Alligator
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
Alligator
A large semi-aquatic reptile with a powerful bite. Alligators are slow on land, but deadly in the water.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 120
- Move Speed
- 2.8 c/s
- Health Scale
- 120% HP
- Body Size
- 1.5
- Mass - Baby
- 18 kg
- Mass - Juvenile
- 45 kg
- Mass - Adult
- 90 kg
- Carrying Capacity
- 112
- Hunger Rate
- 0.48 Nutrition/Day
- Diet
- CarnivoreAnimal
- Life Expectancy
- 40 years
- Coastal Animal
- false
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 30%
- Trainable Intelligence
- None
- Wildness
- 90%
- Minimum Handling Skill
- 9
- Mate Interval
- 12 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 0%
- Comfortable Temp Range
- -10 °C – 60 °C (14 °F – 140 °F)
Production
- Meat Yield
210 alligator meat- Leather Yield
60 lizardskin- Eggs Per Clutch
- 1 to 2
- Egg Laying Interval
- 12 days
- Can Lay Unfertilized Eggs
- false
Melee Combat
- Attack 1
- Left claw
12 dmg (Scratch)
18 % AP
2 second cooldown - Attack 2
- Right claw
12 dmg (Scratch)
18 % AP
2 second cooldown - Attack 3
- Teeth
22 dmg (Bite)
33 % AP
2.6 second cooldown
0.7 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
8 dmg (Blunt)
12 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 4.9352
- tradeTags
- AnimalUncommon
An alligator is a large carnivorous animal added by the Odyssey DLC.
Acquisition[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Can they be purchased?. |
Alligators can be found in temperate swamps, and tropical swamps. They can either be tamed by a handler or self-tame in a random event.
Summary[edit]
A female alligator produces 1.5 alligator egg every 12 day when fertilized. Alligators will not lay unfertilized eggs.
Analysis[edit]
With no default trainability without a sentience catalyst, they aren't good for anything but combat however they are only middling at that. With less wildness, higher melee DPS and health scale, and faster move speed, grizzly and polar bears and wargs are better combat animals. Their advantages in the water are rarely relevant, and are almost always insufficient to make up for their deficiencies.
Training[edit]
This animal can be trained as follows:
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*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
The body part table is collapsed due to length. Expand to view.
| Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
|---|---|---|---|---|---|---|---|---|
| Body | 48 | 1 | 100% | 21% | N/A[4] | - | Death | |
| Tail | 12 | 1 | 5% | 5% | Body | - | - | |
| Spine | 30 | 1 | 3% | 3% | Body | Moving |
−100% Moving[5] | |
| Stomach | 24 | 1 | 3% | 3% | Body | Digestion |
−50% Digestion | |
| Heart | 18 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
| Lung | 18 | 2 | 3% | 3% | Body | Breathing |
−50% Breathing. Death if both lost | |
| Kidney | 18 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost | |
| Liver | 24 | 1 | 3% | 3% | Body | Digestion |
Death | |
| Neck | 30 | 1 | 24% | 6% | Body | Eating Talking Breathing |
Death | |
| Head | 30 | 1 | 75% | 2.16% | Neck | - | Death | |
| Skull | 30 | 1 | 24% | 1.296% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
| Brain | 12 | 1 | 70% | 3.024% | Skull | Consciousness |
Death Damage always results in scarring. | |
| Eye | 12 | 2 | 9% | 1.62% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
| Ear | 14.4 | 2 | 8% | 1.44% | Head | Hearing |
−25% Hearing. −100% if both lost. −15 Disfigured Social penalty | |
| Nose | 12 | 1 | 10% | 1.8% | Head | - | −15 Disfigured Social penalty | |
| AnimalJaw | 12 | 1 | 10% | 1.8% | Head | Manipulation |
−100% Manipulation. Can no longer use Bite attack.[6] | |
| Jowl | 24 | 1 | 10% | 1.8% | Head | - | - | |
| Front Leg | 36 | 2 | 6.5% | 4.875% | Body | Moving |
−25% Moving. −50% if both lost | |
| Front Claw | 8.4 | 10 | 5% | 0.325% | Front Leg | Manipulation Moving |
−5% Moving. −50% if all lost. If all lost, claw attack no longer available.[7] | |
| Rear Leg | 36 | 2 | 6.5% | 4.875% | Body | Moving |
−25% Moving. −50% if both lost | |
| Rear Claw | 8.4 | 10 | 5% | 0.325% | Rear Leg | Moving |
−5% Moving. −50% if all lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Bite attack of Power 10, cooldown 2.6.
- ↑ A Scratch attack of Power 8, Cooldown 2.
Attack table
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 7.96 (4.94) |
- | - | 29.25% | - | |
| Left claw (Scratch) |
6 (3.72) |
12 | 2s | 18% | 12.5% | |
| Right claw (Scratch) |
6 (3.72) |
12 | 2s | 18% | 12.5% | |
| Teeth (Bite) |
8.46 (5.25) |
22 | 2.6s | 33% | 75% | |
| Head (Blunt) |
4 (2.48) |
8 | 2s | 12% | 0% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.
- 1.6.4535 - Fix: Alligator eggs hatching into sea turtles.
