Mini-slugger

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Mini-slugger

Mini-slugger

An automatic turret-mounted slug-thrower.

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid
Mass
5.00 kg

Ranged Combat

Mode
Single-Shot
Damage
12 dmg (Bullet)
Armor penetration
18%
Warm-Up
ticks (0 secs)
Cooldown
306 ticks (5.1 secs)
Range
45.9 tile(s)
Accuracy
80% - 55% - 35% - 10%
Velocity
70 (m/s)
Burst Count
1 (per burst)
DPS
2.35
Stopping power
0.5

The mini-slugger is a turret-only ranged weapon. It is the main armament of the mini-slugger turret. It has low damage output and shot count, but is made up for the number of turrets that will spawn.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition[edit]

Mini-sluggers spawn on all mini-slugger turrets. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Analysis[edit]

With relatively low damage and a long cooldown, the mini-slugger has poor overall DPS which makes mini-slugger turrets a low priority when facing mech clusters. When combined with their abysmal accuracy at long range, a long range sniper duel a becomes valid tactic when blind smoke is unavailable or untenable.

That said, their lack of warm-up means that turrets will shoot at pawns with even the shortest target presentations, and can do so at extreme ranges. As such, they can't and shouldn't be ignored totally, and ideally smoke should be used to prevent them firing at all.

Version history[edit]