Sentience catalyst

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Sentience catalyst

Sentience catalyst

A single-use dose of mechanites used to enhance neural pathways in animals, permanently increasing their trainability and reducing their wildness.
The effect does not stack.


Base Stats

Type
Drug
Market Value
400 Silver
Stack Limit
10
Mass
0.2 kg
HP
80
Deterioration Rate
2
Technical
thingSetMakerTags
RewardStandardLowFreq
tradeTags
ExoticMisc


Sentience catalysts are special mechanite drugs added by the Odyssey DLC that grants improved mental capacity on a tamed animal.

Acquisition[edit]

Purchasable from exotic goods traders, shaman merchants, slavers, and faction bases.

Also obtained through ancient stockpiles, quest rewards and fishing.

Summary[edit]

Sentience catalysts can be used by colonists on any tamed or wild animal (excluding wild humans) and are consumed on use. Every animal can receive a sentience catalyst injection, but not more than one.

It lowers the wildness of the targeted animal by 25% which subsequently lowers the minimum handling skill of the animal by 2-3 levels in most cases with the exception of 99% wildness animals like the alpha thrumbo which benefit from a much larger 7 level reduction though this does not affect the revenge chance on failure. It also advances the trainability of the animal by at least a step, e.g. a rhinos trainability goes from intermediate to advanced, meaning unlike its unmodified cousins, it can now rescue, and more importantly, haul. You still have to meet the new handling requirement to tame it, even on an inspiration.

For pen animals, they lose their fence-blocked status. This means horses and boomalopes with sentience catalyst treatment can roam the colony freely like a common labrador retriever without the risk of wandering off.

The animal also gains an additional 10% consciousness, further affecting stats.

Analysis[edit]

Improving an animal's trainability opens up new skills. If your colony uses a pack of trained Wargs in combat, the catalyst can enable them to haul outside of combat. Pack animals such as Muffalo can be trained to fight, which is useful for defending your colony, or to protect a caravan when it's ambushed.

Reducing wildness can be useful. If used on a tame animal, it improves the chances of successful training, which can save your animal handler time and food. If used on a wild animal, it may enable a sub-par animal handler to tame that animal. It may be worth keeping a Sentience catalyst around specifically for when a rare Thrumbo visits your colony: If you happen to have a pawn with an animal handling skill between 7 and 9, and they have inspired taming, you can get a guaranteed pet Thrumbo by using the catalyst.

Boosting an animal's Consciousness by 10% also improves their Manipulation. This increases their chance to hit, making the animal more efficient during combat. It also increases their carrying capacity, potentially making the animal more efficient at hauling.

Version history[edit]

  • Odyssey DLC Release - Added.
  • 1.6.4535 - Fix: Unnatural healing/healer serum removing sentience catalyst. Fix: Sentience catalyst can target wild people. Previously it would provide a permanent consciousness buff even after the wild person was tamed.
  • 1.6.4566 - Sentience catalyst now removes roaming and fence-blocked status from animals.