Unique greatbow
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
Unique greatbow
A greatbow with customized parts.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 17 dmg (Arrow)
- Armor penetration
- 15%
- Warm-Up
- 120 ticks (2 secs)
- Cooldown
- 90 ticks (1.5 secs)
- Range
- 29.9 tile(s)
- Accuracy
- 65% - 85% - 75% - 50%
- Velocity
- 49 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 4.86
- Stopping power
- 1.5
Melee Combat
- Melee Attack 1
- Limb
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Limb
9 dmg (Poke)
13% AP
2.0 seconds cooldown
- Has Quality
- True
- weaponTags
- Neolithic, NeolithicRangedHeavy, NeolithicRangedChief
- thingSetMakerTags
- RewardStandardLowFreq, UniqueWeapon
- tradeTags
- WeaponRanged
The unique greatbow is the unique weapon variant of the greatbow, a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.
Each unique greatbow comes with a combination of traits that make it different from other greatbows.
Acquisition[edit]
Unique weapons can be obtained through quests, found in loot boxes like sealed crates, sealed containers, or ancient safes, found while fishing, or gifted by visitors. Unique weapons can also rarely be dropped by raiders. Ancient Mercenary and Orbital Item Stash quests will always contain at least one unique weapon, typically masterwork or legendary quality.
Weapons depot and ancient garrison map features do NOT contain unique weapons, nor do ancient dangers.
Summary[edit]
Before traits, unique greatbows are statistically identical to greatbows. The stats provided in this article are for base model before traits, except where specified otherwise.
Unique greatbows have the following namerLabels for use in their name generation:
- greatbow
- bow
Analysis[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis should focus on mechanics unique to uniques, rather than replicating the base models analysis. |
Attack table
Ranged
| Unique greatbow (Error: Page has no Property:Image) Unique greatbow | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Market value |
||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quality | Dam. | AP | ||||||||||
| Awful | 15.3 | 13.5% | 52% | 68% | 60% | 40% | 4.37 | 2.27 | 2.97 | 2.62 | 1.75 | 52 |
| Poor | 17 | 15% | 58.5% | 76.5% | 67.5% | 45% | 4.86 | 2.87 | 3.74 | 3.3 | 2.19 | 78 |
| Normal | 17 | 15% | 65% | 85% | 75% | 50% | 4.86 | 3.16 | 4.13 | 3.65 | 2.43 | 104 |
| Good | 17 | 15% | 71.5% | 93.5% | 82.5% | 55% | 4.86 | 3.5 | 4.57 | 4.03 | 2.67 | 130 |
| Excellent | 17 | 15% | 78% | 100% | 90% | 60% | 4.86 | 3.79 | 4.86 | 4.37 | 2.92 | 156 |
| Masterwork | 21.25 | 18.75% | 87.75% | 100% | 100% | 67.5% | 6.08 | 5.35 | 6.08 | 6.08 | 4.13 | 260 |
| Legendary | 25.5 | 22.5% | 97.5% | 100% | 100% | 75% | 7.29 | 7.14 | 7.29 | 7.29 | 5.47 | 520 |
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
| Feature | Toggle |
|---|---|
| Attacks |
| Unique greatbow (Error: Page has no Property:Image) Unique greatbow | Limb (Blunt) | Limb (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
| Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 12.5% | 7.2 | 2s | 10.4% | 3.6 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 52 |
| Poor | 4.08 | 11.85% | 8.1 | 2s | 11.7% | 4.05 | 25% | 8.1 | 2s | 11.7% | 4.05 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 100 | 78 |
| Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 37.5% | 9 | 2s | 13% | 4.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 104 |
| Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 37.5% | 9.9 | 2s | 14.3% | 4.95 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 130 |
| Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 37.5% | 10.8 | 2s | 15.6% | 5.4 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 156 |
| Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 37.5% | 13.05 | 2s | 18.85% | 6.53 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 260 |
| Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 37.5% | 14.85 | 2s | 21.45% | 7.43 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 520 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Unique weapon traits[edit]
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Unique weapons have individual traits that affect their stats in various ways. Each weapon will have one to three traits. Some traits are good, some are bad, some are just different. The traits that can appear on unique greatbows are:
| Name | Description | Adjectives | Generate alone? | Commonality | Applicable weapons | Exclude |
|---|---|---|---|---|---|---|
| Piercing arrows | This bow shoots bodkin-tipped arrows, making it more effective against armored targets.
|
piercing, sharp, penetrating, bodkin, anti-armor |
|
1 |
AmmoType |
|
| Paralytic arrows | This bow shoots arrows embedded with a paralytic biotoxin, which briefly stuns targets.
|
paralyzing, paralytic, stunning |
|
1 |
AmmoType |
|
| Broadhead arrows | This bow shoots arrows tipped with sharp blades, increasing its damage.
|
strong, broadhead |
|
1 |
AmmoType |
|
| Lightweight arrows | This bow is adept at firing lightweight arrows. They fly farther but deal less damage.
|
light, longreach |
|
1 |
AmmoType |
|
| Reinforced bow limbs | The limbs of this bow have been strengthened, allowing it to shoot further.
|
reinforced |
|
1 |
- |
|
| Ornamental | This weapon was crafted for aesthetics over functionality. It deals less damage but looks great.
|
beautiful, elegant, ornamental |
|
0.5 |
Appearance |
|
| Ugly | This weapon was crafted with no respect for aesthetics. It looks like junk but gets the job done. Traders will pay less for it.
|
monstrous, crude, ugly |
|
0.5 |
Appearance |
|
| Lightweight | This weapon is much lighter than normal, lowering its aiming time.
|
light, quickdraw |
|
1 |
Weight |
|
| Cumbersome | This weapon is unwieldy to use, making it slower to aim.
|
cumbersome, bulky, awkward |
|
1 |
Weight |
|
| Gold inlay | This weapon is inlaid with gold. Traders will pay more for it.
|
Gold, golden |
|
0.5 |
Color |
|
| Jade inlay | This weapon is adorned with jade. Traders will pay more for it.
|
jade |
|
0.5 |
Color |
Gallery[edit]
Version history[edit]
- Odyssey DLC release - Added.