Alpha thrumbo
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Alpha thrumbo
A gigantic, graceful creature of unknown origin. Alpha thrumbos are even rarer and more dangerous than the typical thrumbo. Their hide is nearly impossible to pierce and their razor-sharp horn is worth more than its weight in gold.
Alpha thrumbos are some of the longest-lived moving creatures in the known universe. Some tribes believe they remember and psychically pass on everything they ever experience to their young, so each one has a memory going back thousands of years.
Base Stats
- Type
- Animal
- Flammability
- 70%
Armor
- Armor - Sharp
- 80%
- Armor - Blunt
- 60%
- Armor - Heat
- 30%
Pawn Stats
- Combat Power
- 800
- Move Speed
- 6 c/s
- Health Scale
- 1200% HP
- Body Size
- 5
- Mass - Baby
- 60 kg
- Mass - Juvenile
- 150 kg
- Mass - Adult
- 300 kg
- Carrying Capacity
- 375
- Riding Speed
- 2
- Filth Rate
- 8
- Hunger Rate
- 2.8 Nutrition/Day
- Diet
- herbivorous, dendrovorous
- Life Expectancy
- 500 years
- Coastal Animal
- false
- Manhunter Chance
- 100%
- Manhunter Chance (Taming)
- 10%
- Trainable Intelligence
- Advanced
- Available Training
- Guard, Attack, Rescue, Haul, Terror roar
- Wildness
- 99%
- Minimum Handling Skill
- 14
- Mate Interval
- 12 hours
- Maturity Age
- 1.332 years
- Juvenile Age
- 0.75 years (45 days)
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 0%
- Comfortable Temp Range
- -65 °C – 50 °C (-85 °F – 122 °F)
Production
- Meat Yield
700 alpha thrumbo meat- Leather Yield
200 thrumbomane- Gestation Period
- 20 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Horn
34 dmg (Scratch)
51 % AP
2 second cooldown - Attack 2
- Horn
34 dmg (Stab)
51 % AP
2 second cooldown - Attack 3
- Teeth
42 dmg (Bite)
63 % AP
2.6 second cooldown
0.7 chance factor - Attack 4
- Left foot
28 dmg (Blunt)
42 % AP
2.6 second cooldown - Attack 5
- Right foot
28 dmg (Blunt)
42 % AP
2.6 second cooldown - Attack 6
- Head
26 dmg (Blunt)
39 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 9.7092
- tradeTags
- AnimalExotic
An alpha thrumbo, called an alpha thrumbo calf as a baby, is a powerful animal added by the Odyssey DLC. As the name implies, it is a rarer, more powerful version of the thrumbo.
Acquisition[edit]
A 'Population Map: Thrumbos' can be obtained through a quest. Upon reading the map a new quest location will be discovered. This quest does have a 30 day timer, so you may want to hold on to the map until you're ready for a long journey, as the quest location can be over 70 tiles away.
The quest tile will have an Alphathrumbo, accompanied by a few regular thrumbo.
Female alpha thrumbos will also mate with male thrumbos and give birth to alpha thrumbos, making taming a breeding pair very valuable for both profit and combat.
Summary[edit]
When an adult alpha thrumbo is butchered, it yields
1 alpha thrumbo horn, unless the horn body part is damaged.
Uniquely, thrumbos can crossbreed with alpha thrumbos, with the resultant child being the same race as the mother - i.e. an alpha thrumbo mother will always produce alpha thrumbo children, and a thrumbo mother will always produce thrumbo children, regardless of the race of the father. Both species can breed with their own kind as normal.
Terror roar[edit]
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Alpha thrumbos can be trained to use the 'Terror roar' ability on command as their special skill. It has two levels of training. Wild alpha thrumbos will roar as soon as they are angered.
| Ability | Description |
|---|---|
| Terror roar |
Release a terrifying roar which has a chance to send nearby hostile humans and animals fleeing in terror.
Applies a "Fleeing in terror" mental state on hostile humans, insectoids and drones causing them to cower away from enemies: |
Analysis[edit]
?
Training[edit]
This animal can be trained as follows:
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*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
In addition, a Alpha thrumbo can be trained to perform 'Terror roar': “Command the alpha thrumbo to release a deafening roar. This has a chance to send nearby hostile humans and animals fleeing in terror.”
Health[edit]
Body parts[edit]
The body part table is collapsed due to length. Expand to view.
| Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
|---|---|---|---|---|---|---|---|---|
| Body | 480 | 1 | 100% | 22% | N/A[4] | - | Death | |
| Spine | 300 | 1 | 3% | 3% | Body | Moving |
−100% Moving[5] | |
| Stomach | 240 | 1 | 3% | 3% | Body | Digestion |
−50% Digestion | |
| Heart | 180 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
| Lung | 180 | 2 | 3% | 3% | Body | Breathing |
−50% Breathing. Death if both lost | |
| Kidney | 180 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost | |
| Liver | 240 | 1 | 3% | 3% | Body | Digestion |
Death | |
| Neck | 300 | 1 | 28% | 7% | Body | Eating Talking Breathing |
Death | |
| Head | 300 | 1 | 75% | 2.1% | Neck | - | Death | |
| Skull | 300 | 1 | 15% | 0.945% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
| Brain | 120 | 1 | 70% | 2.205% | Skull | Consciousness |
Death Damage always results in scarring. | |
| Eye | 120 | 2 | 9% | 1.89% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
| Ear | 144 | 2 | 6% | 1.26% | Head | Hearing |
−25% Hearing. −100% if both lost. −15 Disfigured Social penalty | |
| Nose | 120 | 1 | 35% | 1.1025% | Head | - | −15 Disfigured Social penalty | |
| Horn | 240 | 1 | 85% | 6.2475% | Nose | - | It can no longer use Horn Attack.[6] | |
| AnimalJaw | 120 | 1 | 10% | 2.1% | Head | Manipulation |
−100% Manipulation. Can no longer use Bite attack. | |
| Front Leg | 360 | 2 | 6.5% | 5.525% | Body | Moving |
−25% Moving. −50% if both lost. Can no longer use foot attack[7] | |
| Front Hoof | 120 | 2 | 15% | 0.975% | Front Leg | Moving |
−25% Moving. −50% if both lost. | |
| Rear Leg | 360 | 2 | 6.5% | 5.525% | Body | Moving |
−25% Moving. −50% if both lost | |
| Rear Hoof | 120 | 2 | 15% | 0.975% | Rear Leg | Moving |
−25% Moving. −50% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ Powerful (+19) attack of Cooldown 2s.
- ↑ Only avaiable to Thrumbo. Power 19, cooldown 2s.
Armor[edit]
| Armor |
|---|
Attack table
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 15.66 (9.71) |
- | - | 50.5% | - | |
| Horn (Scratch) |
17 (10.54) |
34 | 2s | 51% | 37.5% | |
| Horn (Stab) |
17 (10.54) |
34 | 2s | 51% | 37.5% | |
| Teeth (Bite) |
16.15 (10.02) |
42 | 2.6s | 63% | 8.33% | |
| Left foot (Blunt) |
10.77 (6.68) |
28 | 2.6s | 42% | 8.33% | |
| Right foot (Blunt) |
10.77 (6.68) |
28 | 2.6s | 42% | 8.33% | |
| Head (Blunt) |
13 (8.06) |
26 | 2s | 39% | 0% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.