Unique chain shotgun

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Unique chain shotgun

Unique chain shotgun

A chain shotgun with customized parts.

Base Stats

Type
EquipmentWeapons
Tech Level
Industrial
Weapon Class
Industrial
Market Value
405 Silver
Mass
4.5 kg

Ranged Combat

Mode
Burst
Damage
18 dmg (Bullet)
Armor penetration
14%
Warm-Up
72 ticks (1.2 secs)
Cooldown
81 ticks (1.35 secs)
Range
12.9 tile(s)
Accuracy
57% - 64% - 55% - 45%
Velocity
55 (m/s)
Burst Count
3 (per burst)
Burst Ticks
10 ticks (0.17 secs)
(360 RPM)
Total Burst Time
20 ticks (0.33 secs)
DPS
18.73
Stopping power
3.0

Melee Combat

Melee Attack 1
Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Technical
Has Quality
True
weaponTags
Gun, IndustrialGunAdvanced, ShortShots
thingSetMakerTags
RewardStandardLowFreq, UniqueWeapon
tradeTags
WeaponRanged


The unique chain shotgun is the unique weapon variant of the chain shotgun, a very short range, multi-shot weapon which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight. Each unique chain shotgun comes with a combination of traits that make it different from all other chain shotguns.

Acquisition[edit]

Unique weapons cannot be crafted or bought. See Unique weapons#Acquisition.

Analysis[edit]

?

Attack table

Ranged

  • Unique chain shotgun Unique chain shotgun Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 16.2 12.6% 45.6% 51.2% 44% 36% 16.86 7.75 8.6 7.42 - 200 Silver
    Poor 18 14% 51.3% 57.6% 49.5% 40.5% 18.73 9.55 10.86 9.37 - 305 Silver
    Normal 18 14% 57% 64% 55% 45% 18.73 10.68 11.99 10.3 - 405 Silver
    Good 18 14% 62.7% 70.4% 60.5% 49.5% 18.73 11.8 13.11 11.43 - 505 Silver
    Excellent 18 14% 68.4% 76.8% 66% 54% 18.73 12.74 14.42 12.36 - 605 Silver
    Masterwork 22.5 17.5% 76.95% 86.4% 74.25% 60.75% 23.41 18.03 20.13 17.33 - 1,010 Silver
    Legendary 27 21% 85.5% 96% 82.5% 67.5% 28.1 24.16 26.97 23.32 - 2,025 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Unique chain shotgun Unique chain shotgun Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 200 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 305 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 405 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 505 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 605 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 1,010 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 2,025 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder


    Unique weapon traits[edit]

    Unique weapons have individual traits that affect their stats in various ways. Each weapon will have up to three[Verify?] traits. Some traits are good, some are bad, some are just different. The traits that can appear on chain shotguns are:

  • Name Description Adjectives Generate alone? Commonality Applicable weapons Exclude
    Quick reload This weapon has a quick release-and-replace mechanism that makes it faster to reload.

    quick, nimble, quickload, quickshot, fastload

    Check.png

    1

    -

    Aim assistance This weapon contains a rudimentary aim assistant computer which helps track targets, increasing accuracy at all ranges. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.
    • Accuracy (Touch): x1.2
    • Accuracy (Short): x1.2
    • Accuracy (Medium): x1.2
    • Accuracy (Long): x1.2
    • Market value: +70 Silver
    • Ignores Accuracy Maluses

    seeking, accurate, precise, auto-aim, self-aim

    Check.png

    1

    -

    Custom grip This weapon contains a customized grip that handles recoil better, improving accuracy at short range. It looks cool too.

    custom, customized, gripped, hi-grip

    Ex.png

    1

    -

    Toxic pellets This weapon fires chemical pellets which cause toxic buildup.
    • Forced color: UniqueWeapon_Tox
    • Projectile type: Toxic
    • Market value: +50 Silver

    green, toxic, poisonous, poison

    Check.png

    1

    AmmoType, Color

    Incendiary pellets This weapon fires phosphorus pellets that have a chance to ignite targets.
    • Forced color: UniqueWeapon_Fire
    • Projectile type: Incendiary
    • Market value: +100 Silver

    red, fiery, flaming, burning, hot, volcanic, promethean

    Check.png

    1

    AmmoType, Color

    Birdshot pellets This weapon fires shells containing smaller pellets than normal. It's much more accurate at close range, but less effective at long range.
    • Ranged Armor Penetration Multiplier: -0.25
    • Accuracy (Touch): x1.3
    • Accuracy (Short): x1.2
    • Accuracy (Medium): x0.95
    • Accuracy (Long): x0.9
    • Market value: +10 Silver

    birdshot, nearshot

    Ex.png

    1

    AmmoType

    Shortened barrel This weapon's barrel has been sawn off, reducing its range but making it quicker to aim and fire.
    • Ranged Warmup Multiplier: -0.2
    • Range Multiplier: -0.2

    shortened, sawn-off

    Check.png

    1

    Barrel

    Rapid fire This weapon contains an improved self-loading mechanism. When firing bursts of multiple rounds, the time between each round is dramatically reduced.

    rapid, burst, rapid-fire

    Check.png

    1

    -

    Extended magazine This weapon fires 50% more shots in a single burst than normal.

    high-capacity, extendo-clip

    Check.png

    1

    -

    Ornamental This weapon was crafted for aesthetics over functionality. It deals less damage but looks great.

    beautiful, elegant, ornamental

    Ex.png

    0.5

    Appearance

    Ugly This weapon was crafted with no respect for aesthetics. It looks like junk but gets the job done. Traders will pay less for it.

    monstrous, crude, ugly

    Ex.png

    0.5

    Appearance

    Lightweight This weapon is much lighter than normal, lowering its aiming time.
    • Ranged Warmup Multiplier: -0.2
    • Market value: +80
    • Mass: x0.75

    light, quickdraw

    Check.png

    1

    Weight

    Cumbersome This weapon is unwieldy to use, making it slower to aim.

    cumbersome, bulky, awkward

    Ex.png

    1

    Weight

    Gold inlay This weapon is inlaid with gold. Traders will pay more for it.

    Gold, golden

    Ex.png

    0.5

    Color

    Jade inlay This weapon is adorned with jade. Traders will pay more for it.

    jade

    Ex.png

    0.5

    Color

    Grenade launcher This weapon has an attached frag grenade launcher. Once fired, it must be reloaded using steel.
    • Adds ability: LaunchFragGrenade.png Launch frag grenade
    Launch a grenade. Can be reloaded using steel.
    • Fires a frag grenade, identical in stats to a projectile from frag grenades.
    • Damage: 200 bomb damage [Verify?]
    • AoE: 3x3 tiles [Verify?]
    • Range: 12.9 tiles
    • Forced miss radius: 1.9 tiles
    • Velocity: 12
    • Target: Pawn or Location
    • Warmup Time: 90 ticks (1.5 secs)
    • Cooldown Time: Nil
    • Charges: 1
    • Cost per charge: Steel 25
    • Time to reload: 60 ticks (1 sec)
    • AI Can Use: True

    explosive

    Check.png

    0.5

    Attachment, Ability

    EMP cannon This weapon has an attached EMP shell launcher. The shell emits a burst of electromagnetic energy that stuns electronic targets like turrets and mechanoids. Once fired, it must be reloaded using steel.
    • Adds ability: LaunchEMPShell.png Launch EMP shell
    Launch a shell that releases a burst of electromagnetic energy, stunning mechanical targets. Can be reloaded using steel.
    • Fires an EMP launcher shell, identical in stats to a projectile from the EMP launcher:
    • Damage: 50 EMP damage (2,200 ticks (36.67 secs) stun time)
    • AoE: 1.1 tiles (3x3 cross shape)
    • Range: 23.9 tiles
    • Forced miss radius: 1.9 tiles
    • Velocity: 40
    • Target: Pawn or Location
    • Warmup Time: 210 ticks (3.5 secs)
    • Cooldown Time: Nil
    • Charges: 2
    • Cost per charge: Steel 15
    • Time to reload: 60 ticks (1 sec)
    • AI Can Use: True. Note: AI will still target EMP-immune targets.

    EMP, disabling, stunning

    Check.png

    0.5

    Attachment, Ability

    Smoke launcher This weapon has an attached smoke shell launcher. The shell releases smoke that obscures incoming shots and prevents turrets from locking on. Once fired, it must be reloaded using steel.
    • Adds ability: LaunchSmokeShell.png Launch smoke shell
    Launch a smoke shell that obscures incoming shots and prevents turrets from locking on. Can be reloaded using steel.
    • Fires a smoke launcher shell, identical in stats to a projectile from the smoke launcher, that covers an area in blind smoke:
    • Damage: Nil
    • AoE: 2.4 tiles (5x5 square without corners)
    • Range: 23.9 tiles
    • Forced miss radius: 1.9 tiles
    • Velocity: 40
    • Target: Pawn or Location
    • Warmup Time: 210 ticks (3.5 secs)
    • Cooldown Time: Nil
    • Charges: 2
    • Cost per charge: Steel 15
    • Time to reload: 60 ticks (1 sec)
    • AI Can Use: True.

    smoke, concealing, clouding

    Check.png

    0.5

    Attachment, Ability

    Incendiary launcher This weapon has an attached incendiary shell launcher. The shell creates a small flame explosion that ignites everything nearby. Once fired, it must be reloaded using chemfuel.
    • Adds ability: LaunchIncendiaryShell.png Launch incendiary shell
    Launch a shell that creates an explosion on impact, igniting everything nearby. Can be reloaded using chemfuel.
    • Damage: 10 Flame damage
    • AoE: 1.1 tiles (3x3 cross shape)
    • Range: 23.9 tiles
    • Forced miss radius: 1.9 tiles
    • Velocity: 40
    • Target: Pawn or Location
    • Warmup Time: 210 ticks (3.5 secs)
    • Cooldown Time: Nil
    • Charges: 1
    • Cost per charge: Chemfuel 15
    • Time to reload: 60 ticks (1 sec)
    • AI Can Use: True. Note: AI will still target fire-immune targets.

    fiery, flame, flaming, burning

    Check.png

    0.5

    Attachment, Ability

    Bioferrite burnerContent added by the Anomaly DLC This weapon has a bioferrite-powered flamethrower unit. The burner generates a blast of flame from a pressurized bioferrite charge. Once used, it must be reloaded using bioferrite.
    • Adds ability: Hellcat Burner
      • Max Charges: 1
      • Ammo: Bioferrite
      • Ammo per charge: 10
      • Base reload ticks: 60
    • Market value: +80 Silver

    fiery, flame, flaming, burning

    Check.png

    0.5

    Attachment, Ability


    Gallery[edit]

    Version history[edit]