Unique chain shotgun
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
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Unique chain shotgun
A chain shotgun with customized parts.
Base Stats
- Tech Level
- Industrial
- Weapon Class
- Industrial
- Mass
- 4.5 kg
Ranged Combat
- Mode
- Burst
- Damage
- 18 dmg (Bullet)
- Armor penetration
- 14%
- Warm-Up
- 72 ticks (1.2 secs)
- Cooldown
- 81 ticks (1.35 secs)
- Range
- 12.9 tile(s)
- Accuracy
- 57% - 64% - 55% - 45%
- Velocity
- 55 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 10 ticks (0.17 secs)
(360 RPM) - Total Burst Time
- 20 ticks (0.33 secs)
- DPS
- 18.73
- Stopping power
- 3.0
Melee Combat
- Melee Attack 1
- Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
- Has Quality
- True
- weaponTags
- Gun, IndustrialGunAdvanced, ShortShots
- thingSetMakerTags
- RewardStandardLowFreq, UniqueWeapon
- tradeTags
- WeaponRanged
The unique chain shotgun is the unique weapon variant of the chain shotgun, a very short range, multi-shot weapon which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight. Each unique chain shotgun comes with a combination of traits that make it different from all other chain shotguns.
Acquisition[edit]
Unique weapons cannot be crafted or bought. See Unique weapons#Acquisition.
Analysis[edit]
?
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
| Feature | Toggle |
|---|---|
| Attacks |
| Stock (Blunt) | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
| Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 200 |
| Poor | 4.07 | 11.82% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.2 | 2s | 12% | 4.1 | 2× 20% | 100 | 305 |
| Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 405 |
| Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 505 |
| Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 605 |
| Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1,010 |
| Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 2,025 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Unique weapon traits[edit]
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Unique weapons have individual traits that affect their stats in various ways. Each weapon will have up to three[Verify?] traits. Some traits are good, some are bad, some are just different. The traits that can appear on chain shotguns are:
| Name | Description | Adjectives | Generate alone? | Commonality | Applicable weapons | Exclude |
|---|---|---|---|---|---|---|
| Quick reload | This weapon has a quick release-and-replace mechanism that makes it faster to reload.
|
quick, nimble, quickload, quickshot, fastload |
|
1 |
- |
|
| Aim assistance | This weapon contains a rudimentary aim assistant computer which helps track targets, increasing accuracy at all ranges. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.
|
seeking, accurate, precise, auto-aim, self-aim |
|
1 |
- |
|
| Custom grip | This weapon contains a customized grip that handles recoil better, improving accuracy at short range. It looks cool too.
|
custom, customized, gripped, hi-grip |
|
1 |
- |
|
| Toxic pellets | This weapon fires chemical pellets which cause toxic buildup.
|
green, toxic, poisonous, poison |
|
1 |
AmmoType, Color |
|
| Incendiary pellets | This weapon fires phosphorus pellets that have a chance to ignite targets.
|
red, fiery, flaming, burning, hot, volcanic, promethean |
|
1 |
AmmoType, Color |
|
| Birdshot pellets | This weapon fires shells containing smaller pellets than normal. It's much more accurate at close range, but less effective at long range.
|
birdshot, nearshot |
|
1 |
AmmoType |
|
| Shortened barrel | This weapon's barrel has been sawn off, reducing its range but making it quicker to aim and fire.
|
shortened, sawn-off |
|
1 |
Barrel |
|
| Rapid fire | This weapon contains an improved self-loading mechanism. When firing bursts of multiple rounds, the time between each round is dramatically reduced.
|
rapid, burst, rapid-fire |
|
1 |
- |
|
| Extended magazine | This weapon fires 50% more shots in a single burst than normal.
|
high-capacity, extendo-clip |
|
1 |
- |
|
| Ornamental | This weapon was crafted for aesthetics over functionality. It deals less damage but looks great.
|
beautiful, elegant, ornamental |
|
0.5 |
Appearance |
|
| Ugly | This weapon was crafted with no respect for aesthetics. It looks like junk but gets the job done. Traders will pay less for it.
|
monstrous, crude, ugly |
|
0.5 |
Appearance |
|
| Lightweight | This weapon is much lighter than normal, lowering its aiming time.
|
light, quickdraw |
|
1 |
Weight |
|
| Cumbersome | This weapon is unwieldy to use, making it slower to aim.
|
cumbersome, bulky, awkward |
|
1 |
Weight |
|
| Gold inlay | This weapon is inlaid with gold. Traders will pay more for it.
|
Gold, golden |
|
0.5 |
Color |
|
| Jade inlay | This weapon is adorned with jade. Traders will pay more for it.
|
jade |
|
0.5 |
Color |
|
| Grenade launcher | This weapon has an attached frag grenade launcher. Once fired, it must be reloaded using steel.
|
explosive |
|
0.5 |
Attachment, Ability |
|
| EMP cannon | This weapon has an attached EMP shell launcher. The shell emits a burst of electromagnetic energy that stuns electronic targets like turrets and mechanoids. Once fired, it must be reloaded using steel.
|
EMP, disabling, stunning |
|
0.5 |
Attachment, Ability |
|
| Smoke launcher | This weapon has an attached smoke shell launcher. The shell releases smoke that obscures incoming shots and prevents turrets from locking on. Once fired, it must be reloaded using steel.
|
smoke, concealing, clouding |
|
0.5 |
Attachment, Ability |
|
| Incendiary launcher | This weapon has an attached incendiary shell launcher. The shell creates a small flame explosion that ignites everything nearby. Once fired, it must be reloaded using chemfuel.
|
fiery, flame, flaming, burning |
|
0.5 |
Attachment, Ability |
|
| Bioferrite burner |
This weapon has a bioferrite-powered flamethrower unit. The burner generates a blast of flame from a pressurized bioferrite charge. Once used, it must be reloaded using bioferrite.
|
fiery, flame, flaming, burning |
|
0.5 |
Attachment, Ability |
Gallery[edit]
Version history[edit]
- Odyssey DLC release - Added.
