Lava snail
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Lava snail
A large slow-moving mollusk. Originating from the volcanic planet Nuchandus, lava snails were bred as farm animals. Their skin secretes a thick slime that protects them from extreme temperatures.
Base Stats
- Type
- Animal
- Flammability
- 70%
Armor
- Armor - Sharp
- 55%
- Armor - Blunt
- 25%
- Armor - Heat
- 65%
Pawn Stats
- Combat Power
- 55
- Move Speed
- 0.85 c/s
- Health Scale
- 80% HP
- Body Size
- 0.9
- Mass - Baby
- 10.8 kg
- Mass - Juvenile
- 27 kg
- Mass - Adult
- 54 kg
- Carrying Capacity
- 67
- Filth Rate
- 1
- Hunger Rate
- 0.32 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 22 years
- Coastal Animal
- false
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 25%
- Minimum Handling Skill
- 2
- Roam Interval
- 7 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 0%
- Comfortable Temp Range
- 0 °C – 70 °C (32 °F – 158 °F)
Production
- Meat Yield
126 lava snail meat- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1-2 (1.81 avg)
Melee Combat
- Attack 1
- Mouth
9 dmg (Bite)
13 % AP
4 second cooldown
0.7 chance factor - Attack 2
- Head
6 dmg (Blunt)
9 % AP
4 second cooldown
0.2 chance factor - Average DPS
- 1.395
- tradeTags
- AnimalUncommon
A lava snail is an animal added by the Odyssey DLC.
Acquisition[edit]
Lava snails can be found in lava fields. They can either be tamed by a handler or self-tame in a random event.
Lava snails can be bought and sold in other faction bases and from exotic goods traders. Lava snails purchased from traders will be already tamed.
Summary[edit]
Lava snails are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.
Analysis[edit]
Their low hunger rate makes them superior to pigs in term of meat per feed. Their optimal meat output exceeds their food requirement.
However, their slow speed makes roping them between the grazing area and the gravship quite time consuming, and their temperature requirements mean they must be kept in a heated enclosure anywhere that it goes below 0 °C (32 °F).
Training[edit]
This animal can be trained as follows:
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*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Body parts[edit]
| This section has been suggested for recoding. Reason: Snail body type not supported. You can help RimWorld Wiki by improving it. |
The body part table is collapsed due to length. Expand to view.
Armor[edit]
| Armor |
|---|
Attack table
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 2.25 (1.4) |
- | - | 13% | - | |
| Mouth (Bite) |
2.25 (1.4) |
9 | 4s | 13% | 100% | |
| Head (Blunt) |
1.5 (0.93) |
6 | 4s | 9% | 0% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.
