Tropical rainforest
Temperate Rainforest
A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the "green hell".
Base Stats
- Type
- Biome
- Allows colonies
- Yes
- Allows Roads and Rivers
- Yes
- Animal Density
- 6.5
- Plant Density
- 0.99
- Disease MTB Days
- 35 days
- Movement Difficulty
- 2[Note]
- Forageability
- 75%
- Wild Plant Regrow Days
- 13 days
- Min Temperature
- 15 °C (59 °F)
- Max Temperature
- N/A
Tropical rainforest is a hot biome in RimWorld.
Summary[edit]
Tropical Rainforests are famous for having many diseases, including Sleeping sickness: a slow-progressing, long-lasting disease that is exclusive to the tropics. Many trees make it difficult to clear land and rapid plant growth makes it difficult to keep it clear.
In the lists below the number in brackets represents the relative commonality.
Flora[edit]
Alocasia (0.8)
Bamboo tree (0.3)
Berry bush (0.05)
Bush (0.15)
Cecropia tree (0.3)
Clivia (0.07)
Giant rafflesia (0.0008)
Grass (3)
Low shrubs (2)
Palm tree (0.3)
Tall grass (2)
Teak tree (0.2)
Gray grass
(2)
Rat palm tree
(0.3)
Lily pad
(0.1)
Lotus
(0.1)
Reeds
(1.2)
Fauna[edit]
Additionally, these animals can spawn in coastal maps:
Hermit crab
(0.1)
Sea turtle
(0.1)
Seal
(0.1)
Stone crab
(0.1)
If the map is polluted
, then the game may choose to spawn in wild animals from this list instead:
Diseases[edit]
Tropical Rainforest has a disease MTB of 35 days. The following diseases can occur in a Tropical Rainforest:
| Disease | Commonality |
|---|---|
| Flu | 100 |
| Plague | 100 |
| Malaria | 160 |
| Sleeping sickness | 140 |
| Gut worms | 80 |
| Fibrous mechanites | 30 |
| Sensory mechanites | 30 |
| Muscle parasites | 80 |
| Animal flu | 100 |
| Animal plague | 100 |
| Organ decay | 10 |
Fish[edit]
| This section relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.
| Fish | Water body | Rarity |
|---|---|---|
| Tilapia | Freshwater | Common |
| Piranha | Freshwater | Uncommon |
| Bluefish | Saltwater | Common |
| Tuna | Saltwater | Uncommon |
| Flounder | Saltwater | Uncommon |
Analysis[edit]
While food is rarely an issue, fertile land is common, and many tiles have comfortable temperatures year-round, the tropical forest is rife with disease and predation.
- Food and Growing: Easy - Growing seasons are often year-round, while it is densely populated with both animals and plant life.
- Disease: Difficult - Diseases are very common in the rainforest, with the only biomes having more diseases being the tropical swamp. In addition, wild healroot does not grow in the tropical rainforest, making medicine supply an issue unless there is a grower with Plants 8+.
- Temperature: Moderate (regular settings) or Extreme (hot world) - Cooler rainforest tiles should be fairly comfortable to live in except during heat waves. Warmer tiles can cause heatstroke during the warmer months, but passive coolers are easy to make due to the abundance of wood. If the world's temperature setting is increased past normal, tropical rainforests can have dangerously hot temperatures year-round. They have no significant cold periods, although cold snaps can happen in cooler tiles.
- Fires: Difficult - Tropical rainforests are filled with trees and other flora, making fires near your base difficult to contain. The game's firewatch will typically contain large fires, but various conditions can disable the firewatch and significant damage can occur before it contains the fire regardless. For more information, see Weather. Surrounding your base and growing fields with firebreaks such as stone walls, two-tile-wide non-flammable flooring, or sections of roof over soil to prevent plant growth will make fires less of an issue.
- Predators: Moderate, but common - While there are no large predators like grizzly bears, predators like cobras and panthers are common, and will sometimes decide to hunt colonists. Colonists who venture far away are at greater risk than usual, while small animals and children
are especially vulnerable.
Overall difficulty is moderate. It is relatively easy in the early game due to having year-round growing periods and plenty of wood. Past the early game, when food and temperature are no longer issues, the rainforest is somewhat more difficult than most other biomes due to its disease frequency. The added diseases are annoying and will slow down production, and while rarely life-threatening, an outbreak can be a death sentence for a struggling or just-recovering colony.
Gallery[edit]
Version history[edit]
- 0.7.581 - Added