boomalope (0.5)
Capybara (0.5)
Cassowary (0.5)
Chinchilla (0.1)
Cobra (0.2)
Fennec fox (0.15)
Iguana (0.22)
Raccoon (0.5)
Rat (1)
Tortoise (0.5)
Warg (0.07)
Wild boar (0.5)
Bullfrog
(0.5)
Colossus toad
(0.25)
Megavole
(0.25)
Monitor lizard
(0.5)
Peafowl
(0.25)
Sparrow
(0.25)
Additionally, these animals can spawn in coastal maps:
Hermit crab
(0.1)
If the map is polluted
, then the game may choose to spawn in wild animals from this list instead:
Diseases[edit]
Glowforest has a disease MTB of 50 days. The following diseases can occur in a glowforest:
| Disease | Commonality |
|---|---|
| Flu | 100 |
| Plague | 100 |
| Malaria | 160 |
| Sleeping sickness | 140 |
| Gut worms | 80 |
| Fibrous mechanites | 30 |
| Sensory mechanites | 30 |
| Muscle parasites | 80 |
| Animal flu | 100 |
| Animal plague | 100 |
| Organ decay | 10 |
Fish[edit]
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.
| Fish | Water body | Rarity |
|---|---|---|
| Bass | Freshwater | Common |
| Catfish | Freshwater | Uncommon |
| Bluefish | Saltwater | Common |
| Marlin | Saltwater | Common |
| Flounder | Saltwater | Uncommon |
Analysis[edit]
Glowforest is essentially a biome that's permanently night, although the fungal light will allow pawns to move and work at normal pace. Darkness-related ideoligions
will benefit from the glowforest, with combat in darkness being a massive accuracy boost that's always active in a glowforest.
- Growing and Food: Moderate (Ideology
) or Very Difficult (no Ideology) - It is warm enough for crops to grow for long periods, animals are very frequent, and food can be foraged. However, no sunlight reaches the glowforest, meaning normal crops cannot grow without sun lamps. With Ideology installed, nutrifungus
can be grown in the darkness (and is not disrupted by fungal light), meaning food should not be an issue at the cost of the −3 Ate fungus cooked moodlet. Even then, other useful crops like healroot and cotton cannot be grown normally. Without Ideology, food must be foraged or hunted for until sun lamps are available.
- Disease: Difficult - Disease occurs as often as a temperate forest, but healroot cannot be grown at all until a sun lamp is installed. This limits the medicine supply until sun lamp growing is possible or until medicinemaker dryads
are available.
- Temperature: Easy to Moderate - Glowforest tiles are generally temperate or warm, generally not too warm outside of summer days and heat waves.
- Fires: Difficult - Plants are denser than temperate forest, boomalopes are common animals, and boomshrooms add further explosiveness, so fires are common and difficult to contain.
Overall starting difficulty is difficult, although easier with Ideology as nutrifungus
can secure food in the early game. Even with Ideology, the lack of medicine can be dangerous, especially for Tribal starts which won't establish sun lamps for a while.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.
- Version/1.6.4528 - In the glowforest, reduced caravan movement difficulty and disease occurrence. (Formerly: 4 movement difficulty, MTB 30 days diseases)