Alpha thrumbo

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Alpha thrumbo

Alpha thrumbo

A gigantic, graceful creature of unknown origin. Alpha thrumbos are even rarer and more dangerous than the typical thrumbo. Their hide is nearly impossible to pierce and their razor-sharp horn is worth more than its weight in gold.
Alpha thrumbos are some of the longest-lived moving creatures in the known universe. Some tribes believe they remember and psychically pass on everything they ever experience to their young, so each one has a memory going back thousands of years.

Base Stats

Type
Animal
Market Value
7000 Silver
Flammability
70%

Armor

Armor - Sharp
80%
Armor - Blunt
60%
Armor - Heat
30%

Pawn Stats

Combat Power
800
Move Speed
6 c/s
Health Scale
1200% HP
Body Size
5
Mass - Baby
60 kg
Mass - Juvenile
150 kg
Mass - Adult
300 kg
Carrying Capacity
375
Riding Speed
2
Filth Rate
8
Hunger Rate
2.8 Nutrition/Day
Diet
herbivorous, dendrovorous
Life Expectancy
500 years
Coastal Animal
false
Manhunter Chance
100%
Manhunter Chance (Taming)
10%
Trainable Intelligence
Advanced
Available Training
Guard, Attack, Rescue, Haul, Terror roar
Wildness
99%
Minimum Handling Skill
14
Mate Interval
12 hours
Maturity Age
1.332 years
Juvenile Age
0.75 years (45 days)
Toxic Resistance
50%
Toxic Environment Resistance
0%
Comfortable Temp Range
-65 °C – 50 °C (-85 °F – 122 °F)

Production

Meat Yield
Alpha thrumbo meat 700 alpha thrumbo meat
Leather Yield
Thrumbomane 200 thrumbomane
Gestation Period
20 days
Offspring Per Birth
1

Melee Combat

Attack 1
Horn
34 dmg (Scratch)
51 % AP
2 second cooldown
Attack 2
Horn
34 dmg (Stab)
51 % AP
2 second cooldown
Attack 3
Teeth
42 dmg (Bite)
63 % AP
2.6 second cooldown
0.7 chance factor
Attack 4
Left foot
28 dmg (Blunt)
42 % AP
2.6 second cooldown
Attack 5
Right foot
28 dmg (Blunt)
42 % AP
2.6 second cooldown
Attack 6
Head
26 dmg (Blunt)
39 % AP
2 second cooldown
0.2 chance factor
Average DPS
9.7092
Technical
tradeTags
AnimalExotic


An alpha thrumbo, called an alpha thrumbo calf as a baby, is a powerful animal added by the Odyssey DLC. As the name implies, it is a rarer, more powerful version of the thrumbo.

Acquisition[edit]

A 'Population Map: Thrumbos' can be obtained through a quest. Upon reading the map a new quest location will be discovered. This quest does have a 30 day timer, so you may want to hold on to the map until you're ready for a long journey, as the quest location can be over 70 tiles away.

The quest tile will have an Alphathrumbo, accompanied by a few regular thrumbo.

Female alpha thrumbos will also mate with male thrumbos and give birth to alpha thrumbos, making taming a breeding pair very valuable for both profit and combat.

Summary[edit]

When an adult alpha thrumbo is butchered, it yields Alpha thrumbo horn 1 alpha thrumbo horn, unless the horn body part is damaged.

Uniquely, thrumbos can crossbreed with alpha thrumbos, with the resultant child being the same race as the mother - i.e. an alpha thrumbo mother will always produce alpha thrumbo children, and a thrumbo mother will always produce thrumbo children, regardless of the race of the father. Both species can breed with their own kind as normal.

Terror roar[edit]

Alpha thrumbos can be trained to use the 'Terror roar' ability on command as their special skill. It has two levels of training. Wild alpha thrumbos will roar as soon as they are angered.

Ability Description
Terror roar
TerrorRoar.png
Release a terrifying roar which has a chance to send nearby hostile humans and animals fleeing in terror.

Applies a "Fleeing in terror" mental state on hostile humans, insectoids and drones causing them to cower away from enemies:

  • AoE: 23.9 tile radius area centered on the caster.
  • Warmup: 30 ticks (0.5 secs)
  • Duration: 600 ticks (10 secs)
  • Cooldown: 7,500 ticks (3 in-game hours)
  • Chance per target: 75% at 100% Hearing - 0% at 0% Hearing
  • Ignores line of sight.
  • The duration does not stack nor refresh with multiple uses.

Analysis[edit]

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Training[edit]

This animal can be trained as follows:

Obedience.png Guard:  Check.png
Release.png Attack:  Check.png
Rescue.png Rescue:  Check.png
Haul animal.png Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Content added by the Odyssey DLC In addition, a Alpha thrumbo can be trained to perform 'Terror roar': “Command the alpha thrumbo to release a deafening roar. This has a chance to send nearby hostile humans and animals fleeing in terror.”

Health[edit]

Body parts[edit]

The body part table is collapsed due to length. Expand to view.

Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 480 1 100% 22% N/A[4] Ex.png - Death
Spine 300 1 3% 3% Body Check.png Moving
−100% Moving[5]
Stomach 240 1 3% 3% Body Check.png Digestion
−50% Digestion
Heart 180 1 3% 3% Body Check.png Blood Pumping
Death
Lung 180 2 3% 3% Body Check.png Breathing
−50% Breathing. Death if both lost
Kidney 180 2 3% 3% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost
Liver 240 1 3% 3% Body Check.png Digestion
Death
Neck 300 1 28% 7% Body Ex.png Eating
Talking
Breathing
Death
Head 300 1 75% 2.1% Neck Ex.png - Death
Skull 300 1 15% 0.945% Head Check.png - Cannot be destroyed
Increasing Pain based on damage.
Brain 120 1 70% 2.205% Skull Check.png Consciousness
Death
Damage always results in scarring.
Eye 120 2 9% 1.89% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 144 2 6% 1.26% Head Ex.png Hearing
−25% Hearing. −100% if both lost.
−15 Disfigured Social penalty
Nose 120 1 35% 1.1025% Head Ex.png - −15 Disfigured Social penalty
Horn 240 1 85% 6.2475% Nose Ex.png - It can no longer use Horn Attack.[6]
AnimalJaw 120 1 10% 2.1% Head Ex.png Manipulation
−100% Manipulation.
Can no longer use Bite attack.
Front Leg 360 2 6.5% 5.525% Body Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use foot attack[7]
Front Hoof 120 2 15% 0.975% Front Leg Ex.png Moving
−25% Moving. −50% if both lost.
Rear Leg 360 2 6.5% 5.525% Body Ex.png Moving
−25% Moving. −50% if both lost
Rear Hoof 120 2 15% 0.975% Rear Leg Ex.png Moving
−25% Moving. −50% if both lost.
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. Powerful (+19) attack of Cooldown 2s.
  7. Only avaiable to Thrumbo. Power 19, cooldown 2s.

Armor[edit]

Armor

Attack table

  • Alpha thrumbo Alpha thrumbo
    Attack
    (Damage type)
    DPS[1]
    (Post Hit Chance)[2]
    Dam. Cool. AP Selection
    chance[3]
    Average 15.66
    (9.71)
    - - 50.5% -
    Horn
    (Scratch)
    17
    (10.54)
    34 2s 51% 37.5%
    Horn
    (Stab)
    17
    (10.54)
    34 2s 51% 37.5%
    Teeth
    (Bite)
    16.15
    (10.02)
    42 2.6s 63% 8.33%
    Left foot
    (Blunt)
    10.77
    (6.68)
    28 2.6s 42% 8.33%
    Right foot
    (Blunt)
    10.77
    (6.68)
    28 2.6s 42% 8.33%
    Head
    (Blunt)
    13
    (8.06)
    26 2s 39% 0%
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the pawn.
    2. Assuming a melee hit chance of 62%
    3. Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.

    Gallery[edit]

    Version history[edit]