Unique greatbow

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Unique greatbow

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A greatbow with customized parts.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Market Value
104 Silver
Mass
3 kg

Ranged Combat

Mode
Single-Shot
Damage
17 dmg (Arrow)
Armor penetration
15%
Warm-Up
120 ticks (2 secs)
Cooldown
90 ticks (1.5 secs)
Range
29.9 tile(s)
Accuracy
65% - 85% - 75% - 50%
Velocity
49 (m/s)
Burst Count
1 (per burst)
DPS
4.86
Stopping power
1.5

Melee Combat

Melee Attack 1
Limb
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Limb
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Technical
Has Quality
True
weaponTags
Neolithic, NeolithicRangedHeavy, NeolithicRangedChief
thingSetMakerTags
RewardStandardLowFreq, UniqueWeapon
tradeTags
WeaponRanged


The unique greatbow is the unique weapon variant of the greatbow, a moderately heavy, single-shot ranged weapon which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.

Each unique greatbow comes with a combination of traits that make it different from other greatbows.

Acquisition[edit]

Unique weapons can be obtained through quests, found in loot boxes like sealed crates, sealed containers, or ancient safes, found while fishing, or gifted by visitors. Unique weapons can also rarely be dropped by raiders. Ancient Mercenary and Orbital Item Stash quests will always contain at least one unique weapon, typically masterwork or legendary quality.

Weapons depot and ancient garrison map features do NOT contain unique weapons, nor do ancient dangers.

Summary[edit]

Before traits, unique greatbows are statistically identical to greatbows. The stats provided in this article are for base model before traits, except where specified otherwise.

Unique greatbows have the following namerLabels for use in their name generation:

  • greatbow
  • bow

Analysis[edit]

Attack table

Ranged

  • Unique greatbow (Error: Page has no Property:Image) Unique greatbow Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 15.3 13.5% 52% 68% 60% 40% 4.37 2.27 2.97 2.62 1.75 52 Silver
    Poor 17 15% 58.5% 76.5% 67.5% 45% 4.86 2.87 3.74 3.3 2.19 78 Silver
    Normal 17 15% 65% 85% 75% 50% 4.86 3.16 4.13 3.65 2.43 104 Silver
    Good 17 15% 71.5% 93.5% 82.5% 55% 4.86 3.5 4.57 4.03 2.67 130 Silver
    Excellent 17 15% 78% 100% 90% 60% 4.86 3.79 4.86 4.37 2.92 156 Silver
    Masterwork 21.25 18.75% 87.75% 100% 100% 67.5% 6.08 5.35 6.08 6.08 4.13 260 Silver
    Legendary 25.5 22.5% 97.5% 100% 100% 75% 7.29 7.14 7.29 7.29 5.47 520 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Unique greatbow (Error: Page has no Property:Image) Unique greatbow Limb (Blunt) Limb (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 12.5% 7.2 2s 10.4% 3.6 12.5% 8.2 2s 12% 4.1 37.5% 100 52 Silver
    Poor 4.08 11.85% 8.1 2s 11.7% 4.05 25% 8.1 2s 11.7% 4.05 25% 8.2 2s 12% 4.1 25% 100 78 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 37.5% 9 2s 13% 4.5 37.5% 8.2 2s 12% 4.1 12.5% 100 104 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 37.5% 9.9 2s 14.3% 4.95 37.5% 8.2 2s 12% 4.1 12.5% 100 130 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 37.5% 10.8 2s 15.6% 5.4 37.5% 8.2 2s 12% 4.1 12.5% 100 156 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 37.5% 13.05 2s 18.85% 6.53 37.5% 8.2 2s 12% 4.1 12.5% 100 260 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 37.5% 14.85 2s 21.45% 7.43 37.5% 8.2 2s 12% 4.1 12.5% 100 520 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder


    Unique weapon traits[edit]

    Unique weapons have individual traits that affect their stats in various ways. Each weapon will have one to three traits. Some traits are good, some are bad, some are just different. The traits that can appear on unique greatbows are:

  • Name Description Adjectives Generate alone? Commonality Applicable weapons Exclude
    Piercing arrows This bow shoots bodkin-tipped arrows, making it more effective against armored targets.
    • Ranged Armor Penetration Multiplier: +0.3
    • Market value: +40 Silver

    piercing, sharp, penetrating, bodkin, anti-armor

    Check.png

    1

    AmmoType

    Paralytic arrows This bow shoots arrows embedded with a paralytic biotoxin, which briefly stuns targets.

    paralyzing, paralytic, stunning

    Check.png

    1

    AmmoType

    Broadhead arrows This bow shoots arrows tipped with sharp blades, increasing its damage.

    strong, broadhead

    Check.png

    1

    AmmoType

    Lightweight arrows This bow is adept at firing lightweight arrows. They fly farther but deal less damage.
    • Range Multiplier: +0.3
    • Ranged Damage Multiplier: -0.1
    • Market value: +30 Silver

    light, longreach

    Check.png

    1

    AmmoType

    Reinforced bow limbs The limbs of this bow have been strengthened, allowing it to shoot further.

    reinforced

    Check.png

    1

    -

    Ornamental This weapon was crafted for aesthetics over functionality. It deals less damage but looks great.

    beautiful, elegant, ornamental

    Ex.png

    0.5

    Appearance

    Ugly This weapon was crafted with no respect for aesthetics. It looks like junk but gets the job done. Traders will pay less for it.

    monstrous, crude, ugly

    Ex.png

    0.5

    Appearance

    Lightweight This weapon is much lighter than normal, lowering its aiming time.
    • Ranged Warmup Multiplier: -0.2
    • Market value: +80
    • Mass: x0.75

    light, quickdraw

    Check.png

    1

    Weight

    Cumbersome This weapon is unwieldy to use, making it slower to aim.

    cumbersome, bulky, awkward

    Ex.png

    1

    Weight

    Gold inlay This weapon is inlaid with gold. Traders will pay more for it.

    Gold, golden

    Ex.png

    0.5

    Color

    Jade inlay This weapon is adorned with jade. Traders will pay more for it.

    jade

    Ex.png

    0.5

    Color


    Gallery[edit]

    Version history[edit]