Cougar
Cougar
One of the most dangerous big cats, cougars are solitary hunters with long, sharp teeth and claws. They stalk prey from hidden positions before pouncing.
While humans are not their normal diet, they won't turn down a meal of vulnerable human meat.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 120
- Move Speed
- 5 c/s
- Health Scale
- 130% HP
- Body Size
- 1
- Mass - Baby
- 12 kg
- Mass - Juvenile
- 30 kg
- Mass - Adult
- 60 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 2
- Hunger Rate
- 0.32 Nutrition/Day
- Diet
- carnivorous, ovivorous
- Life Expectancy
- 13 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 30%
- Trainable Intelligence
- Advanced
- Wildness
- 80%
- Minimum Handling Skill
- 8
- Mate Interval
- 12 hours
- Maturity Age
- 0.5 years (30 days)
- Juvenile Age
- 0.25 years (15 days)
- Comfortable Temp Range
- -25 °C – 40 °C (-13 °F – 104 °F)
Production
- Meat Yield
- 140 cougar meat
- Leather Yield
- 40 panthera fur
- Gestation Period
- 10 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Front left paw
11 dmg (Scratch)
16 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Front right paw
11 dmg (Scratch)
16 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Teeth
16 dmg (Bite)
24 % AP
2 second cooldown
0.7 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
9 dmg (Blunt)
13 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 4.6748
- tradeTags
- AnimalUncommon, AnimalFighter
The cougar is a large feline predator. They are solitary hunters that can be found in temperate forests, temperate swamps, arid shrublands, deserts, boreal forests, and cold bogs. If forced to, or when particularly hungry, they are one of the fiercer wild creatures your colonists can face.
They are effectively identical to the panther, only differing in appearance, habitat, and comfortable temperature range.
Diet[edit]
Can eat raw meat, corpses, all animal products, meals, all processed foods, and kibble.
Attacks[edit]
Cougars have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 6.67 seconds on their first strike when hunting.
Cougars are strong in combat, with a higher DPS than Wolves, and much higher than the Lynx. The Cougar even has a higher DPS than the Warg according to info elsewhere in this wiki. In game as of April, 2019, the Warg was seen to have slightly higher DPS (5.02) than the Cougar (4.67).
Analysis[edit]
Cougars can make for good hauling animals and decent attack animals, if you can keep them fed. While they are more wild than a husky, meaning they create more filth and need to be retrained, cougars will not be hunted by other predators. You can feed them off meals, and when using meals, they are actually more efficient than huskies when it comes for hunger rate. However, you'll need raw meat or kibble to train them.
Training[edit]
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Body | 52 | 1 | 100% | 21% | N/A[4] | - | Death | |
Tail | 13 | 1 | 7% | 7% | Body | - | - | |
Spine | 32.5 | 1 | 3% | 3% | Body | Moving |
−100% Moving[5] | |
Stomach | 26 | 1 | 3% | 3% | Body | Digestion |
−50% Digestion | |
Heart | 19.5 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
Lung | 19.5 | 2 | 3% | 3% | Body | Breathing |
−50% Breathing. Death if both lost. | |
Kidney | 19.5 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost. | |
Liver | 26 | 1 | 3% | 3% | Body | Digestion |
Death | |
Neck | 32.5 | 1 | 20% | 5% | Body | Eating Talking Breathing |
Death | |
Head | 32.5 | 1 | 75% | 2.25% | Neck | - | Death | |
Skull | 32.5 | 1 | 25% | 1.125% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 13 | 1 | 70% | 2.625% | Skull | Consciousness |
Death Damage always results in scarring. | |
Eye | 13 | 2 | 12% | 1.8% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
Ear | 15.6 | 2 | 8% | 1.2% | Head | Hearing |
−25% Hearing. −100% if both lost. | |
Nose | 13 | 1 | 10% | 1.5% | Head | - | - | |
AnimalJaw | 13 | 1 | 10% | 1.5% | Head | Manipulation |
−100% Manipulation. Can no longer use Bite attack. | |
Front Leg | 39 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. Can no longer use paw attack.[6] | |
Front Paw | 13 | 2 | 15% | 1.05% | Front Leg | Moving |
−25% Moving. −50% if both lost. Can no longer use paw attack. | |
Rear Leg | 39 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. | |
Rear Paw | 13 | 2 | 15% | 1.05% | Rear Leg | Moving |
−25% Moving. −50% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Scratch attack that varies from animal to animal. Each front paw allows one attack.
Gallery[edit]
Version history[edit]
- 0.18/1.0 - Now provides the new Panthera fur, which merged its previous leather type, cougarskin, with lynxskin and pantherskin.