Lynx

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Lynx

Lynx

A wildcat larger than a housecat, but smaller than a cougar. Lynxes survive on a diet of small birds and animals. Their very warm fur keeps them safe from the brutally cold temperatures of their frozen territories.

Base Stats

Type
Animal
Market Value
250 Silver
Flammability
70%

Pawn Stats

Combat Power
80
Move Speed
5 c/s
Health Scale
80% HP
Body Size
0.6
Mass - Baby
7.2 kg
Mass - Juvenile
18 kg
Mass - Adult
36 kg
Carrying Capacity
45 kg
Filth Rate
2
Hunger Rate
0.19 Nutrition/Day
Diet
carnivorous, ovivorous
Life Expectancy
9 years
Manhunter Chance
50%
Manhunter Chance (Taming)
20%
Trainable Intelligence
None
Wildness
80%
Minimum Handling Skill
8
Mate Interval
12 hours
Maturity Age
0.5 years (30 days)
Juvenile Age
0.2 years (12 days)
Comfortable Temp Range
-50 °C – 40 °C (-58 °F – 104 °F)

Production

Meat Yield
84 lynx meat
Leather Yield
28 panthera fur
Gestation Period
10 days
Offspring Per Birth
1

Melee Combat

Attack 1
Front left paw
9 dmg (Scratch)
13 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
9 dmg (Scratch)
13 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
12 dmg (Bite)
18 % AP
2 second cooldown
0.7 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
6 dmg (Blunt)
9 % AP
2 second cooldown
0.2 chance factor
Average DPS
3.26
Technical
tradeTags
AnimalUncommon, AnimalFighter


Lynxes, called lynx kittens as babies, are medium-sized, solitary feline predator found in temperate forests, temperate swamps, boreal forests, cold bogs, tundra, and ice sheets. Although not too dangerous to a moderately experienced, well-equipped hunter, lynxes can menace livestock and pets, and probably will where food is scarce. Their fur has excellent insulation value.

Hunting[edit]

Lynxes are fast and have a fairly high chance to turn manhunter upon being attacked, so caution is advised when hunting. You may want to have a couple of people drafted when hunting a Lynx, but a Lynx can be kited by most with a few leg shots and in enough pain to adversely affect consciousness.

Taming[edit]

Lynx can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.

Training[edit]

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 32 1 100% 21% N/A[4] Ex.png - Death
Tail 8 1 7% 7% Body Ex.png - -
Spine 20 1 3% 3% Body Check.png Moving
−100% Moving[5]
Stomach 16 1 3% 3% Body Check.png Digestion
−50% Digestion
Heart 12 1 3% 3% Body Check.png Blood Pumping
Death
Lung 12 2 3% 3% Body Check.png Breathing
−50% Breathing. Death if both lost.
Kidney 12 2 3% 3% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost.
Liver 16 1 3% 3% Body Check.png Digestion
Death
Neck 20 1 20% 5% Body Ex.png Eating
Talking
Breathing
Death
Head 20 1 75% 2.25% Neck Ex.png - Death
Skull 20 1 25% 1.125% Head Check.png - Cannot be destroyed
Increasing Pain based on damage.
Brain 8 1 70% 2.625% Skull Check.png Consciousness
Death
Damage always results in scarring.
Eye 8 2 12% 1.8% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 9.6 2 8% 1.2% Head Ex.png Hearing
−25% Hearing. −100% if both lost.
Nose 8 1 10% 1.5% Head Ex.png - -
AnimalJaw 8 1 10% 1.5% Head Ex.png Manipulation
−100% Manipulation.
Can no longer use Bite attack.
Front Leg 24 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use paw attack.[6]
Front Paw 8 2 15% 1.05% Front Leg Ex.png Moving
−25% Moving. −50% if both lost.
Can no longer use paw attack.
Rear Leg 24 2 7% 5.95% Body Ex.png Moving
−25% Moving. −50% if both lost.
Rear Paw 8 2 15% 1.05% Rear Leg Ex.png Moving
−25% Moving. −50% if both lost.
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. A Scratch attack that varies from animal to animal. Each front paw allows one attack.

Gallery[edit]

Version history[edit]

  • 0.18/1.0 - Now provides the new Panthera fur, which merged its previous leather type, lynxskin, with pantherskin and cougarskin.