Venom talon

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Venom talon

Venom talon

A retractable finger talon connected to a venom pump in the lower arm. The user can scratch an enemy while squirting venom into the wound. The talon is designed to be installed in the middle finger. It's fast, but poor at penetrating armor.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
355 Silver

Melee Combat

Mode
Melee
Melee Attack 1
Venom talon
11 dmg (Toxic scratch)
15% AP
1.5 seconds cooldown
Body Part
Middle finger

Creation

Crafted At
Machining table
Required Research
Poison synthesisTechprint
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 40 + Component 7
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
AdvancedWeapon
tradeTags
ImplantEmpireCommon


A venom talon gives a pawn that's been implanted with it an attack with 15% AP, 7.33 DPS, and inflicts 1.5% toxic buildup per point of damage.

Acquisition[edit]

Venom talons can be crafted at a machining table once the Poison synthesis research project has been completed. Note that this research requires a techprint. Each requires Steel 40 Steel, Component 7 Components, 15,000 ticks (4.17 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 5.

They can also be traded from exotic traders, and can be earned as a quest reward.

Summary[edit]

<Summary stuff goes here>

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Analysis[edit]

The venom talon is a modestly powerful melee implant that can inflict the toxic buildup debuff when used. It is comparable to a normal quality steel longsword against unarmored enemies, the toxic buildup it inflicts making up for the lower DPS, however it is significantly weaker against armored foes due to its poor armor penetration. As a dedicated melee weapon it is outclassed slightly by other melee implants like the hand talon, and is massively outclassed by a power claw, plasteel longsword or uranium mace. It should not be considered as a pawn's primary offensive option.

It is generally outclassed by similar body part weapons like the hand talon in terms of melee capabilities, and it cannot be used alongside two bionic or archotech arms. Note that toxic buildup will trigger the enemy death on downed chance as of 1.5, so it cannot be used to capture raiders much better than normal.

Drawbacks[edit]

The main drawback of the venom talon is that it can not be simultaneously used with two Manipulation above 100% does not affect Shooting Accuracy, and so for a dedicated gunfighter this may not be a significant drawback. However, manipulation increases general labor speed, meaning that if they have a role within your colony beyond fighting affected by manipulation, such as crafting or constructing, they will be less effective at these roles than they otherwise could be. A pawn can still be equipped with one bionic or archotech arm, and one venom talon without it negatively affecting their melee capabilities after 1.1.2610 changed melee verb selection.

If you choose two bionic or archotech arms over one arm and a venom talon but still want venom weaponry you also have the option of the venom fangs. The venom fangs are weaker than the venom talon, but have no conflicts with any implant and so can be used without compromise.

Version history[edit]

  • Royalty DLC Release - Added.
  • Version ??? - Buffed from 12% AP, 4.10 DPS to 15% AP, 7.33 DPS. Toxic build up was also improved at the same time.