Hive queen
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Hive queen
The birth mother of an insect megahive. Under suitable conditions, several distinct insect hives will merge together and produce a hive queen. The queen quickly grows in size, becoming trapped in her own burrow.
Base Stats
Armor
- Armor - Sharp
- 22%
- Armor - Blunt
- 27%
Pawn Stats
- Combat Power
- 500
- Move Speed
- 3.4 c/s
- Health Scale
- 980% HP
- Body Size
- 4.5
- Mass - Baby
- 54 kg
- Mass - Juvenile
- 135 kg
- Mass - Adult
- 270 kg
- Carrying Capacity
- 337
- Filth Rate
- 28
- Diet
- omnivorous, animal products
- Life Expectancy
- 75 years
- Coastal Animal
- false
- Manhunter Chance
- 100%
- Manhunter Chance (Taming)
- 100%
- Trainable Intelligence
- Advanced
- Available Training
- Guard, Attack, Rescue, Haul, Egg spew
- Wildness
- 99%
- Minimum Handling Skill
- 14
- Toxic Resistance
- 100%
- Toxic Environment Resistance
- 80%
- Vacuum Resistance
- 100%
- Comfortable Temp Range
- -40 °C – 40 °C (-40 °F – 104 °F)
Production
- Meat Yield
630 Insect meat- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Head claw
30 dmg (Cut)
45 % AP
2.6 second cooldown - Attack 2
- Head
14 dmg (Blunt)
21 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 7.1548
- tradeTags
- AnimalInsect
A Hive queen is an animal added by the Odyssey DLC.
Acquisition[edit]
A Hive queen can be found in each underground insect lair below insect megahives and some infested colony landmarks.
Because the locations of hive queens are well-known, taming a hive queen is possible by travelling there when your pawn has a taming inspiration, or by receiving inspiration by consuming psilocaps on-site (Animals Skill level 14 required). But this is still exceptionally dangerous. Normal tank-taming methods for insects can't be applied because her massive single-hit damage and AP often tear off fingers and whole limbs from heavily armored tamers. Even if the queen is injured, as few as 2 hits will chop off a hand if they land in the same place.
For the safety of your pawns, it's recommended to engage the queen with large animals such as elephants, megasloths, thrumbos, or sacrifice some smaller animals to absorb her attacks while you tame. Alternatively, a ghoul
, with tough, the robust gene
, and ghoul plating
, can be used to distract her while being tamed.
If available, proximity to psilocap plants will also reduce her damage.
Summary[edit]
?
egg spew. makes eggs with larvae inside. if tamed, larvae spawn tamed.
Analysis[edit]
Hive queens are very dangerous at melee range, yet also have surprisingly high speed due to the insect sludge in the insect lair. Kiting the queen is challenging because all nearby insect sludge, hives, and egg sacs must be cleared. Alternatively, she can be weakened with traps, or downed by heatstroke.
Once tamed, the hive queen is an infinite source of insect meat with her egg spew ability. With a cooldown of 2 hours, this ability gives a theoretical yield of 372 insect meat/day.
Training[edit]
This animal can be trained as follows:
| | |
| | |
| | |
| |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Body parts[edit]
The body part table is collapsed due to length. Expand to view.
| Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
|---|---|---|---|---|---|---|---|---|
| Shell | 294 | 1 | 100% | 34,0% | N/A[4] | - | - | |
| Elytra | 294 | 2 | 5% | 5,0% | Shell | - | - | |
| Stomach | 196 | 1 | 5% | 5,0% | Shell | Digestion |
−50% Digestion | |
| InsectHeart | 196 | 1 | 3% | 3,0% | Shell | Breathing Blood Pumping Blood Filtration Digestion |
Death | |
| Pronotum | 196 | 1 | 18% | 6,3% | Shell | Eating Talking Breathing |
Death | |
| InsectHead | 294 | 1 | 65% | 1,287% | Pronotum | - | Death | |
| Brain | 98 | 1 | 20% | 2,34% | InsectHead | Consciousness |
Death Damage always results in scarring. | |
| Eye | 98 | 2 | 12% | 1,404% | InsectHead | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
| Antenna | 98 | 2 | 8% | 0,936% | InsectHead | - | - | |
| InsectNostril | 98 | 1 | 6% | 0,702% | InsectHead | - | - | |
| InsectMouth | 98 | 1 | 8% | 0,936% | InsectHead | Eating Manipulation |
−100% Manipulation −90% Eating[5] | |
| HeadClaw | 147 | 1 | 15% | 1,755% | InsectHead | - | Can no longer use head claw attack[6] | |
| InsectLeg | 196 | 6 | 6% | 6,0% | Shell | Manipulation Moving |
−16.7% Moving[7] |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ Note that eating won't go below 10%. See specific pages for details.
- ↑ Cut attack of power 12, cooldown 2.6s
- ↑ If Moving drops below 16% a pawn cannot move.
Armor[edit]
| Armor |
|---|
Attack table
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 11.54 (7.15) |
- | - | 45% | - | |
| Head claw (Cut) |
11.54 (7.15) |
30 | 2.6s | 45% | 100% | |
| Head (Blunt) |
7 (4.34) |
14 | 2s | 21% | 0% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.