Books

From RimWorld Wiki
Jump to navigation Jump to search

Books are a category of items with similar mechanics that provide recreation and additional bonuses. There are five types of book:

Summary[edit]

Books come in three different basic forms: novels, textbooks, and schematics, plus a fourth, Tomes (see below), if the Anomaly DLC is installed. They can be read by colonists for Recreation purposes, as long as the colonist is not blind (sight capacity above 0%). Additionally, reading any book will train intellectual at a rate of 0.1 XP per 1 tick (0.02 secs), or 250 XP per in-game hour. Lastly, each different type of book has a different additional effect when read.

ChildrenContent added by the Biotech DLC will sometimes want to read books to fulfill their learning need.[Detail needed]

While reading any book, pawns with passion for intellectual gain 4 I love reading mood, while pawns with burning passion gain 6 I really love reading mood. Similarly, when a pawn is reading a textbook they'll gain 6 Interesting textbook mood if they are passionate about the skill they are reading about, or 10 Amazing textbook mood with burning passion. Both the bonus for being a passionate about a textbook and intellectual passion about books in general can be active at the same time.

Books can be placed in bookcases to provide a +0.8% reading bonus to a room each, up to +20%.

Books can generate with a quest Content added by the Odyssey DLC. Reading a book containing a quest has a chance to trigger such quest with a MTB of 12,500 ticks (3.47 mins). Only a single quest may be generated per book.

Selection[edit]

Colonists will only read books that are allowed by their reading policy. These policies can be configured and assigned via the assign tab.

When choosing a book to read, colonists will consider the benefits of available books, and will try to avoid books that are not useful to them. This includes textbooks that teach skills the colonist is incapable of, and schematics for completed research projects.

Recreation[edit]

Colonists can read books to gain "Reading" recreation. All books have an inherent recreation power of 1, placing them on par with the chess table and horseshoes pin, but behind more advanced diversions such as the billiards table, poker table, or any form of television.

Unlike most forms of recreation, the recreational effectiveness of books can be affected by external factors, as the rate at which recreation is gained is multiplied by the room's reading bonus. Additionally, novels gain a large multiplier on recreation based on their quality.

Assignment[edit]

Reading policies window.png

You can choose which types of books colonists read by configuring their reading policy in the Assign tab. Policies can control what types of books colonists are allowed to read, the minimum and maximum quality of the books allowed, and which skills colonists should prioritize when selecting textbooks. See Reading policy for further detail.

Novels[edit]

Novels have a recreation gain multiplier. They will fulfill the pawn's need for recreation faster. Novels have 5% chance to generate with a questContent added by the Odyssey DLC.

Effect of Quality on Recreation
Quality Factor
Awful 120%
Poor 140%
Normal 160%
Good 180%
Excellent 200%
Masterwork 225%
Legendary 250%

Textbooks[edit]

Pawns can read textbooks in order to increase their skills. The quality of the book determines their XP gain per hour. This is modified depending on whether the book teaches one or two skills (when teaching two skills the number seems to be divided by 1.6). Textbooks have 1% chance to generate with a questContent added by the Odyssey DLC.

Effects of Quality on Reading
Quality XP Rate Max level
1 skill 2 skills
Awful 125 / Hour 78 / Hour 2
Poor 188 / Hour 117 / Hour 5
Normal 250 / Hour 156 / Hour 8
Good 312 / Hour 195 / Hour 10
Excellent 375 / Hour 234 / Hour 12
Masterwork 438 / Hour 273 / Hour 14
Legendary 500 / Hour 312 / Hour 16

Schematics[edit]

Schematics increase research points in a certain research. Schematics can be found for research projects that have not been completed, unless all projects are completed. When two topics are touched the points gained per topic is lowered. Schematics cannot generate with a questContent added by the Odyssey DLC.

Effects of Quality on Research
Quality Points
1 project 2 projects
Awful 20 / Hour 12 / Hour
Poor 30 / Hour 18 / Hour
Normal 40 / Hour 25 / Hour
Good 50 / Hour 31 / Hour
Excellent 60 / Hour 37 / Hour
Masterwork 70 / Hour 43 / Hour
Legendary 80 / Hour 50 / Hour

Tomes[edit]

Tomes function similarly to schematics, except that they progress Anomaly research and have a chance to cause mental breaks while being read. They are generally harder to obtain than other varieties of book. Tomes have 15% chance to generate with a questContent added by the Odyssey DLC.

Effects of Quality on Research
Quality Points
1 project 2 projects
Awful 0.07 / Hour 0.05 / Hour
Poor 0.15 / Hour 0.09 / Hour
Normal 0.23 / Hour 0.14 / Hour
Good 0.30 / Hour 0.19 / Hour
Excellent 0.38 / Hour 0.23 / Hour
Masterwork 0.45 / Hour 0.28 / Hour
Legendary 0.52 / Hour 0.33 / Hour

All tomes have mental break chance in range 1% - 5%, no matter quality.

Maps[edit]

Maps, as opposed to other book types, do not have quality. However, they are always guaranteed to generate with a related quest.

Version history[edit]

  • 1.5.4062 - Books and reading system added.
  • Odyssey DLC Release - Added maps. All book types (besides schematics) can now generate with a quest that has a chance to be granted while reading the book.