Artificial body parts

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Artificial preview.png

Artificial body parts are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or damaged body part. There are a variety of different body parts that can be prosthetically replaced in/on pawns. Some serve to replace damaged / missing natural body parts, others are improvements over the original organ. Some offer implanted weaponry or additional capabilities.

Most prostheses fall loosely under one of several categories based on tech-level and research:

  • Neolithic/Medieval: Crude wooden replacements, but better than nothing.
  • Prosthetics: "Modern" replacements that are still inferior to their natural human limb/organ, or specialized parts that come with some drawback.
  • Bionics: Futuristic replacements and advanced implants. Matches performance if not outright better than the original body part.
  • Archotech: The ultimate, futuristic replacements which cannot be crafted.

In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. In the case of implants, they are usually available in one form only.

Comparison to Flesh[edit]

Artificial parts offer some benefits over regular, fleshy counterparts:

  • Body part replacements are immune to certain health conditions. Replaced body parts cannot be infected, while health conditions like cataracts, bad backs, and heart attacks are instantly cured and prevented depending on the part.
  • Injuries to replacement artificial body parts cannot bleed or scar, and do not cause pain. Wounds to fleshmass mutationsContent added by the Anomaly DLC still bleed but will not generate additional pain.

Like organic body parts, artificial parts heal naturally over time, and will be destroyed if the part reaches 0 health.

Body Modders and Purists[edit]

Pawns with the Body modder or Body purist Traits will either get a Mood bonus or penalty depending on how many artificial body parts they have, if any at all, while also gaining different Social opinions of other pawns depending on if they also have artificial parts installed. Nearly every single artificial enhancement installed on a pawn is counted- from a peg leg, organ replacements, Royalty'sContent added by the Royalty DLC glandular enhancements (healing enhancer, immunoenhancer), archotech body parts, a MechlinkContent added by the Biotech DLC, and AnomalyContent added by the Anomaly DLC's flesh limbs and Revenant vertebrae. The only enhancements not considered by either trait is any levels of PsylinkContent added by the Royalty DLC and upgrades used by a Mechanitor beyond the mechlink. No clothing or equipment item is counted, specifically Eltex gearContent added by the Royalty DLC or any psychically active Persona weaponContent added by the Ideology DLC. An implanted xenogermContent added by the Biotech DLC will be counted as one single enhancement no matter how complex the xenogerm is.

Number of
Enhancements
Body Modder Body Modder
Opinion of Others
Body Purist Body Purist
Opinion of Others
0 −4 0 0 0
1 +4 +8 −10 −8
2 +7 +16 −15 −16
3 +9 +24 −20 −24
4 +11 +32 −25 −32
5 +12 +40 −30 −40
6 +13 +40 −35 −40

Installation and Removal[edit]

There are two types of artificial parts: implants and replacements. Replacements entirely take over for the function of natural body parts, while implants can be freely installed inside body parts provided there isn't already mutually exclusive implants.

Installing artificial body parts requires medical skill, with a minimum of 3 for wooden parts up to a minimum of 5 for implants. Parts can be installed regardless of if they have been researched, as the research is only required to manufacture the parts.

Most replacement parts and implants can be uninstalled freely to retrieve the item back, with the exception of joywires, mindscrews, death acidifiers and obelisk mutationsContent added by the Anomaly DLC. Artificial parts cannot be uninstalled from corpses, with the exception of the mechlinkContent added by the Biotech DLC which can ONLY be removed from corpses.

Artificial body parts cannot be installed on babies,Content added by the Biotech DLC but can be installed on children.Content added by the Biotech DLC

Part Compatibility[edit]

Most implants are compatible with all other implants with the exception of skin glands. However, replacement parts cannot have implants or other replacement parts installed onto them, a bionic arm cannot have a field handContent added by the Royalty DLC replacement or an elbow bladeContent added by the Royalty DLC implant attached.

Head[edit]

Brain[edit]

All brain implants are compatible and can be installed at once, even if their effects cancel each other out.

Name Type Effects
Joywire Implant
Painstopper Implant
Content added by the Royalty DLC Circadian assistant Implant
Content added by the Royalty DLC Circadian half-cycler Implant
Content added by the Royalty DLC Learning assistant Implant
Content added by the Royalty DLC Mindscrew Implant
  • +20% Pain
  • Cannot be removed
Content added by the Royalty DLC Neurocalculator Implant
Content added by the Royalty DLC Psychic harmonizer Implant
  • This pawn's Mood affects others nearby
    • Effect scales with both implantee and target Psychic Sensitivity
    • Does not affect pawns with their own psychic harmonizer
Content added by the Royalty DLC Psychic reader Implant
Content added by the Royalty DLC Psychic sensitizer Implant
Content added by the Odyssey DLC Pilot assistant Implant

MechanitorContent added by the Biotech DLC[edit]

These brain implants only affect pawns that have become a MechanitorContent added by the Biotech DLC. Mechanitor implants are self-installed, without chance of failure.

Name Effects Max upgrades count
Mechlink Content added by the Biotech DLC 1
Control sublink Content added by the Biotech DLC
  • Increases Mechanitor maximum control groups by 1 per level (Max. +6)
  • Increases controlled mech work speed by +6% per level (Max. +36%)
6
Mech gestation processor Content added by the Biotech DLC 6
Repair probe Content added by the Biotech DLC 6
Remote repairer Content added by the Biotech DLC
  • Grants Remote repair ability
    • Repair range starts at 7.9 tiles
    • Additional installs increase range by +6 (Max. +19.9 tiles)
3
Remote shielder Content added by the Biotech DLC
  • Grants Remote shield ability
    • Shield range starts at 7.9 tiles and shield energy starts at 75
    • Additional installs increase range by +6 tiles and shield energy by 75 (Max. +19.9 tiles & 225 shield energy)
3

Eyes[edit]

Name Type Effects
Archotech eye Replacement
  • 150% part efficiency
Bionic eye Replacement
  • 125% part efficiency

Ears[edit]

Name Type Effects
Bionic ear Replacement
  • 125% part efficiency
Cochlear implant Replacement
  • 65% part efficiency

Nose[edit]

Name Type Effects
Content added by the Royalty DLC Aesthetic nose Replacement[1]
Content added by the Royalty DLC Gastro-analyzer Implant

^1 The aesthetic nose can be installed when a nose is missing, but has a remove option similar to implants. This allows it to leave behind a fully healed nose when uninstalled, even if the nose was missing before it was installed.

Mouth[edit]

Name Type Effects
Denture Replacement (jaw and tongue)
  • 80% part efficiency
Bionic jaw Replacement (jaw and tongue)
  • 125% part efficiency
Bionic tongue Replacement (tongue)[1]
  • 100% part efficiency
Content added by the Royalty DLC Venom fangs Implant (jaw)
  • Adds toxic bite attack:
    • 15 damage
    • 2 second attack
    • 22% Armor Penetration
    • Applies 1.5% Toxic buildup per damage dealt

^1 The bionic tongue cannot be installed without a natural jaw, despite being able to have a natural tongue without a jaw.

Limbs[edit]

Arms[edit]

All arms replace everything from the shoulder down.

Name Type Effects
Archotech arm Replacement
  • 150% Part efficiency
  • 14 damage punch
- 2 second attack
  • 21% Armor Penetration
Bionic arm Replacement
  • 125% Part efficiency
  • 12 damage punch
- 2 second attack
Prosthetic arm Replacement
  • 50% efficiency
  • 8.2 damage punch (same as default)
- 2 second attack
Content added by the Royalty DLC Drill arm Replacement
- 13 damage
- 2 second attack
- 20% Armor Penetration
Content added by the Royalty DLC Elbow blade Implant
  • Adds cut attack:
- 18 damage
- 2 second attack
- 27% Armor Penetration
Content added by the Anomaly DLC Flesh tentacle Replacement mutation
  • 120% efficiency
  • 8.2 damage punch (same as default)
  • Beauty −1
  • Inflicts −6 Flesh tentacle mood debuff, disabled if pawn is Inhumanized or a Body modder.
  • Surgical removal creates a hostile FleshbeastContent added by the Anomaly DLC.
Content added by the Anomaly DLC Flesh whip Replacement mutation

Hands[edit]

Name Type Effects
Wooden hand Replacement
  • 60% Part efficiency
  • Cannot punch
Power claw Replacement
  • −8% Moving
  • Adds scratch attack:
- 22 damage
- 2 second attack
- 33% Armor Penetration
Content added by the Royalty DLC Field hand Replacement
- 2 second attack
  • 13% Armor Penetration
Content added by the Royalty DLC Hand talon Implant
  • Add scratch attack:
15 damage
- 1.5 second attack
- 15% Armor Penetration
Content added by the Royalty DLC Venom talon Implant
  • Adds toxic scratch attack:
- 11 damage
- 1.5 second attack
- 15% Armor Penetration
- Applies Toxic buildup

Legs[edit]

Name Type Effects
Archotech leg Replacement
  • 150% efficiency
Bionic leg Replacement
  • 125% efficiency
Prosthetic leg Replacement
  • 85% efficiency
Peg leg Replacement
  • 60% efficiency
Wooden foot Replacement (foot only)
  • 80% efficiency
Content added by the Royalty DLC Knee spike Implant
  • Adds stab attack:
- 22 damage
- 2.6 second attack
- 38% Armor penetration

Body[edit]

Stomach[edit]

Name Type Effects
Bionic stomach Replacement
Content added by the Royalty DLC Nuclear stomach Replacement
Content added by the Royalty DLC Reprocessor stomach Replacement
Content added by the Royalty DLC Sterilizing stomach Replacement
Content added by the Anomaly DLC Fleshmass stomach Replacement mutation

Heart[edit]

The heart pumps blood through the body. Pawns require a heart to survive, and will die instantly if it is removed or destroyed.

Name Type Effects
Heart Natural
  • 100% efficiency
Bionic heart Replacement
Prosthetic heart Replacement

Lungs[edit]

The lungs transfer gasses from the air to the blood. Pawns require at least one lung to survive, and will die instantly if their last one is removed or destroyed.

Name Type Effects
Lung (x2) Natural
  • 100% efficiency
Content added by the Biotech DLC Detoxifier lung Replacement
Content added by the Anomaly DLC Fleshmass lung Replacement mutation

Kidneys[edit]

The kidneys filter toxins and pathogens from blood. Pawns require at least one kidney to survive, and will die instantly if their last one is removed or destroyed.

Name Type Effects
Kidney (x2) Natural
  • 100% efficiency
Content added by the Royalty DLC Immunoenhancer Implant
Content added by the Biotech DLC Detoxifier kidney Replacement

Liver[edit]

The liver filters toxins and synthesizes various necessary biochemicals. Pawns require a liver to survive, and will die instantly if it is removed or destroyed.
There are currently no artificial livers in the game, but organic ones can be harvested and replaced.

Name Type Effects
Liver Natural
  • 100% efficiency

Torso[edit]

All torso implants can be installed at the same time, and are compatible with spinal prosthetic replacements.

Name Type Effects
Death acidifier Implant
  • Destroys all carried gear upon death
  • Cannot be removed
Bionic spine Replacement (spine)
  • 100% efficiency
  • Prevents the bad back condition
Content added by the Royalty DLC Healing enhancer Implant
  • Natural Healing Factor ×150%
Content added by the Royalty DLC Aesthetic shaper Implant
  • Beauty +1
Content added by the Royalty DLC Coagulator Implant
  • Total bleed factor ×50%
Content added by the Royalty DLC Love enhancer Implant
  • Increases the mood buff to both parties from Lovin' from +8 to +12.
Content added by the Anomaly DLC Revenant vertebrae Replacement (spine)

Skin[edit]

All skin implants are mutually exclusive and cannot be installed together.

Name Type Effects
Content added by the Royalty DLC Toughskin gland Implant
  • Armor - Blunt +10%
  • Armor - Heat +30%
  • Armor - Sharp +35%
  • Moving ×95%
Content added by the Royalty DLC Armorskin gland Implant
  • Armor - Blunt +20%
  • Armor - Heat +40%
  • Armor - Sharp +52%
  • Beauty −1
  • Moving ×90%
Content added by the Royalty DLC Stoneskin gland Implant
  • Armor - Blunt +30%
  • Armor - Heat +50%
  • Armor - Sharp +70%
  • Beauty −2
  • Moving ×85%
Content added by the Royalty DLCContent added by the Odyssey DLC Vacskin gland Implant

Ghoul upgrades Content added by the Anomaly DLC[edit]

These enhancements can only be installed on Ghouls. Installing Ghoul replacements cannot fail and do not harvest healthy natural organs.

Name Type Effects
Content added by the Anomaly DLC Ghoul plating Implant (torso)
Content added by the Anomaly DLC Ghoul barbs Implant (torso)
Content added by the Anomaly DLC Adrenal heart Replacement (heart)
Content added by the Anomaly DLC Metalblood heart Replacement (heart)
Content added by the Anomaly DLC Corrosive heart Replacement (heart)
  • 85% part efficiency
  • Grants Corrosive spray ability
    • Target: Pawn or Location
    • Stopping power: 1
    • Range: 11.9
    • Warmup Time: 15 ticks (0.25 secs)
    • Cooldown: 5,000 ticks (1.39 mins).
Content added by the Anomaly DLCContent added by the Odyssey DLC Blood warmer Replacement (kidney)

Version history[edit]

  • 0.7.581 - Artificial body part system added.