Unique minigun

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Unique minigun

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A minigun with customized parts.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
1160 Silver
Mass
10 kg

Ranged Combat

Mode
Burst
Damage
10 dmg (Bullet)
Armor penetration
15%
Warm-Up
150 ticks (2.5 secs)
Cooldown
90 ticks (1.5 secs)
Range
30.9 tile(s)
Accuracy
20% - 25% - 25% - 18%
Velocity
70 (m/s)
Burst Count
25 (per burst)
Burst Ticks
ticks (0.08 secs)
(720 RPM)
Total Burst Time
120 ticks (2 secs)
DPS
41.67
Stopping power
0.5

Melee Combat

Melee Attack 1
Barrels
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
Technical
Has Quality
True
weaponTags
Gun, GunHeavy, Minigun
thingSetMakerTags
RewardStandardLowFreq, UniqueWeapon
tradeTags
WeaponRanged


The unique minigun is the unique weapon variant of the minigun, a very heavy, multi-shot ranged weapon that puts a lot of damage downrange in exchange for a move speed penalty. Each unique minigun comes with a combination of traits that make it different from other miniguns.

Acquisition[edit]

Unique weapons can be obtained through quests, found in loot boxes like sealed crates, sealed containers, or ancient safes, found while fishing, or gifted by visitors. Unique weapons can also rarely be dropped by raiders. Ancient Mercenary and Orbital Item Stash quests will always contain at least one unique weapon, typically masterwork or legendary quality.

Weapons depot and ancient garrison map features do NOT contain unique weapons, nor do ancient dangers.

Summary[edit]

Before traits, unique miniguns are statistically identical to miniguns. The stats provided in this article are for base model before traits, except where specified otherwise.

Unique miniguns have the following namerLabels for use in their name generation:

  • minigun
  • gatling gun
  • six-barrel

Analysis[edit]

Attack table

Ranged

  • Unique minigun (Error: Page has no Property:Image) Unique minigun Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 9 13.5% 16% 20% 20% 14.4% 37.5 6 7.5 7.5 5.25 580 Silver
    Poor 10 15% 18% 22.5% 22.5% 16.2% 41.67 7.5 9.58 9.58 6.67 870 Silver
    Normal 10 15% 20% 25% 25% 18% 41.67 8.33 10.42 10.42 7.5 1,160 Silver
    Good 10 15% 22% 27.5% 27.5% 19.8% 41.67 9.17 11.67 11.67 8.33 1,450 Silver
    Excellent 10 15% 24% 30% 30% 21.6% 41.67 10 12.5 12.5 9.17 1,740 Silver
    Masterwork 12.5 18.75% 27% 33.75% 33.75% 24.3% 52.09 14.06 17.71 17.71 12.5 2,900 Silver
    Legendary 15 22.5% 30% 37.5% 37.5% 27% 62.51 18.75 23.75 23.75 16.88 4,160 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Unique minigun (Error: Page has no Property:Image) Unique minigun Barrels (Blunt) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.95 12.6% 9.36 2.6s 14.4% 3.6 25% 8.2 2s 12% 4.1 37.5% 100 580 Silver
    Poor 4.08 13.4% 10.53 2.6s 16.2% 4.05 33.33% 8.2 2s 12% 4.1 33.33% 100 870 Silver
    Normal 4.42 16.5% 11.7 2.6s 18% 4.5 75% 8.2 2s 12% 4.1 12.5% 100 1,160 Silver
    Good 4.78 17.85% 12.87 2.6s 19.8% 4.95 75% 8.2 2s 12% 4.1 12.5% 100 1,450 Silver
    Excellent 5.13 19.2% 14.04 2.6s 21.6% 5.4 75% 8.2 2s 12% 4.1 12.5% 100 1,740 Silver
    Masterwork 6.03 22.58% 16.97 2.6s 26.1% 6.53 75% 8.2 2s 12% 4.1 12.5% 100 2,900 Silver
    Legendary 6.75 25.28% 19.31 2.6s 29.7% 7.43 75% 8.2 2s 12% 4.1 12.5% 100 4,160 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder


    Unique weapon traits[edit]

    Unique weapons have individual traits that affect their stats in various ways. Each weapon will have one to three traits. Some traits are good, some are bad, some are just different. The traits that can appear on unique miniguns are:

  • Name Description Adjectives Generate alone? Commonality Applicable weapons Exclude
    Quick reload This weapon has a quick release-and-replace mechanism that makes it faster to reload.

    quick, nimble, quickload, quickshot, fastload

    Check.png

    1

    -

    Aim assistance This weapon contains a rudimentary aim assistant computer which helps track targets, increasing accuracy at all ranges. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.
    • Accuracy (Touch): x1.2
    • Accuracy (Short): x1.2
    • Accuracy (Medium): x1.2
    • Accuracy (Long): x1.2
    • Market value: +70 Silver
    • Ignores Accuracy Maluses

    seeking, accurate, precise, auto-aim, self-aim

    Check.png

    1

    -

    Custom grip This weapon contains a customized grip that handles recoil better, improving accuracy at short range. It looks cool too.

    custom, customized, gripped, hi-grip

    Ex.png

    1

    -

    Tox rounds This weapon fires rounds coated with toxic chemicals, which sicken wounded targets.
    • Forced color: UniqueWeapon_Tox
    • Projectile type: Toxic
    • Market value: +50 Silver

    green, poison, venom, venomous, snakebite

    Check.png

    1

    AmmoType, Color

    Piercing rounds This weapon fires rounds designed to penetrate thick armor.
    • Ranged Armor Penetration Multiplier: +0.2
    • Market value: +40 Silver

    piercing, sharp, sabot, penetrating

    Check.png

    1

    AmmoType

    Incendiary rounds This weapon fires ammunition that contains a flammable chemical. It has a chance to ignite targets.
    • Forced color: UniqueWeapon_Fire
    • Projectile type: Incendiary
    • Market value: +90 Silver

    red, fiery, flaming, burning, hot, igniting, napalm

    Check.png

    1

    AmmoType, Color

    EMP rounds This weapon fires rounds with embedded EMP capacitors, which will temporarily disable electronics and mechanoids.
    • Forced color: UniqueWeapon_EMP
    • Extra Damages:
      • EMP: 4
    • Market value: +75 Silver

    EMP, electric, shocking, sparky, zapping

    Check.png

    1

    AmmoType, Color

    Hollow-point rounds This weapon fires bullets that expand on impact, dealing more damage than normal.

    shredding, hollowpoint, hardpunch, meatrip, grinder

    Check.png

    1

    AmmoType

    High-power rounds Special ammunition makes this weapon more powerful than normal. The heavy recoil makes it less accurate.
    • Ranged Damage Multiplier: +0.3
    • Ranged Armor Penetration Multiplier: +0.15
    • Accuracy (Touch): x0.9
    • Accuracy (Short): x0.9
    • Accuracy (Medium): x0.9
    • Accuracy (Long): x0.9
    • Market value: +60 Silver

    atlas, hi-power, heavy-shot, hardpunch, heavy-hit

    Check.png

    1

    AmmoType

    Rapid fire This weapon contains an improved self-loading mechanism. When firing bursts of multiple rounds, the time between each round is dramatically reduced.

    rapid, burst, rapid-fire

    Check.png

    1

    -

    Extended magazine This weapon fires 50% more shots in a single burst than normal.

    high-capacity, extendo-clip

    Check.png

    1

    -

    Heavy rounds This weapon deals more damage and has a much higher stopping power than normal.
    • Additional Stopping Power: 2
    • Ranged Damage Multiplier: +0.1
    • Market value: +50 Silver

    hammering, forceful, oversized, knockout

    Check.png

    1

    AmmoType

    Ornamental This weapon was crafted for aesthetics over functionality. It deals less damage but looks great.

    beautiful, elegant, ornamental

    Ex.png

    0.5

    Appearance

    Ugly This weapon was crafted with no respect for aesthetics. It looks like junk but gets the job done. Traders will pay less for it.

    monstrous, crude, ugly

    Ex.png

    0.5

    Appearance

    Lightweight This weapon is much lighter than normal, lowering its aiming time.
    • Ranged Warmup Multiplier: -0.2
    • Market value: +80
    • Mass: x0.75

    light, quickdraw

    Check.png

    1

    Weight

    Cumbersome This weapon is unwieldy to use, making it slower to aim.

    cumbersome, bulky, awkward

    Ex.png

    1

    Weight

    Gold inlay This weapon is inlaid with gold. Traders will pay more for it.

    Gold, golden

    Ex.png

    0.5

    Color

    Jade inlay This weapon is adorned with jade. Traders will pay more for it.

    jade

    Ex.png

    0.5

    Color


    Gallery[edit]

    Version history[edit]