Walrus

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Walrus

Walrus

A large marine animal with tusks and whiskers. Its considerable bulk allows it to survive in extremely cold environments. While slow on land, it is relatively quick in water.

Base Stats

Type
Animal
Market Value
300 Silver
Flammability
70%

Pawn Stats

Combat Power
70
Move Speed
2.3 c/s
Health Scale
120% HP
Body Size
2
Mass - Baby
24 kg
Mass - Juvenile
60 kg
Mass - Adult
120 kg
Carrying Capacity
150
Filth Rate
16
Hunger Rate
0.86 Nutrition/Day
Diet
carnivorous
Life Expectancy
12 years
Coastal Animal
true
Manhunter Chance
50%
Manhunter Chance (Taming)
10%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
8
Mate Interval
12 hours
Maturity Age
0.333 years (20 days)
Juvenile Age
0.1 years (6 days)
Toxic Resistance
50%
Toxic Environment Resistance
0%
Comfortable Temp Range
-55 °C – 40 °C (-67 °F – 104 °F)

Production

Meat Yield
Walrus meat 280 walrus meat
Leather Yield
Sealskin 80 sealskin
Gestation Period
6.66 days
Offspring Per Birth
1-2 (1.25 avg)

Melee Combat

Attack 1
Tusk
10.7 dmg (Scratch)
16 % AP
2.6 second cooldown
Attack 2
Tusk
10.7 dmg (Stab)
16 % AP
2.6 second cooldown
Attack 3
Teeth
8.5 dmg (Bite)
13 % AP
2 second cooldown
0.6 chance factor
Attack 4
Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.5668
Technical
tradeTags
AnimalUncommon


Walruses, call walrus calfs as babies, are aquatic animal added by the Odyssey DLC.

Acquisition[edit]

Walruss can be found in maps with large bodies of water; boreal forests, cold bogs, tundra, ice sheets, sea ice, and glacial plains. They can either be tamed by a handler or self-tame in a random event.

Walruss can be bought and sold in other faction bases and from exotic goods traders. Walruss purchased from traders will be already tamed.

Summary[edit]

?

     <waterSeeker>true</waterSeeker>
     <waterCellCost>1</waterCellCost>
           <canFishForFood>true</canFishForFood>
               <ecoSystemWeight>0.5</ecoSystemWeight>
   <moveSpeedFactorByTerrainTag>
  • <key>Water</key> <value>2.0</value>
  • </moveSpeedFactorByTerrainTag>

    Analysis[edit]

    ?

    Training[edit]

    This animal can be trained as follows:

    Obedience.png Guard:  Ex.png
    Release.png Attack:  Ex.png
    Rescue.png Rescue:  Ex.png
    Haul animal.png Haul:  Ex.png

    *As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

    Health[edit]

    The body part table is collapsed due to length. Expand to view.

    Body part Health
    Head 30
    Skull 30
    Brain 12
    Nose 12
    Neck 30
    Jaw 24
    Eye [1]
    (left, right)
    12
    Ear
    (left, right)
    12
    Body 48
    Kidney[2]
    (left, right)
    18
    Lung[2]
    (left, right)
    18
    Liver[2] 24
    Heart[2] 18
    Spine[2] 30
    Stomach[2] 24
    Limbs
    (left, right, fore, hind)
    36
    Appendage
    (left, right, fore, hind)
    24
    1. Located inside of Head.
    2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

    Attack table

  • Walrus Walrus
    Attack
    (Damage type)
    DPS[1]
    (Post Hit Chance)[2]
    Dam. Cool. AP Selection
    chance[3]
    Average 4.14
    (2.57)
    - - 15.25% -
    Tusk
    (Scratch)
    4.12
    (2.55)
    10.7 2.6s 16% 37.5%
    Tusk
    (Stab)
    4.12
    (2.55)
    10.7 2.6s 16% 37.5%
    Teeth
    (Bite)
    4.25
    (2.64)
    8.5 2s 13% 25%
    Head
    (Blunt)
    2.5
    (1.55)
    5 2s 7% 0%
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the pawn.
    2. Assuming a melee hit chance of 62%
    3. Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.

    Gallery[edit]

    Version history[edit]