Glacial plain

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Glacial plain

Glacial plain

An open area scraped clean by the movement of glaciers. While vegetation and soil are sparse, a few hardy species have made their home here.

Base Stats

Type
Biome
Texture on World Map
GlacialPlainsTexture.png
Allows colonies
Yes
Allows Roads and Rivers
Yes
Animal Density
2
Plant Density
0.4
Disease MTB Days
90 days
Movement Difficulty
1.5[Note]
Forageability
25%
Wild Plant Regrow Days
? days
Min Temperature
N/A
Max Temperature
33 °C (91.4 °F)
Rainfall range
600mm – 65535mm
Swampiness range
N/A
Max Fish Population Content added by the Odyssey DLC
600

Weather Commonalities

Clear
12
Foggy rain
2
Dry Thunderstorm
2
Soft snow
2
Hard snow
2
Gray PallContent added by the Anomaly DLC
1
OvercastContent added by the Odyssey DLC
2

Glacial plain is a cold biome in RimWorld added by the Odyssey DLC.

Summary[edit]

An open area scraped clean by the movement of glaciers. While vegetation and soil are sparse, a few hardy species have made their home here.

There are no geysers in glacial plain maps. Frozen ruins are hidden in the glaciers on all maps, with much bigger ruins when a frozen ruins landmark is present. Anima treesContent added by the Royalty DLC will not appear even in a warm glacial plains map.

In the lists below the number in brackets represents the relative commonality.

Flora[edit]

Fauna[edit]

Additionally, these animals can spawn in coastal maps:

If the map is polluted,Content added by the Biotech DLC then the game may choose to spawn in wild animals from this list instead:

Diseases[edit]

Glacial plain has a disease MTB of 90 days. The following diseases can occur in a glacial plain:

Disease Commonality
Flu 100
Plague 80
Gut worms 50
Fibrous mechanites 30
Sensory mechanites 30
Animal flu 100
Animal plague 100
Organ decay 10

Fish[edit]

The table below contains the list of all of the fish that can be caught - as well as where they can be caught.

Fish Water body Rarity
Salmon Any Common
Frostfish Freshwater Uncommon
Cod Saltwater Common
Dogfish Saltwater Uncommon

Summary[edit]

Glacial plains are similar to boreal forests or tundras in terms of temperature and growing season length, but lack steam geysers for heat and power, and have much less land to grow on.

  • Food and Growing: Moderate to Difficult - Growing seasons can be similar in length to boreal forests, but glacial plains do not have rich soil at all and regular soil is sparse.
  • Disease: Easy - Disease events are uncommon. Healroot still grows naturally during the summer, and healroot plants will survive (but not grow in) the cold.
  • Temperature: Difficult - While the summers are fairly warm, the total lack of steam geysers and relative lack of trees make temperature more difficult than the other cold biomes, namely for New Tribes which don't start with Electricity.
  • Fires: Easy - There is little plant life, and there are large stretches of ice between each patch of soil, meaning fires are not difficult to fight.
  • Special: There are few/no ruins outside of the ice, so the initial start may be harder.

Overall starting difficulty ranges from moderate to difficult. In warmer tiles, the summer will last long enough for colonists to stablize and get a food supply established. Still, the colony will likely have to build in a sub-optimal location in order to be near a soil patch.

Gallery[edit]

History[edit]