Capacity

From RimWorld Wiki
(Redirected from Capacities)
Jump to navigation Jump to search
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Properties Health Mood Needs Skills Thoughts Traits Social
Health Body Parts Capacities Injury Disease Ailments

A capacity is a pawn's intrinsic capability to interact with the world in a certain way. It's measured as a percentage, with 100% being the baseline while 0% the complete inability to use this kind of interaction.

Capacities can be modified by certain factors, including ailments, diseases, drugs, injuries, missing parts, and artificial body parts. See hediffs for a comprehensive list.

Capacities can, directly or indirectly, impact the stats of a character, including other capacities. See each capacity page for more details.

The following capacities are critical for survival, reaching 0% in any of these is fatal:

  • Blood Filtration
  • Blood Pumping
  • Breathing
  • Consciousness
  • Digestion

Some non-human pawns might lack specific capabilities, such as mechanoids not requiring to breath. For those cases, the capability is completely ignored and treated as 100% for calculation purposes. The exception is pain, which is treated as 0% instead. Additionally, some capacities have different names for different kinds of pawns. For further details, see the relevant capacity page.

Pawn capacityDescription
Blood FiltrationA character's ability to fight off diseases. Affects consciousness and immunity gain speed.
Blood PumpingHow well a creature can move blood around its body. Affects consciousness and moving.
BreathingThe ability of a character to breathe. Affects consciousness and movement.
ConsciousnessThe state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
DigestionHow well a creature's body converts food reserves into energy to sustain life. Digestion influences the rest rate multiplier at 30% weight.
EatingA character's ability to eat.
HearingHow well a creature can detect sound waves. It improves social and trade prices.
ManipulationHow well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness.
MovingHow well a character can move around. Directly affected by consciousness.
PainHow much pain a person feels.
SightHow well a character can see.
TalkingA character's capacity of speech. Directly affected by consciousness.