Walrus
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Walrus
A large marine animal with tusks and whiskers. Its considerable bulk allows it to survive in extremely cold environments. While slow on land, it is relatively quick in water.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 70
- Move Speed
- 2.3 c/s
- Health Scale
- 120% HP
- Body Size
- 2
- Mass - Baby
- 24 kg
- Mass - Juvenile
- 60 kg
- Mass - Adult
- 120 kg
- Carrying Capacity
- 150
- Filth Rate
- 16
- Hunger Rate
- 0.86 Nutrition/Day
- Diet
- carnivorous
- Life Expectancy
- 12 years
- Coastal Animal
- true
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 10%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 8
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.1 years (6 days)
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 0%
- Comfortable Temp Range
- -55 °C – 40 °C (-67 °F – 104 °F)
Production
- Meat Yield
280 walrus meat- Leather Yield
80 sealskin- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1-2 (1.25 avg)
Melee Combat
- Attack 1
- Tusk
10.7 dmg (Scratch)
16 % AP
2.6 second cooldown - Attack 2
- Tusk
10.7 dmg (Stab)
16 % AP
2.6 second cooldown - Attack 3
- Teeth
8.5 dmg (Bite)
13 % AP
2 second cooldown
0.6 chance factor - Attack 4
- Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.5668
- tradeTags
- AnimalUncommon
Walruses, call walrus calfs as babies, are aquatic animal added by the Odyssey DLC.
Acquisition[edit]
Walruss can be found in maps with large bodies of water; boreal forests, cold bogs, tundra, ice sheets, sea ice, and glacial plains. They can either be tamed by a handler or self-tame in a random event.
Walruss can be bought and sold in other faction bases and from exotic goods traders. Walruss purchased from traders will be already tamed.
Summary[edit]
?
<waterSeeker>true</waterSeeker>
<waterCellCost>1</waterCellCost>
<canFishForFood>true</canFishForFood>
<ecoSystemWeight>0.5</ecoSystemWeight>
<moveSpeedFactorByTerrainTag>
</moveSpeedFactorByTerrainTag>
Analysis[edit]
?
Training[edit]
This animal can be trained as follows:
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*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
| This section has been suggested for recoding. Reason: PinnipedWithTusks body type not supported. You can help RimWorld Wiki by improving it. |
The body part table is collapsed due to length. Expand to view.
Attack table
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 4.14 (2.57) |
- | - | 15.25% | - | |
| Tusk (Scratch) |
4.12 (2.55) |
10.7 | 2.6s | 16% | 37.5% | |
| Tusk (Stab) |
4.12 (2.55) |
10.7 | 2.6s | 16% | 37.5% | |
| Teeth (Bite) |
4.25 (2.64) |
8.5 | 2s | 13% | 25% | |
| Head (Blunt) |
2.5 (1.55) |
5 | 2s | 7% | 0% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.