Hive queen

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Hive queen

Hive queen

The birth mother of an insect megahive. Under suitable conditions, several distinct insect hives will merge together and produce a hive queen. The queen quickly grows in size, becoming trapped in her own burrow.

Base Stats

Type
AnimalInsectoid
Market Value
2000 Silver
Flammability
70%

Armor

Armor - Sharp
22%
Armor - Blunt
27%

Pawn Stats

Combat Power
500
Move Speed
3.4 c/s
Health Scale
980% HP
Body Size
4.5
Mass - Baby
54 kg
Mass - Juvenile
135 kg
Mass - Adult
270 kg
Carrying Capacity
337
Filth Rate
28
Diet
omnivorous, animal products
Life Expectancy
75 years
Coastal Animal
false
Manhunter Chance
100%
Manhunter Chance (Taming)
100%
Trainable Intelligence
Advanced
Available Training
Guard, Attack, Rescue, Haul, Egg spew
Wildness
99%
Minimum Handling Skill
14
Toxic Resistance
100%
Toxic Environment Resistance
80%
Vacuum Resistance
100%
Comfortable Temp Range
-40 °C – 40 °C (-40 °F – 104 °F)

Production

Meat Yield
Insect meat 630 Insect meat
Offspring Per Birth
1

Melee Combat

Attack 1
Head claw
30 dmg (Cut)
45 % AP
2.6 second cooldown
Attack 2
Head
14 dmg (Blunt)
21 % AP
2 second cooldown
0.2 chance factor
Average DPS
7.1548
Technical
tradeTags
AnimalInsect


A Hive queen is an animal added by the Odyssey DLC.

Acquisition[edit]

A Hive queen can be found in each underground insect lair below insect megahives and some infested colony landmarks.

Because the locations of hive queens are well-known, taming a hive queen is possible by travelling there when your pawn has a taming inspiration, or by receiving inspiration by consuming psilocaps on-site (Animals Skill level 14 required). But this is still exceptionally dangerous. Normal tank-taming methods for insects can't be applied because her massive single-hit damage and AP often tear off fingers and whole limbs from heavily armored tamers. Even if the queen is injured, as few as 2 hits will chop off a hand if they land in the same place.

For the safety of your pawns, it's recommended to engage the queen with large animals such as elephants, megasloths, thrumbos, or sacrifice some smaller animals to absorb her attacks while you tame. Alternatively, a ghoulContent added by the Anomaly DLC, with tough, the robust geneContent added by the Biotech DLC, and ghoul platingContent added by the Anomaly DLC, can be used to distract her while being tamed.

If available, proximity to psilocap plants will also reduce her damage.

Summary[edit]

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egg spew. makes eggs with larvae inside. if tamed, larvae spawn tamed.

Analysis[edit]

Hive queens are very dangerous at melee range, yet also have surprisingly high speed due to the insect sludge in the insect lair. Kiting the queen is challenging because all nearby insect sludge, hives, and egg sacs must be cleared. Alternatively, she can be weakened with traps, or downed by heatstroke.

Once tamed, the hive queen is an infinite source of insect meat with her egg spew ability. With a cooldown of 2 hours, this ability gives a theoretical yield of 372 insect meat/day.

Training[edit]

This animal can be trained as follows:

Obedience.png Guard:  Check.png
Release.png Attack:  Check.png
Rescue.png Rescue:  Check.png
Haul animal.png Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]

Body parts[edit]

The body part table is collapsed due to length. Expand to view.

Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Shell 294 1 100% 34,0% N/A[4] Ex.png - -
Elytra 294 2 5% 5,0% Shell Ex.png - -
Stomach 196 1 5% 5,0% Shell Check.png Digestion
−50% Digestion
InsectHeart 196 1 3% 3,0% Shell Check.png Breathing
Blood Pumping
Blood Filtration
Digestion
Death
Pronotum 196 1 18% 6,3% Shell Ex.png Eating
Talking
Breathing
Death
InsectHead 294 1 65% 1,287% Pronotum Ex.png - Death
Brain 98 1 20% 2,34% InsectHead Check.png Consciousness
Death
Damage always results in scarring.
Eye 98 2 12% 1,404% InsectHead Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Antenna 98 2 8% 0,936% InsectHead Ex.png - -
InsectNostril 98 1 6% 0,702% InsectHead Ex.png - -
InsectMouth 98 1 8% 0,936% InsectHead Ex.png Eating
Manipulation
−100% Manipulation
−90% Eating[5]
HeadClaw 147 1 15% 1,755% InsectHead Ex.png - Can no longer use head claw attack[6]
InsectLeg 196 6 6% 6,0% Shell Ex.png Manipulation
Moving
−16.7% Moving[7]
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. Note that eating won't go below 10%. See specific pages for details.
  6. Cut attack of power 12, cooldown 2.6s
  7. If Moving drops below 16% a pawn cannot move.

Armor[edit]

Armor

Attack table

  • Hive queen Hive queen
    Attack
    (Damage type)
    DPS[1]
    (Post Hit Chance)[2]
    Dam. Cool. AP Selection
    chance[3]
    Average 11.54
    (7.15)
    - - 45% -
    Head claw
    (Cut)
    11.54
    (7.15)
    30 2.6s 45% 100%
    Head
    (Blunt)
    7
    (4.34)
    14 2s 21% 0%
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the pawn.
    2. Assuming a melee hit chance of 62%
    3. Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.

    Gallery[edit]

    Version history[edit]