Moose
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Moose
One of the largest members of the deer family, adapted to extremely cold climates. Its long legs allow it to travel easily through deep snow.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 125
- Move Speed
- 4.7 c/s
- Health Scale
- 210% HP
- Body Size
- 2.5
- Mass - Baby
- 30 kg
- Mass - Juvenile
- 75 kg
- Mass - Adult
- 150 kg
- Carrying Capacity
- 187
- Filth Rate
- 16
- Hunger Rate
- 0.86 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 18 years
- Coastal Animal
- false
- Manhunter Chance
- 20%
- Manhunter Chance (Taming)
- 10%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 8
- Roam Interval
- 2 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.2 years (12 days)
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 0%
- Comfortable Temp Range
- -65 °C – 40 °C (-85 °F – 104 °F)
Production
- Meat Yield
350 moose meat- Leather Yield
100 plainleather- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Left hoof
12 dmg (Blunt)
18 % AP
2 second cooldown - Attack 2
- Left hoof
12 dmg (Poke)
18 % AP
2 second cooldown - Attack 3
- Right hoof
12 dmg (Blunt)
18 % AP
2 second cooldown - Attack 4
- Right hoof
12 dmg (Poke)
18 % AP
2 second cooldown - Attack 5
- Teeth
12 dmg (Bite)
18 % AP
2 second cooldown
0.5 chance factor - Attack 6
- Head
15.5 dmg (Blunt)
23 % AP
2.6 second cooldown - Average DPS
- 3.7138
- tradeTags
- AnimalUncommon
Moose, called moose calves as babies, are a type of animal added by the Odyssey DLC. Adult males of the species can be distinguished by their large antlers, while females and calves of either gender lack them. Despite the visual differences, adults of both genders have the same stats and attacks.
Acquisition[edit]
Moose can be found in boreal forests, cold bogs, tundra, and glacial plains. They can either be tamed by a handler or self-tame in a random event.
Moose can be bought and sold in other faction bases and from exotic goods traders. Moose purchased from traders will be already tamed.
Summary[edit]
Moose are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.
Analysis[edit]
?
Training[edit]
This animal can be trained as follows:
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*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
The body part table is collapsed due to length. Expand to view.
| Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
|---|---|---|---|---|---|---|---|---|
| Body | 84 | 1 | 100% | 26% | N/A[4] | - | Death | |
| Spine | 52.5 | 1 | 3% | 3% | Body | Moving |
−100% Moving[5] | |
| Stomach | 42 | 1 | 3% | 3% | Body | Digestion |
−50% Digestion | |
| Heart | 31.5 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
| Lung | 31.5 | 2 | 3% | 3% | Body | Breathing |
−50% Breathing. Death if both lost. | |
| Kidney | 31.5 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost. | |
| Liver | 42 | 1 | 3% | 3% | Body | Digestion |
Death | |
| Neck | 52.5 | 1 | 22% | 5.5% | Body | Eating Talking Breathing |
Death | |
| Head | 52.5 | 1 | 75% | 2.475% | Neck | - | Death | |
| Skull | 52.5 | 1 | 25% | 1.2375% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
| Brain | 21 | 1 | 70% | 2.8875% | Skull | Consciousness |
Death Damage always results in scarring. | |
| Eye | 21 | 2 | 12% | 1.98% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
| Ear | 25.2 | 2 | 8% | 1.32% | Head | Hearing |
−25% Hearing. −100% if both lost. | |
| Nose | 21 | 1 | 10% | 1.65% | Head | - | - | |
| AnimalJaw | 21 | 1 | 10% | 1.65% | Head | Manipulation |
−100% Manipulation. Can no longer use Bite attack. | |
| Front Leg | 63 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. Can no longer use Hoof attack.[6] | |
| Front Hoof | 21 | 2 | 15% | 1.05% | Front Leg | Moving |
−25% Moving. −50% if both lost. | |
| Rear Leg | 63 | 2 | 7% | 5.95% | Body | Moving |
−25% Moving. −50% if both lost. | |
| Rear Hoof | 21 | 2 | 15% | 1.05% | Rear Leg | Moving |
−25% Moving. −50% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Blunt/Poke attack with cooldown of 2s. The actual Hoof is unrelated
Attack table
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 5.99 (3.71) |
- | - | 18.75% | - | |
| Left hoof (Blunt) |
6 (3.72) |
12 | 2s | 18% | 15% | |
| Left hoof (Poke) |
6 (3.72) |
12 | 2s | 18% | 15% | |
| Right hoof (Blunt) |
6 (3.72) |
12 | 2s | 18% | 15% | |
| Right hoof (Poke) |
6 (3.72) |
12 | 2s | 18% | 15% | |
| Teeth (Bite) |
6 (3.72) |
12 | 2s | 18% | 25% | |
| Head (Blunt) |
5.96 (3.7) |
15.5 | 2.6s | 23% | 15% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.